HUD (Head Up Display) More...
#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>
#include <fbsdk/fbproperties.h>
#include <fbsdk/fbtexture.h>
Go to the source code of this file.
Classes | |
class | FBHUDElement |
Heads Up display. More... | |
struct | FBHUDElement::Rect |
HUD element rectangle for drawing in the view. More... | |
class | FBPropertyListHUDElement |
PropertyList: Handle. More... | |
class | FBHUDTextElement |
Heads Up display. More... | |
class | FBHUDRectElement |
Heads Up display. More... | |
class | FBHUDTextureElement |
Heads Up display. More... | |
class | FBHUDFlashElement |
Heads Up display. More... | |
class | FBHUDBloopSlateElement |
Heads Up display. More... | |
class | FBHUDTimelineElement |
Heads Up display. More... | |
class | FBPropertyListHUD |
PropertyList: Handle. More... | |
class | FBHUD |
Heads Up display. More... | |
class | FBHUDManager |
Macros | |
#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once... More... | |
#define | FBStorableCustomHUDElementImplementation(ClassName, Desc) |
Custom Storable HUDELement Class implementation. More... | |
Enumerations | |
enum | FBHUDElementHAlignment { kFBHUDLeft , kFBHUDRight , kFBHUDCenter } |
enum | FBHUDElementVAlignment { kFBHUDBottom , kFBHUDTop , kFBHUDVCenter = kFBHUDCenter } |
Functions | |
FB_DEFINE_ENUM (K_DLLIMPORT, HUDElementHAlignment) | |
FB_DEFINE_ENUM (K_DLLIMPORT, HUDElementVAlignment) | |
FB_FORWARD (FBViewingOptions) | |
__FB_FORWARD (FBHUDElement) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, HUDElement) | |
FB_DEFINE_LIST (K_DLLIMPORT, HUDElement) | |
FB_FORWARD (FBPropertyListHUDElement) | |
__FB_FORWARD (FBHUDTextElement) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, HUDTextElement) | |
__FB_FORWARD (FBHUDRectElement) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, HUDRectElement) | |
__FB_FORWARD (FBHUDTextureElement) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, HUDTextureElement) | |
__FB_FORWARD (FBHUDFlashElement) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, HUDFlashElement) | |
__FB_FORWARD (FBHUDBloopSlateElement) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, HUDBloopSlateElement) | |
__FB_FORWARD (FBHUDTimelineElement) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, HUDTimelineElement) | |
__FB_FORWARD (FBHUD) | |
FB_DEFINE_LIST (K_DLLIMPORT, HUD) | |
FB_FORWARD (FBPropertyListHUD) | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, HUD) | |
__FB_FORWARD (FBHUDManager) | |
Heads Up display manager. More... | |
FB_DEFINE_COMPONENT (K_DLLIMPORT, HUDManager) | |
HUD (Head Up Display)
Definition in file fbhud.h.
#define FBSDK_DLL K_DLLIMPORT |
#define FBStorableCustomHUDElementImplementation | ( | ClassName, | |
Desc | |||
) |
Custom Storable HUDELement Class implementation.
This should be placed in the source code file for a custom HUDElement class. See OpenReality sample project orhudelement_template for usage example.
__FB_FORWARD | ( | FBHUDManager | ) |
Heads Up display manager.
Manages the HUDs that are present in the scene. For example, you can use the HUD Manager to choose which HUD is drawn by default on cameras that do not have a HUD explicitly assigned.