ufe  4.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
object3dHandler.h
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1 #line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.10-windows/ufe/include/object3dHandler.h"
2 #ifndef _object3dHandler
3 #define _object3dHandler
4 // ===========================================================================
5 // Copyright 2019 Autodesk, Inc. All rights reserved.
6 //
7 // Use of this software is subject to the terms of the Autodesk license
8 // agreement provided at the time of installation or download, or which
9 // otherwise accompanies this software in either electronic or hard copy form.
10 // ===========================================================================
11 
12 #include "object3d.h"
13 #include "sceneItem.h"
14 
15 UFE_NS_DEF {
16 
18 
25 {
26 public:
27  typedef std::shared_ptr<Object3dHandler> Ptr;
31  Object3dHandler(const Object3dHandler&) = default;
33  virtual ~Object3dHandler();
34 
41  virtual Object3d::Ptr object3d(
42  const SceneItem::Ptr& item) const = 0;
43 };
44 
45 }
46 
47 #endif /* _object3dHandler */
std::shared_ptr< Object3d > Ptr
Definition: object3d.h:41
std::shared_ptr< Object3dHandler > Ptr
#define UFE_NS_DEF
Definition: ufe.h:35
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:40
Factory base class for Object3d interface.
#define UFE_SDK_DECL
Definition: ufeExport.h:36