Open Reality Reference Guide
FBHUDRectElement Class Reference

Heads Up display. More...

#include <fbhud.h>

Inheritance diagram for FBHUDRectElement:

Public Member Functions

 FBHUDRectElement (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
- Public Member Functions inherited from FBHUDElement
virtual void GetIntrinsicDimension (FBViewingOptions *pViewingOptins, int &pWidth, int &pHeight)
 Callback for getting HUD element intrinsic dimension which is opposed to the actual display dimension. More...
 
virtual void DrawElement (FBViewingOptions *pViewingOption, Rect &pRect)
 Callback for drawing HUD element. More...
 
virtual bool FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override
 Store function that can be overloaded. More...
 
virtual bool FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override
 Retrieve function that can be overloaded. More...
 
- Public Member Functions inherited from FBBox
 FBBox (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
virtual FBAnimationNodeAnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)
 Creation of IN/OUT Animation Nodes. More...
 
virtual FBAnimationNodeAnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)
 
virtual bool EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo)
 Evaluation of non TRS nodes that needs to be evaluated. More...
 
virtual bool AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)
 Notification function for animation thread. More...
 
virtual bool ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo)
 Function is call when candidate needs to be resolved (like global to local). More...
 
virtual ECandidateAction SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)
 Function is call when a global candidate is set on an animation node. More...
 
virtual ECandidateAction SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo)
 Function is call when a non-global candidate is set on an animation node. More...
 
virtual bool AnimationNodeDestroy (FBAnimationNode *pAnimationNode)
 Destroy an animation node. More...
 
virtual bool AnimationNodeIsUserData (FBAnimationNode *pAnimationNode)
 Is the animation node user data? More...
 
virtual void AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo)
 This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More...
 
virtual FBAnimationNodeAnimationNodeInGet ()
 Get the (IN/OUT) animation node for this box. More...
 
virtual FBAnimationNodeAnimationNodeOutGet ()
 
virtual const char * FbxGetObjectType ()
 Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More...
 
virtual const char * FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More...
 
 IObject_Declare (override)
 
virtual int GetOutConnectorCount () const
 Get the number of animation node outputs for this box. More...
 
virtual int GetInConnectorCount () const
 Get the number of animation node inputs for this box. More...
 
virtual FBAnimationNodeGetOutConnector (int pIndex) const
 Get the animation node output associated with the given index. More...
 
virtual FBAnimationNodeGetInConnector (int pIndex) const
 Get the animation node input associated with the given index. More...
 
- Public Member Functions inherited from FBComponent
 FBComponent (HIObject pObject)
 Constructor. More...
 
virtual ~FBComponent ()
 Destructor. More...
 
virtual bool FBCreate ()
 Open Reality Creation function. More...
 
virtual void FBDestroy ()
 Open Reality destruction function. More...
 
virtual void FBDelete () override
 Open Reality deletion function. More...
 
virtual bool SetHIObject (HIObject pObject, bool pSDKComponent) override
 Assign component to an internal pointer. More...
 
virtual int PropertyAdd (FBProperty *pProperty)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBProperty *pReferenceProperty)
 Add a reference property to the component's property manager. More...
 
void PropertyRemove (FBProperty *pProperty)
 Remove a Property from the component's Property manager. More...
 
void PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading. More...
 
FBPropertyPropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)
 Create user or dynamic property. More...
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated). More...
 
void SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags. More...
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled. More...
 
void EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags. More...
 
void DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags. More...
 
void SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status. More...
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled. More...
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)
 ProcessObjectNamespace. More...
 
virtual const char * ClassName () override
 Get the class name. More...
 
virtual bool UseCustomPropertyViewSet () const
 Use the custom property viewSet or not. More...
 
const char * GetFullName (void)
 Get the full name. More...
 
void SetOwnerNamespace (FBNamespace *pOwnerNSObj)
 Set the owner Namespace object. More...
 
FBNamespaceGetOwnerNamespace (void)
 Get the owner Namespace object. More...
 
FBFileReferenceGetOwnerFileReference (void)
 Get the owner FileReference object. More...
 
void HardSelect ()
 HardSelect. More...
 
virtual bool Is (int pTypeId) override
 Returns true if object is of type TypeId. More...
 
virtual int GetTypeId () override
 GetTypeId( int pTypeId ) More...
 
- Public Member Functions inherited from FBWrapperHolder
FBScriptWrapperGetWrapper ()
 Return the wrapper interface of this FBObject. More...
 
void AddWrapper (FBScriptWrapper *)
 
void RemoveWrapper (FBScriptWrapper *)
 

Public Attributes

FBPropertyColorAndAlpha Color
 Read Write Property: Color of the rectangluar region. More...
 
- Public Attributes inherited from FBHUDElement
FBPropertyBool Visibility
 
FBPropertyBool Show
 Read Write Property: Specifies if the HUD element will be displayed or not. More...
 
FBPropertyHUDElementHAlignment Justification
 Read Write Property: Specifies if the justification of the HUD element is Left, Right, or Center. More...
 
FBPropertyHUDElementHAlignment HorizontalDock
 Read Write Property: Specifies if the HUD element will be horizontally docked to the Left, Right, or Center. More...
 
FBPropertyHUDElementVAlignment VerticalDock
 Read Write Property: Specifies if the HUD element will be vertically docked to the Bottom, Top, or Center. More...
 
FBPropertyDouble X
 Read Write Property: Specifies the horizontal position of the HUD element, relative to dock position and justification. More...
 
FBPropertyDouble Y
 Read Write Property: Specifies the vertical position of the HUD element, relative to dock position and justification. More...
 
FBPropertyBool PositionByPercent
 Read Write Property: When set to true, X and Y position values are in percentage, relative to the corresponding camera view dimension. Otherwise, they are absolute pixel values. More...
 
FBPropertyBool ScaleByPercent
 Read Write Property: When set to true, Scale is in percentage, relative to the corresponding camera view dimension. Otherwise, it is an absolute value. More...
 
FBPropertyDouble Width
 Read Write Property: Specifies the width of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true. More...
 
FBPropertyDouble Height
 Read Write Property: Specifies the height of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true. More...
 
FBPropertyBool ScaleUniformly
 Read Write Property: Specifies whether the width and height of HUD element will be scaled uniformly according to the initial aspect ratio. More...
 
- Public Attributes inherited from FBBox
const char * UniqueName
 internal Unique name. More...
 
FBPropertyBool Animatable
 Read Write Property: Is the box animatable. More...
 
FBPropertyBool Live
 Read Write Property: Is live? More...
 
FBPropertyBool RecordMode
 Read Write Property: Is recording? More...
 
- Public Attributes inherited from FBComponent
FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyListComponent Components
 List: List of components. More...
 
FBPropertyListComponent Parents
 List: Parents. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
FBPropertyString LongName
 Read Write Property: Name and namespace for object.
More...
 
FBPropertyFolder Folder
 Read Write Property: The folder that contain this component. More...
 

Additional Inherited Members

- Public Types inherited from FBBox
enum  ECandidateAction {
  eCandidateAccept ,
  eCandidateIntercept ,
  eCandidateInterceptAfterEvaluation
}
 Resolving action for candidates. More...
 
- Static Public Member Functions inherited from FBComponent
static int GetInternalClassId ()
 
static void FBComponentSetName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetName (FBComponent *pObject)
 
static void FBComponentSetLongName (FBComponent *pObject, const char *pName)
 
static const char * FBComponentGetLongName (FBComponent *pObject)
 
- Static Public Attributes inherited from FBComponent
static int TypeInfo
 Contains the Type information of the object. More...
 
- Protected Member Functions inherited from FBHUDElement
 FBHUDElement (const char *pName, HIObject pObject=NULL)
 Constructor. More...
 
- Protected Member Functions inherited from FBPlug
bool IsSDKComponent ()
 Return whether or not item is an SDK component. More...
 
bool ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a source connection. More...
 
bool ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)
 Add a destination connection. More...
 
bool DisconnectDst (FBPlug *pDst)
 Remove a destination connection. More...
 
bool DisconnectSrc (FBPlug *pSrc)
 Remove a source connection. More...
 
void DisconnectAllSrc ()
 Remove all source connections. More...
 
void DisconnectAllDst ()
 Remove all destination connections. More...
 
bool DisconnectDstAt (int pIndex)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrcAt (int pIndex)
 Remove a source connection at a specified index. More...
 
bool ReplaceDstAt (int pIndex, FBPlug *pDst)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (int pIndex, FBPlug *pSrc)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (int pIndexA, int pIndexB)
 Swap source connection at index A with source connection at index B. More...
 
bool MoveSrcAt (int pIndex, int pAtIndex)
 Move source connection at pIndex to pAtIndex. More...
 
bool MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc)
 Move source connection pSrc to the position of pAtSrc. More...
 
int GetSrcCount ()
 Get source connection count. More...
 
FBPlugGetSrc (int pIndex)
 Get a source connection's plug at specified index. More...
 
FBConnectionType GetSrcType (int pIndex)
 Get a source connection's type at specified index. More...
 
int GetDstCount ()
 Get destination connection count. More...
 
FBPlugGetDst (int pIndex)
 Get a destination connection's plug at specified index. More...
 
FBConnectionType GetDstType (int pIndex)
 Get a destination connection's type at specified index. More...
 
bool BeginChange ()
 Begins a change on multiple plugs. More...
 
void EndChange ()
 Ends a change on multiple plugs. More...
 
void SetSelfModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlugModificationFlag pFlag)
 Tell if the plug's self has changed. More...
 
void SetContentModified (FBPlugModificationFlag pFlag, bool pBool)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlugModificationFlag pFlag)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask)
 Revert the plug's modification to original status. More...
 
void SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue)
 Set the plug's status flag. More...
 
bool GetStatusFlag (FBPlugStatusFlag pStatus) const
 Tell if the plug's status has changed. More...
 
FBPlugGetOwner ()
 Get the owner of this plug. More...
 
FBPlugGetOwned (int pIndex)
 Get the owned plug at specified index. More...
 
int GetOwnedCount ()
 Get the owned plug count. More...
 
virtual bool PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
 
virtual bool PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)
 PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
 
virtual bool PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)
 PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
 
- Static Protected Member Functions inherited from FBPlug
static int GetInternalClassId ()
 Internal class Id. More...
 
- Protected Attributes inherited from FBPlug
bool mAllocated
 Contain the Allocation State of the Component. More...
 
HIObject mObject
 Handle on the Plug. More...
 
bool mSDKComponent
 bool Plug is an SDK component.
More...
 
- Static Protected Attributes inherited from FBPlug
static const char * ClassGroupName
 ClassGroupName of the object. More...
 
static int TypeInfo
 TypeInfo. More...
 
static int mGlobalTypeInfo
 Represente the Type Index. More...
 

Detailed Description

Heads Up display.

Rectangle HUD element.

Definition at line 233 of file fbhud.h.

Constructor & Destructor Documentation

◆ FBHUDRectElement()

FBHUDRectElement ( const char *  pName,
HIObject  pObject = NULL 
)

Constructor.

Parameters
pNameName of new HUD rectangle element.
pObjectFor internal use only. This parameter does not need to be specified by the developer.

Member Data Documentation

◆ Color

Read Write Property: Color of the rectangluar region.

Definition at line 246 of file fbhud.h.


The documentation for this class was generated from the following file: