The
Start pane has buttons that can guide you through your character setup workflows. The buttons in the
Create and
Define sections open a new tab in the
HumanIK window. Each tab contains a HumanIK tool that is used during the character setup process. The buttons in the
Import section open a webpage where you can download free samples.
As you setup your character, different tabs appear in the
HumanIK window. Once a tab is displayed, it remains in the window and you may access it at any time. Toggling between tabs does not affect the current character state. Some of the buttons in the
Start pane also appear as menu items in the
HumanIK menu button. These options can be used in combination with one another.
You can return to this pane at any time during the setup process by selecting
None from the
Character menu.
Create
-
Create Skeleton
-
Creates a skeleton with a valid skeleton definition in your scene and opens the
Skeleton,
Definition, and
Control Rig tabs in the
HumanIK window. This operation sets the
Source state to
None.
Note: The
Skeleton tab is only available if you create a skeleton in Maya using the
HumanIK window.
See
Skeleton tab and
Create and define a HumanIK skeleton.
-
Create Control Rig
-
Opens the
Create Control Rig dialog box. Select the
Create button to create a HumanIK skeleton and valid skeleton definition. Select
Define if you have an existing skeleton that needs to be defined.
Tip: After you have a skeleton with a valid definition, select
Control Rig from the
Source menu to create a Control rig.
See
Controls tab and
Create a Control Rig.
- Create Character Definition
- Opens the
Definition tab where you can map the structure of an existing skeleton. See
Define an existing skeleton for HumanIK.
- Create Custom Rig Mapping
- Lets you map the structure of an existing rig. The character must have a Custom rig and a valid skeleton definition before you can define your Custom rig. If your skeleton does not have a skeleton definition, selecting this option opens the
Custom Rig dialog box. Click
Define to open the
Definition tab or
Cancel to return to the
Start pane.
See
Custom Rig tab and
Create a Custom rig mapping.
- Quick Rig Tool
- Opens the
Quick Rig Tool, which lets you quickly rig a character mesh for animation. See
Create an automatic character rig for a mesh.
Import Samples
-
Import Human IK Example and
Import Animation Example
- Click to load example scenes directly. Example characters load with a valid character definition, and are ready to be rigged.