Materials are physical substances, and are the foundation of the Autodesk® CFD analysis. There are two distinct material types available in an analysis: fluids and solids.
Devices are models of physical devices, and include internal fans, centrifugal fans, resistances, check valves, rotating regions, Printed Circuit Boards, LEDs, Compact Thermal Models, Thermoelectric Coolers, Heat Exchangers, and Heat Sinks.
Materials and devices are assigned and created using the same processes and dialogs.
Each material type and device uses a slightly different workflow. The basic workflow is summarized as follows:
To assign a material with the quick edit dialog
Open the Material quick edit dialog. There are several methods:
Select one or more parts.
Select the database from the Material DB Name menu.
Select the type from the Type menu.
Select the material from the Name menu.
Click Apply.
Optional: Indicate if properties vary, and specify the Environment conditions.
Alternative: Right click on a part, and select a material from the Favorites list.
Parts are colored by the applied material or device. The legend in the lower left corner indicates the color assigned to each material.
Material colors are automatically assigned, and can be changed on the Material Editor. To change the color of a material:
Colors are very useful for standardizing the appearance of materials in a material database.
If you cannot find a material on the quick edit dialog, open the Material Editor. (Click Edit... on the Material line.)
The Default material database contains at least one instance of every material type. A convenient way to create a new material is to use a Default material as an example. Because these materials are read-only, use the Material Editor to copy the original into a custom database, and modify the copy.
In some cases, it is easier to create a new material instead of modifying an existing one.
All applied materials are listed on the Design Study bar. Use the material branches to modify part appearance, material settings, and to suppress parts from the model.
The default Material setting for every part in a new Scenario is "Unassigned". This is not a valid material setting for an analysis, so all parts must be assigned a material prior to running.
The purpose of this is to make it obvious if a material assignment is lost after updating the geometry of a Design. Additionally, assigning materials with Rules on Parts is simplified because it is clear which parts have materials, and which do not.
Before a Scenario can be run, a material must be assigned to all parts. An error is given if one or more parts are unassigned when the analysis is started.
You can define a default material by setting up a Default Material Rule. Click here for more information.