3ds Max C++ API Reference
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BMM_Color_48 Struct Reference

48 bit color: 16 bits each for Red, Green, and Blue. More...

#include <maxcolors.h>

Public Member Functions

constexpr BMM_Color_48 (uint16_t vr=0, uint16_t vg=0, uint16_t vb=0)
 

Public Attributes

uint16_t r
 
uint16_t g
 
uint16_t b
 

Detailed Description

48 bit color: 16 bits each for Red, Green, and Blue.

See also
Class Bitmap, Class BitmapStorage, Class BitmapManager.

Constructor & Destructor Documentation

◆ BMM_Color_48()

constexpr BMM_Color_48 ( uint16_t  vr = 0,
uint16_t  vg = 0,
uint16_t  vb = 0 
)
inlineconstexpr
93 : r(vr)
94 , g(vg)
95 , b(vb)
96 {
97 }
uint16_t b
Definition: maxcolors.h:98
uint16_t r
Definition: maxcolors.h:98
uint16_t g
Definition: maxcolors.h:98

Member Data Documentation

◆ r

uint16_t r

◆ g

uint16_t g

◆ b

uint16_t b