1 #ifndef __GENERIC_MENU_H__
2 #define __GENERIC_MENU_H__
47 #include <kaydaradef.h>
50 #define FBSDK_DLL K_DLLEXPORT
56 K_FORWARD( IKtObject );
59 #ifdef FBSDKUseNamespace
60 namespace FBSDKNamespace {
88 FBPropertyGenericMenu
Menu;
229 friend class DataFBMenuManager;
230 friend class DataFBGenericMenu;
318 FBGenericMenuItem* GetMenuItem(
const char* pMenuPath,
const char* pMenuName,
int pId );
350 #ifdef FBSDKUseNamespace
MotionBuilder SDK base class.
PropertyEvent: Base event class.
Property class: const char * (String).
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Contains the user interface components for the SDK.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
class K_DLLIMPORT FBPropertyBase< int, kFBPT_int > FBPropertyInt
Property: int
class K_DLLIMPORT FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.