bool CreateCycle(FBTime pStartTime, FBTime pEndTime, FBCharacter *pChar=NULL, bool pMoveStartToZero=false, bool pAddZeroKey=true, const char *pNewTakeName="", FBModel *pReferencedIK=NULL, bool pPasteTx=true, bool pPasteTy=false, bool pPasteTz=true, bool pPasteR=true, bool pPasteG=true)
Create animation cycle for current character if pChar is NULL, else for the character assigned by pCh...