Public Member Functions | |
FBCameraStereo (str pName) | |
Constructor. More... | |
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FBCamera (str pName) | |
Constructor. More... | |
GetCameraMatrix (FBMatrix pMatrix, FBCameraMatrixType pType, FBEvaluateInfo pEvalInfo=None) | |
Obtains the camera's matrix. More... | |
FBVector4d | InverseProjection (int pX, int pY, float pDistanceFromCamera, bool pRelativeToViewport=False) |
Returns the world coordinates based on screen coordinates and input distance from the camera. More... | |
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FBModel (str pName) | |
Constructor. More... | |
FBModel | Clone () |
Clone the model. More... | |
CollapseInSchematic () | |
Collapse the model in the schematic view. More... | |
DofToLRM (FBMatrix pLM, FBRVector pDof) | |
Convert object space vector to local matrix. More... | |
ExpandInSchematic () | |
Expand the model in the schematic view. More... | |
FBDelete () | |
Open Reality deletion function. More... | |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
ForceAlwaysEvaluate () | |
Force Always Evaluate. More... | |
FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) |
Get Additional Unique Color Id. More... | |
unsigned int | GetAdditionalUniqueColorIDCount () |
Get additional unique color count. More... | |
GetBoundingBox (FBVector3d pMin, FBVector3d pMax) | |
Get the bounding box of the model. More... | |
unsigned int | GetHierarchyWorldMatrices (FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None) |
Computes the global transform matrices between this model and all its children (all levels). More... | |
GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None) | |
Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model. More... | |
GetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | |
Get a matrix from the model. More... | |
FBVector2d | GetSchematicPosition () |
Get the position in the schematic view for the model. More... | |
int | GetSelectedPointsCount () |
Get the number of selected points in the model. More... | |
GetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | |
Get a vector from the model. More... | |
bool | IsCollapsedInSchematic () |
Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None) |
Is the model's evaluation task result ready. More... | |
bool | IsForceAlwaysEvaluate () |
Return Force Always Evaluate status. More... | |
bool | IsVisible (FBEvaluateInfo pEvaluateInfo=None) |
If the model is visible. More... | |
LRMToDof (FBRVector pDof, FBMatrix pLM) | |
Convert local matrix to object space vector. More... | |
MatrixToRotation (FBRVector pRotation, FBMatrix pMatrix) | |
Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
int | NoFrustumCullingRelease () |
Release no frustum culling request. More... | |
int | NoFrustumCullingRequire () |
Acquire no frustum culling request. More... | |
bool | RayCast (FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal) |
Ray cast test. More... | |
RotationToMatrix (FBMatrix pMatrix, FBRVector pRotation) | |
Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
Request additional Unique color IDs. More... | |
SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | |
Set a matrix for the model. More... | |
SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10) | |
Set a matrix for the model. More... | |
SetSchematicPosition (int pX, int pY) | |
Set the position in the schematic view for the model. More... | |
SetSchematicPosition (FBVector2d pVector2d) | |
Set the position in the schematic view for the model. More... | |
SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | |
Set a vector for the model. More... | |
SetupPropertiesForShapes () | |
Setup Shape Properties. More... | |
bool | UseFrustumCulling () |
Get the current Frustum Culling Status. More... | |
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FBBox (str pName) | |
Constructor. More... | |
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
Destroy an animation node. More... | |
FBAnimationNode | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
Is the animation node user data? More... | |
FBAnimationNode | AnimationNodeOutGet () |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More... | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More... | |
FBAnimationNode | GetInConnector (int pIndex) |
Get the animation node input associated with the given index. More... | |
int | GetInConnectorCount () |
Get the number of animation node inputs for this box. More... | |
FBAnimationNode | GetOutConnector (int pIndex) |
Get the animation node output associated with the given index. More... | |
int | GetOutConnectorCount () |
Get the number of animation node outputs for this box. More... | |
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FBComponent () | |
Constructor. More... | |
str | ClassName () |
Get the class name. More... | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. More... | |
bool | FBCreate () |
Open Reality Creation function. More... | |
FBDelete () | |
Open Reality deletion function. More... | |
FBDestroy () | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. More... | |
HardSelect () | |
HardSelect. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. More... | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. More... | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. More... | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. More... | |
Public Attributes | |
FBCamera | CenterCamera |
Read Write Property: This property hold the center camera connected to it. Must be either the master, left or right camera. More... | |
bool | DisplayZeroParallaxPlane |
Read Write Property: Display the zero parallax plane. More... | |
FBAnimatableDouble | FilmOffsetLeftCam |
Read Write Property: This property handles the film offset for the left camera. (inch) More... | |
FBAnimatableDouble | FilmOffsetRightCam |
Read Write Property: This property handles the film offset for the right camera. (inch) More... | |
FBAnimatableDouble | InteraxialSeparation |
Read Write Property: This property handles the distance between left and right cameras. More... | |
FBCamera | LeftCamera |
Read Write Property: This property hold the left camera connected to it. More... | |
str | PrecompFileName |
Read Write Property: This property handles the precomp file name. More... | |
str | RelativePrecompFileName |
Read Write Property: This property handles the relative precomp file name. More... | |
FBCamera | RightCamera |
Read Write Property: This property hold the right camera connected to it. More... | |
FBCameraStereoType | Stereo |
Read Write Property: //!< This property handles the types of Stereo camera. More... | |
FBAnimatableDouble | ToeInAdjust |
Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode. More... | |
FBAnimatableDouble | ZeroParallax |
Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs. More... | |
FBColor | ZeroParallaxPlaneColor |
Read Write Property: Zero parallax plane color. More... | |
float | ZeroParallaxPlaneTransparency |
Read Write Property: Zero parallax plane transparency. More... | |
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float | AntiAliasingIntensity |
Read Write Property: Anti-aliasing intensity. More... | |
FBCameraAntiAliasingMethod | AntiAliasingMethod |
Read Write Property: Anti-aliasing method. More... | |
FBCameraApertureMode | ApertureMode |
Read Write Property: Aperture mode. More... | |
FBAnimatableColor | BackGroundColor |
Read Write Property: Background color for camera. More... | |
bool | BackGroundImageCenter |
Read Write Property: Center the background image More... | |
bool | BackGroundImageCrop |
Read Write Property: Crop the background image More... | |
bool | BackGroundImageFit |
Read Write Property: Fit the background image More... | |
bool | BackGroundImageKeepRatio |
Read Write Property: Keep the background image's ratio More... | |
FBAnimatableDouble | BackGroundImageOffsetX |
Read Write Property: Ignored if BackGroundImageFit is true. X offset, in term of percentage of the fit background image width, applied on the background image. More... | |
FBAnimatableDouble | BackGroundImageOffsetY |
Read Write Property: Ignored if BackGroundImageFit is true. Y offset, in term of percentage of the fit background image height, applied on the background image. More... | |
FBAnimatableDouble | BackGroundImageScaleX |
Read Write Property: Ignored if BackGroundImageFit is true. X scale, in term of percentage of the fit background image width, applied on the background image. More... | |
FBAnimatableDouble | BackGroundImageScaleY |
Read Write Property: Ignored if BackGroundImageFit and/or BackGroundImageKeepRatio is true. Y scale, in term of percentage of the fit background image height, applied on the background image. The X scale property is considered instead of this Y scale property if BackGroundImageKeepRatio is set to true. More... | |
FBVideo | BackGroundMedia |
float | BackGroundPlaneDistance |
Read Write Property: Set the distance for the background plane. More... | |
FBCameraDistanceMode | BackGroundPlaneDistanceMode |
Read Write Property: Select mode for the background plane's distance. More... | |
FBTexture | BackGroundTexture |
Read Write Property: Background Texture More... | |
int | CameraViewportHeight |
Read Only Property: Camera Viewport height More... | |
int | CameraViewportWidth |
Read Only Property: Camera Viewport width More... | |
int | CameraViewportX |
Read Only Property: Camera Viewport start position's X value More... | |
int | CameraViewportY |
Read Only Property: Camera Viewport start position's Y value More... | |
bool | Display2DMagnifierFrame |
Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box. More... | |
bool | DisplayTurnTableIcon |
Read Write Property: Enable/Disable the drawing of the Turn Table icon. More... | |
float | FarPlaneDistance |
Read Write Property: Far plane distance. More... | |
FBAnimatableDouble | FieldOfView |
Read Write Property: Field of View (used when in horizontal or vertical aperture modes). More... | |
FBAnimatableDouble | FieldOfViewX |
Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode). More... | |
FBAnimatableDouble | FieldOfViewY |
Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode). More... | |
float | FilmAspectRatio |
Read Write Property: Film aspect ratio. More... | |
FBCameraFilmBackType | FilmBackType |
Read Write Property: Film back standard type. More... | |
float | FilmSizeHeight |
Read Write Property: Height of the film. More... | |
float | FilmSizeWidth |
Read Write Property: Width of the film. More... | |
FBAnimatableDouble | FocalLength |
Read Write Property: Focal Length. More... | |
FBAnimatableDouble | FocusAngle |
Read Write Property: Focus Angle (rendering dof). More... | |
FBCameraFocusDistanceSource | FocusDistanceSource |
Read Write Property: Select source for focusing. More... | |
FBModel | FocusModel |
Read Write Property: Another model that determines the focus distance. More... | |
FBAnimatableDouble | FocusSpecificDistance |
Read Write Property: Specfic distance for focusing. More... | |
FBAnimatableDouble | ForeGroundAlpha |
Read Write Property: Opacity of foreground. More... | |
bool | ForeGroundImageCenter |
Read Write Property: Center the foreground image More... | |
bool | ForeGroundImageCrop |
Read Write Property: Crop the foreground image More... | |
bool | ForeGroundImageFit |
Read Write Property: Fit the foreground image More... | |
bool | ForeGroundImageKeepRatio |
Read Write Property: Keep the foreground image's ratio? More... | |
FBAnimatableDouble | ForeGroundImageOffsetX |
Read Write Property: Ignored if ForeGroundImageFit is true. X offset, in term of percentage of the fit foreground image width, applied on the foreground image. More... | |
FBAnimatableDouble | ForeGroundImageOffsetY |
Read Write Property: Ignored if ForeGroundImageFit is true. Y offset, in term of percentage of the fit foreground image height, applied on the foreground image. More... | |
FBAnimatableDouble | ForeGroundImageScaleX |
Read Write Property: Ignored if ForeGroundImageFit is true. X scale, in term of percentage of the fit foreground image width, applied on the foreground image. More... | |
FBAnimatableDouble | ForeGroundImageScaleY |
Read Write Property: Ignored if ForeGroundImageFit and/or ForeGroundImageKeepRatio is true. Y scale, in term of percentage of the fit foreground image height, applied on the foreground image. The X scale property is considered instead of this Y scale property if ForeGroundImageKeepRatio is set to true. More... | |
float | ForeGroundMaterialThreshold |
Read Write Property: Material threshold for a transparent foreground. More... | |
FBVideo | ForeGroundMedia |
float | ForeGroundPlaneDistance |
Read Write Property: Set the distance for the foreground plane. More... | |
FBCameraDistanceMode | ForeGroundPlaneDistanceMode |
Read Write Property: Select mode for the foreground plane's distance. More... | |
FBTexture | ForeGroundTexture |
Read Write Property: ForeGround Texture More... | |
bool | ForeGroundTransparent |
Read Write Property: Is the foreground transparent? More... | |
FBColor | FrameColor |
Read Write Property: Frame color for camera. More... | |
FBCameraFrameSizeMode | FrameSizeMode |
Read Write Property: Frame size standard mode. More... | |
FBListHUD | HUDs |
List : HUDs present in this camera More... | |
bool | InteractiveMode |
Read Write Property: Interactive mode? More... | |
FBModel | Interest |
Read Write Property: Direct camera's interest. More... | |
FBAnimatableDouble | MagnifierPosX |
Read Write Property: 2D Magnifier X Position. More... | |
FBAnimatableDouble | MagnifierPosY |
Read Write Property: 2D Magnifier Y Position. More... | |
FBAnimatableDouble | MagnifierZoom |
Read Write Property: 2D Magnifier Zoom value. More... | |
FBAnimatableDouble | MotionBlurIntensity |
Read Write Property: Motion Blur Intensity. More... | |
bool | MouseLockCamera |
Read Write Property: Mouse lock for camera? More... | |
float | NearPlaneDistance |
Read Write Property: Near plane distance. More... | |
int | NumberOfSamples |
Read Write Property: Number of samples to oversample with. More... | |
FBAnimatableDouble | OpticalCenterX |
Read Write Property: Optical Center X (mm). More... | |
FBAnimatableDouble | OpticalCenterY |
Read Write Property: Optical Center Y (mm). More... | |
float | OrthoFactor |
Constant scale factor to be used with OrthoZoom for orthographic cameras. More... | |
float | OrthoZoom |
Read Write Property: Zoom factor of an orthographic camera. More... | |
float | PixelAspectRatio |
Read Write Property: Pixel aspect ratio. More... | |
float | ResolutionHeight |
Read Write Property: Resolution height. More... | |
FBCameraResolutionMode | ResolutionMode |
Read Write Property: Resolution standard mode. More... | |
float | ResolutionWidth |
Read Write Property: Resolution width. More... | |
FBAnimatableDouble | Roll |
Read Write Property: Camera's roll on it's Z axis. More... | |
FBCameraSafeAreaMode | SafeAreaMode |
Read Write Property: Select mode for safe area. More... | |
FBCameraSamplingType | SamplingType |
Read Write Property: Type of over sampling. More... | |
float | SqueezeRatio |
Read Write Property: Squeeze ratio. More... | |
bool | SystemCamera |
Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera. More... | |
FBAnimatableDouble | TurnTable |
Read Write Property: Camera's rotation around its interest. More... | |
FBCameraType | Type |
Read Write Property: Type of camera More... | |
bool | Use2DMagnifier |
Read Write Property: Enable/Disable the 2D Magnifier. More... | |
bool | UseAccumulationBuffer |
Read Write Property: Use accumulation buffer? More... | |
bool | UseAntiAliasing |
Read Write Property: Use anti-aliasing? More... | |
FBAnimatableBool | UseDepthOfField |
Read Write Property: Use depth of field calculations? More... | |
bool | UseFrameColor |
Read Write Property: Use frame color? More... | |
bool | UseMotionBlur |
Read Write Property: Enable Motion Blur. More... | |
bool | UseRealTimeMotionBlur |
Read Write Property: Enable Real-time Motion Blur. More... | |
FBCameraViewPlaneMode | ViewBackGroundPlaneMode |
Read Write Property: Background plane view mode More... | |
bool | ViewCameraInterest |
Read Write Property: Show the camera interest? More... | |
bool | ViewDisplaySafeArea |
Read Write Property: Display safe area? More... | |
FBCameraViewPlaneMode | ViewForeGroundPlaneMode |
Read Write Property: Foreground plane view mode More... | |
bool | ViewNearFarPlane |
Read Write Property: Show near/far planes? More... | |
bool | ViewOpticalCenter |
Read Write Property: View optical center? More... | |
bool | ViewShowAxis |
Read Write Property: Show axis? More... | |
bool | ViewShowGrid |
Read Write Property: Show grid? More... | |
bool | ViewShowManipulators |
Read Write Property: Show manipulators? More... | |
bool | ViewShowName |
Read Write Property: Show name? More... | |
bool | ViewShowTimeCode |
Read Write Property: Show time code? More... | |
float | WindowHeight |
Read Only Property: Window height. More... | |
float | WindowWidth |
Read Only Property: Window width. More... | |
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FBAnimationNode | AnimationNode |
Read Only Property: Animation node of the model. More... | |
bool | BlendShapeDeformable |
Read Write Property: Model blend-shape deformable. Not Savable More... | |
bool | CastsShadows |
Read Write Property: If true, the geometry will produce shadows. More... | |
FBListModel | Children |
List: Children for model. More... | |
bool | ConstrainDeformable |
Read Write Property: Model constraint deformable. Not Savable More... | |
FBListDeformer | Deformers |
List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
FBVector3d | GeometricRotation |
Read Write Property: Geometric rotation. More... | |
FBVector3d | GeometricScaling |
Read Write Property: Geometric scaling. More... | |
FBVector3d | GeometricTranslation |
Read Write Property: Geometric translation. More... | |
FBGeometry | Geometry |
Read Write Property: Geometry for the model. More... | |
int | GeometryUpdateId |
Read Only Property: model geometry (vertex data) related update id. More... | |
bool | Icon3D |
Read Write Property: Is model a 3D icon? More... | |
bool | IsConstrained |
Read Only Property: Is model constrained? More... | |
bool | IsDeformable |
Read Only Property: Is model deformable? More... | |
FBModel | LookAt |
Read Write Property: Look at model (interest point). More... | |
FBListMaterial | Materials |
List: Materials for model. More... | |
FBModelVertexData | ModelVertexData |
Read Only Property: ModelVertexData for the model. More... | |
FBModel | Parent |
Read Write Property: Parent model. More... | |
bool | Pickable |
Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'. More... | |
bool | PointCacheDeformable |
Read Write Property: Model point cache deformable. Not Savable More... | |
bool | PointCacheRecord |
Read Write Property: Record Point Cache for model? Not Savable More... | |
FBVector3d | PostRotation |
Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
FBVector3d | PreRotation |
Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
bool | PrimaryVisibility |
Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off. More... | |
bool | QuaternionInterpolate |
Read Write Property: Use quaternion interpolation. More... | |
bool | ReceiveShadows |
Read Write Property: If true, the geometry will receive shadows. More... | |
FBAnimatableVector3d | Rotation |
Read Write Property: Lcl rotation. More... | |
bool | RotationActive |
Read Write Property: Is model using Rotation Limits? More... | |
FBVector3d | RotationMax |
Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
bool | RotationMaxX |
Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
bool | RotationMaxY |
Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
bool | RotationMaxZ |
Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
FBVector3d | RotationMin |
Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
bool | RotationMinX |
Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
bool | RotationMinY |
Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
bool | RotationMinZ |
Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
FBModelRotationOrder | RotationOrder |
Read Write Property: Rotation order. More... | |
bool | RotationSpaceForLimitOnly |
Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
FBAnimatableVector3d | Scaling |
Read Write Property: Lcl scaling. More... | |
FBScene | Scene |
Read Only Property: Scene containing the model. More... | |
FBListShader | Shaders |
List: Shaders for model. More... | |
FBModelShadingMode | ShadingMode |
Read Write Property: Shading mode for the model. More... | |
bool | Show |
Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'. More... | |
bool | SkeletonDeformable |
Read Write Property: Model skeleton deformable. Not Savable More... | |
bool | SoftSelected |
Read Write Property: Is model Soft selected? More... | |
FBListTexture | Textures |
List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
bool | Transformable |
Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'. More... | |
FBAnimatableVector3d | Translation |
Read Write Property: Lcl translation. More... | |
FBColor | UniqueColorId |
Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision. More... | |
FBModel | UpVector |
Read Write Property: UpVector model. More... | |
FBAnimatableBool | Visibility |
Read Write Property: Visibility of model. This can be overridden by the 'Show' property. More... | |
bool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
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bool | Animatable |
Read Write Property: Is the box animatable. More... | |
bool | Live |
Read Write Property: Is live? More... | |
bool | RecordMode |
Read Write Property: Is recording? More... | |
str | UniqueName |
internal Unique name. More... | |
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FBListComponent | Components |
List: List of components. More... | |
str | LongName |
Read Write Property: Name and namespace for object. More... | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
FBListComponent | Parents |
List: Parents. More... | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
bool | Selected |
Read Write Property: Selected property. More... | |
int | TypeInfo |
Contains the Type information of the object. More... | |
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str | ClassGroupName |
ClassGroupName of the object. More... | |
int | TypeInfo |
TypeInfo. More... | |
FBCameraStereo | ( | str | pName | ) |
Constructor.
pName | Name of stereo camera. |
FBCamera CenterCamera |
Read Write Property: This property hold the center camera connected to it. Must be either the master, left or right camera.
bool DisplayZeroParallaxPlane |
Read Write Property: Display the zero parallax plane.
FBAnimatableDouble FilmOffsetLeftCam |
Read Write Property: This property handles the film offset for the left camera. (inch)
FBAnimatableDouble FilmOffsetRightCam |
Read Write Property: This property handles the film offset for the right camera. (inch)
FBAnimatableDouble InteraxialSeparation |
Read Write Property: This property handles the distance between left and right cameras.
FBCamera LeftCamera |
Read Write Property: This property hold the left camera connected to it.
str PrecompFileName |
Read Write Property: This property handles the precomp file name.
str RelativePrecompFileName |
Read Write Property: This property handles the relative precomp file name.
FBCamera RightCamera |
Read Write Property: This property hold the right camera connected to it.
FBCameraStereoType Stereo |
Read Write Property: //!< This property handles the types of Stereo camera.
FBAnimatableDouble ToeInAdjust |
Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode.
FBAnimatableDouble ZeroParallax |
Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs.
FBColor ZeroParallaxPlaneColor |
Read Write Property: Zero parallax plane color.
float ZeroParallaxPlaneTransparency |
Read Write Property: Zero parallax plane transparency.