A box is a fundamental building block in the application architecture. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBBox (str pName) | |
Constructor. More... | |
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
Destroy an animation node. More... | |
FBAnimationNode | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. More... | |
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
Is the animation node user data? More... | |
FBAnimationNode | AnimationNodeOutGet () |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More... | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More... | |
FBAnimationNode | GetInConnector (int pIndex) |
Get the animation node input associated with the given index. More... | |
int | GetInConnectorCount () |
Get the number of animation node inputs for this box. More... | |
FBAnimationNode | GetOutConnector (int pIndex) |
Get the animation node output associated with the given index. More... | |
int | GetOutConnectorCount () |
Get the number of animation node outputs for this box. More... | |
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FBComponent () | |
Constructor. More... | |
str | ClassName () |
Get the class name. More... | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. More... | |
bool | FBCreate () |
Open Reality Creation function. More... | |
FBDelete () | |
Open Reality deletion function. More... | |
FBDestroy () | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. More... | |
HardSelect () | |
HardSelect. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. More... | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. More... | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. More... | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. More... | |
Public Attributes | |
bool | Animatable |
Read Write Property: Is the box animatable. More... | |
bool | Live |
Read Write Property: Is live? More... | |
bool | RecordMode |
Read Write Property: Is recording? More... | |
str | UniqueName |
internal Unique name. More... | |
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FBListComponent | Components |
List: List of components. More... | |
str | LongName |
Read Write Property: Name and namespace for object. More... | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
FBListComponent | Parents |
List: Parents. More... | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
bool | Selected |
Read Write Property: Selected property. More... | |
int | TypeInfo |
Contains the Type information of the object. More... | |
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str | ClassGroupName |
ClassGroupName of the object. More... | |
int | TypeInfo |
TypeInfo. More... | |
A box is a fundamental building block in the application architecture.
All animatable elements are derived in some way from the main box class, either by deriving directly or owning a box.
bool AnimationNodeDestroy | ( | FBAnimationNode | pAnimationNode | ) |
Destroy an animation node.
pAnimationNode | Handle to the animation node to be destroyed. |
FBAnimationNode AnimationNodeInGet | ( | ) |
Get the (IN/OUT) animation node for this box.
bool AnimationNodeIsUserData | ( | FBAnimationNode | pAnimationNode | ) |
Is the animation node user data?
pAnimationNode | Handle to the animation to be queried. |
FBAnimationNode AnimationNodeOutGet | ( | ) |
str FbxGetObjectSubType | ( | ) |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
str FbxGetObjectType | ( | ) |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
FBAnimationNode GetInConnector | ( | int | pIndex | ) |
Get the animation node input associated with the given index.
pIndex | The animation node input associated with the given index. |
int GetInConnectorCount | ( | ) |
Get the number of animation node inputs for this box.
FBAnimationNode GetOutConnector | ( | int | pIndex | ) |
Get the animation node output associated with the given index.
pIndex | The animation node output associated with the given index. |
int GetOutConnectorCount | ( | ) |
Get the number of animation node outputs for this box.
bool Animatable |
Read Write Property: Is the box animatable.
bool Live |
Read Write Property: Is live?
bool RecordMode |
Read Write Property: Is recording?
str UniqueName |
internal Unique name.