Used to access asset manager functionity to get files locally or from a server. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBAssetMng (str pName) | |
| Constructor. More... | |
| FBAssetFile | BrowseForFile () |
| Let the user browse the asset database to select a file. More... | |
| FBAssetFolder | BrowseForFolder () |
| Let the user browse the asset database to select a folder. More... | |
| bool | CheckAvailability () |
| Check if this manager can be used on the computer. More... | |
| FBAssetFolder | CreateServerPath (str pServerPath) |
| Create a folder path on the server side by adding each missing folders. More... | |
| bool | FileIsManaged (str pFilename) |
| Is the specified local file managed (ie. More... | |
| FBAssetFile | GetAssetFile (str pServerFilename) |
| Get a file object using it's server path. More... | |
| FBAssetFile | GetAssetFileFromLocalPath (str pLocalFilename) |
| Get a file object using it's local path. More... | |
| FBAssetFolder | GetAssetFolder (str pServerPath) |
| Get a folder object using it's server path. More... | |
| FBAssetFolder | GetAssetFolderFromLocalPath (str pLocalPath) |
| Get a folder object using it's local path. More... | |
| int | GetFileOptions () |
| Get the file options (i.e. More... | |
| bool | Initialize () |
| Initialize the connection to the server. More... | |
| str | MapLocalPathToServerPath (str pLocalPath) |
| Convert the local path to a server path by using managed paths mapping. More... | |
| ShowSettings () | |
| Display a dialog that let the user changes settings. More... | |
| bool | WithinManagedPath (str pLocalPath) |
| Is the specified local path below a managed path. More... | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. More... | |
| str | ClassName () |
| Get the class name. More... | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate () |
| Open Reality Creation function. More... | |
| FBDelete () | |
| Open Reality deletion function. More... | |
| FBDestroy () | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More... | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More... | |
| HardSelect () | |
| HardSelect. More... | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More... | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More... | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. More... | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. More... | |
Public Attributes | |
| str | Description |
| Read Write Property: Description of the manager. More... | |
| str | LastError |
| Last error string. More... | |
| int | MenuFlags |
| Read Write Property: Flags specifing which menu items are added by the manager. More... | |
| str | Name |
| Read Write Property: Unique Name. More... | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. More... | |
| str | LongName |
| Read Write Property: Name and namespace for object. More... | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
| FBListComponent | Parents |
| List: Parents. More... | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| bool | Selected |
| Read Write Property: Selected property. More... | |
| int | TypeInfo |
| Contains the Type information of the object. More... | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. More... | |
| int | TypeInfo |
| TypeInfo. More... | |
Used to access asset manager functionity to get files locally or from a server.
| FBAssetMng | ( | str | pName | ) |
Constructor.
| pName | Name of Command. |
| FBAssetFile BrowseForFile | ( | ) |
Let the user browse the asset database to select a file.
| FBAssetFolder BrowseForFolder | ( | ) |
Let the user browse the asset database to select a folder.
| bool CheckAvailability | ( | ) |
Check if this manager can be used on the computer.
| FBAssetFolder CreateServerPath | ( | str | pServerPath | ) |
Create a folder path on the server side by adding each missing folders.
| pServerPath | The path to create on the server side. |
Is the specified local file managed (ie.
also present in the database).
| pFilename | Path to the file on the local disk. |
| FBAssetFile GetAssetFile | ( | str | pServerFilename | ) |
Get a file object using it's server path.
| pServerFilename | Path to the file on the server. |
| FBAssetFile GetAssetFileFromLocalPath | ( | str | pLocalFilename | ) |
Get a file object using it's local path.
| pLocalFilename | Path to the file on the local disk. |
| FBAssetFolder GetAssetFolder | ( | str | pServerPath | ) |
Get a folder object using it's server path.
| pServerPath | Path the the folder on the server. |
| FBAssetFolder GetAssetFolderFromLocalPath | ( | str | pLocalPath | ) |
Get a folder object using it's local path.
| pLocalPath | Path to the folder on the local disk. |
| int GetFileOptions | ( | ) |
Get the file options (i.e.
what to do when loading, saving or closing managed files).
| bool Initialize | ( | ) |
Initialize the connection to the server.
Convert the local path to a server path by using managed paths mapping.
| pLocalPath | Local path to be mapped. |
| ShowSettings | ( | ) |
Display a dialog that let the user changes settings.
Is the specified local path below a managed path.
| pLocalPath | Local path to be checked. |
| str Description |
Read Write Property: Description of the manager.
| str LastError |
Last error string.
| int MenuFlags |
Read Write Property: Flags specifing which menu items are added by the manager.
| str Name |
Read Write Property: Unique Name.