The 3ds Max interface comprises controls, status information, and viewports, where you work and view your scene.
One of the most important aspect of using 3ds Max is its versatility. Many program functions are available from multiple interface elements. For example, you can open Track View for animation control from the Main toolbar as well as the Graph Editors menu, but the easiest way to get to a specific object's track in Track View is to right-click the object and then choose Track View Selected from the Quad menu.
You can customize the user interface in a variety of ways: by adding keyboard shortcuts, moving toolbars and command panels around, creating new toolbars and buttons, and even recording scripts into toolbar buttons.
The user interface is high DPI aware, and ensures that you have the optimal experience with your display hardware.