Get Started with USD in Maya

USD is designed for collaboration

The power of USD lies in its layering system, which facilitates collaboration between different artists and studios via non-destructive editing. For example, if you start with an existing scene and create a new layer containing your edits, these edits won't affect anyone else using the same scene unless they decide to include your new layer. Together, multiple layers provide a complete view of the scene, which is known as the stage.

A basic understanding of USD will make it much easier to use and understand Maya's implementation of the USD framework. While the Maya documentation does not include a USD glossary or a complete overview of USD concepts, the following sections provide an overview workflows to showcase what you can do with USD in Maya and where to go to learn more.

Tip:

For a better understanding of USD concepts, you can watch USD tutorial videos and content on the Maya Learning Channel. View the USD series for real-time explanations of concepts and theory alongside practical workflow showcases.

USD workflows in Maya

Layout and assembly workflows

Shot-based animation workflows

Further Reading