A box is a fundamental building block in the application architecture. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBBox (str pName) | |
| Constructor. More... | |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. More... | |
| FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. More... | |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? More... | |
| FBAnimationNode | AnimationNodeOutGet () |
| str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More... | |
| str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More... | |
| FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index. More... | |
| int | GetInConnectorCount () |
| Get the number of animation node inputs for this box. More... | |
| FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index. More... | |
| int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box. More... | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. More... | |
| str | ClassName () |
| Get the class name. More... | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate () |
| Open Reality Creation function. More... | |
| FBDelete () | |
| Open Reality deletion function. More... | |
| FBDestroy () | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More... | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More... | |
| HardSelect () | |
| HardSelect. More... | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More... | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More... | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. More... | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. More... | |
Public Attributes | |
| bool | Animatable |
| Read Write Property: Is the box animatable. More... | |
| bool | Live |
| Read Write Property: Is live? More... | |
| bool | RecordMode |
| Read Write Property: Is recording? More... | |
| str | UniqueName |
| internal Unique name. More... | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. More... | |
| str | LongName |
| Read Write Property: Name and namespace for object. More... | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
| FBListComponent | Parents |
| List: Parents. More... | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| bool | Selected |
| Read Write Property: Selected property. More... | |
| int | TypeInfo |
| Contains the Type information of the object. More... | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. More... | |
| int | TypeInfo |
| TypeInfo. More... | |
A box is a fundamental building block in the application architecture.
All animatable elements are derived in some way from the main box class, either by deriving directly or owning a box.
| bool AnimationNodeDestroy | ( | FBAnimationNode | pAnimationNode | ) |
Destroy an animation node.
| pAnimationNode | Handle to the animation node to be destroyed. |
| FBAnimationNode AnimationNodeInGet | ( | ) |
Get the (IN/OUT) animation node for this box.
| bool AnimationNodeIsUserData | ( | FBAnimationNode | pAnimationNode | ) |
Is the animation node user data?
| pAnimationNode | Handle to the animation to be queried. |
| FBAnimationNode AnimationNodeOutGet | ( | ) |
| str FbxGetObjectSubType | ( | ) |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
| str FbxGetObjectType | ( | ) |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
| FBAnimationNode GetInConnector | ( | int | pIndex | ) |
Get the animation node input associated with the given index.
| pIndex | The animation node input associated with the given index. |
| int GetInConnectorCount | ( | ) |
Get the number of animation node inputs for this box.
| FBAnimationNode GetOutConnector | ( | int | pIndex | ) |
Get the animation node output associated with the given index.
| pIndex | The animation node output associated with the given index. |
| int GetOutConnectorCount | ( | ) |
Get the number of animation node outputs for this box.
| bool Animatable |
Read Write Property: Is the box animatable.
| bool Live |
Read Write Property: Is live?
| bool RecordMode |
Read Write Property: Is recording?
| str UniqueName |
internal Unique name.