An environment is used for the surrounding of the scene. It contains a textured geometrical object that is used for lighting the scene and avoids presenting an endless 3D space to the observer. A shadow plane on its ground stores pre-calculated ambient occlusion data and is also able to illustrate shadows on the floor when Raytracing mode is activated.
VRED has spherical, skylight, substance, and HDR environments, as well as environment switches, which are found in the Material Editor. For 3D environments, see the VRED Library. Additional environments can be loaded from the Environments tab of the Asset Manager. The default environment in a VRED scene is Studio.
For information on using environments, see Working with Environments and Environment Switches.
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