3ds Max C++ API Reference
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maxcolors.h File Reference
#include <cstdint>

Classes

struct  Color24
 8 bits for each of the Red, Green and Blue components. More...
 
struct  Color48
 16 bits for each of the Red, Green and Blue components. More...
 
struct  Color64
 16 bits for each of the Red, Green, Blue, and Alpha components. More...
 
struct  BMM_Color_24
 24 bit color: 8 bits each for Red, Green, and Blue. More...
 
struct  BMM_Color_32
 32 bit color: 8 bits each for Red, Green, Blue, and Alpha. More...
 
struct  BMM_Color_48
 48 bit color: 16 bits each for Red, Green, and Blue. More...
 
struct  BMM_Color_64
 64 bit color: 16 bits each for Red, Green, Blue, and Alpha. More...
 
struct  BMM_Color_fl
 High Dynamic Range bitmaps make use of this class to store color information using floating point values. More...
 
struct  BMM_Color_fl3
 High Dynamic Range bitmaps make use of this class to store color information using floating point values. More...