Active | FBConstraint | |
ActiveInput | FBCharacter | |
AddCharacterExtension(FBCharacterExtension pExt) | FBCharacter | |
Animatable | FBBox | |
AnimationNodeDestroy(FBAnimationNode pAnimationNode) | FBBox | |
AnimationNodeInCreate(kReference pUserId, FBModel pModel, str pAttribute) | FBConstraint | |
AnimationNodeInCreate(kReference pUserId, FBProperty pProperty) | FBConstraint | |
AnimationNodeInGet() | FBBox | |
AnimationNodeIsUserData(FBAnimationNode pAnimationNode) | FBBox | |
AnimationNodeOutCreate(kReference pUserId, FBModel pModel, str pAttribute) | FBConstraint | |
AnimationNodeOutGet() | FBBox | |
CharacterExtensions | FBCharacter | |
ClassGroupName | FBPlug | |
ClassName() | FBComponent | |
Clone() | FBCharacter | |
Components | FBComponent | |
ConnectControlRig(FBControlSet pControlSet, bool pUpdateLimit, bool pResetHierarchy) | FBCharacter | |
ContactBehaviour | FBCharacter | |
CopyAnimation() | FBCharacter | |
CreateAuxiliary(FBEffectorId pEffectorId, bool pPivot, float pAuxReachT=100, float pAuxReachR=100) | FBCharacter | |
CreateCharacterMarkerSet(bool pSetActive) | FBCharacter | |
CreateControlRig(bool pSetFKIK) | FBCharacter | |
CycleAnalysisCurrentCharacter() | FBCharacter | |
Deformer | FBConstraint | |
DeformerBind(FBModel pModel) | FBConstraint | |
DeformerUnBind(FBModel pModel) | FBConstraint | |
Description | FBConstraint | |
Disable(FBModel pModel) | FBConstraint | |
DisableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
DisconnectControlRig() | FBCharacter | |
EnableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
FBBox(str pName) | FBBox | |
FBCharacter(str pName) | FBCharacter | |
FBComponent() | FBComponent | |
FBConstraint(str pName) | FBConstraint | |
FBCreate() | FBComponent | |
FBDelete() | FBCharacter | |
FBDestroy() | FBComponent | |
FbxGetObjectSubType() | FBBox | |
FbxGetObjectType() | FBBox | |
FKFingerMultiplier | FBCharacter | |
FKFingerTipMultiplier | FBCharacter | |
FKThumbTipMultiplier | FBCharacter | |
FreezeSRT(FBModel pModel, bool pS, bool pR, bool pT) | FBConstraint | |
FreezeSuggested() | FBConstraint | |
GetActiveBodyPart(bool pActivePart) | FBCharacter | |
GetCharacterize() | FBCharacter | |
GetCharacterizeError() | FBCharacter | |
GetCharacterMarkerSet(bool pForce=False) | FBCharacter | |
GetCtrlRigModel(FBBodyNodeId pBodyNodeId) | FBCharacter | |
GetCurrentControlSet(bool pForce=False) | FBCharacter | |
GetCycleAnalysisNode() | FBCharacter | |
GetEffectorModel(FBEffectorId pEffectorId, FBEffectorSetID pEffectorSetID=FBEffectorSetDefault) | FBCharacter | |
GetExternalSolver() | FBCharacter | |
GetFKVisibility() | FBCharacter | |
GetFloorContactModel(FBFloorContactID pMemberIndex) | FBCharacter | |
GetGoalModel(FBBodyNodeId pBodyNodeId) | FBCharacter | |
GetIKVisibility() | FBCharacter | |
GetInConnector(int pIndex) | FBBox | |
GetInConnectorCount() | FBBox | |
GetIndexByModel(FBModel pModel) | FBCharacter | |
GetModel(FBBodyNodeId pBodyNodeId) | FBCharacter | |
GetObjectFlags() | FBComponent | |
GetObjectStatus(FBObjectStatus pStatus) | FBComponent | |
GetOutConnector(int pIndex) | FBBox | |
GetOutConnectorCount() | FBBox | |
GetOwnerFileReference(p0) | FBComponent | |
GetParentROffset(FBBodyNodeId pBodyNodeId, FBRVector pRVector) | FBCharacter | |
GetROffset(FBBodyNodeId pBodyNodeId, FBRVector pRVector) | FBCharacter | |
GetSkeletonVisibility() | FBCharacter | |
GetSkinModelList(FBModelList pSkinModelList) | FBCharacter | |
GetSOffset(FBBodyNodeId pBodyNodeId, FBSVector pSVector) | FBCharacter | |
GetTOffset(FBBodyNodeId pBodyNodeId, FBTVector pTVector) | FBCharacter | |
GetTransformOffset(FBBodyNodeId pBodyNodeId, FBMatrix pOffsetMatrix) | FBCharacter | |
GoToStancePose(bool pPushUndo=False, bool pIncludeCharacterExtensions=True) | FBCharacter | |
HardSelect() | FBComponent | |
HasLayout | FBConstraint | |
HasObjectFlags(FBObjectFlag pFlags) | FBComponent | |
HipsTranslationMode | FBCharacter | |
HumanFingerLimits | FBCharacter | |
InputActor | FBCharacter | |
InputCharacter | FBCharacter | |
InputType | FBCharacter | |
InverseLeftElbow | FBCharacter | |
InverseLeftKnee | FBCharacter | |
InverseRightElbow | FBCharacter | |
InverseRightKnee | FBCharacter | |
Is(int pTypeId) | FBComponent | |
IsParentNodeOffset(FBBodyNodeId pNodeId) | FBCharacter | |
IsRotationPin(FBEffectorId pEffectorIndex) | FBCharacter | |
IsTranslationPin(FBEffectorId pEffectorIndex) | FBCharacter | |
KeyingMode | FBCharacter | |
LeftElbowKillPitch | FBCharacter | |
LeftHandIndexIndex | FBCharacter | |
LeftHandIndexMiddle | FBCharacter | |
LeftHandIndexPinky | FBCharacter | |
LeftHandIndexRing | FBCharacter | |
LeftHandMiddleIndex | FBCharacter | |
LeftHandMiddleMiddle | FBCharacter | |
LeftHandMiddlePinky | FBCharacter | |
LeftHandMiddleRing | FBCharacter | |
LeftHandPinkyIndex | FBCharacter | |
LeftHandPinkyMiddle | FBCharacter | |
LeftHandPinkyPinky | FBCharacter | |
LeftHandPinkyRing | FBCharacter | |
LeftHandRingIndex | FBCharacter | |
LeftHandRingMiddle | FBCharacter | |
LeftHandRingPinky | FBCharacter | |
LeftHandRingRing | FBCharacter | |
LeftKneeKillPitch | FBCharacter | |
Live | FBBox | |
Lock | FBConstraint | |
LockX | FBCharacter | |
LockY | FBCharacter | |
LockZ | FBCharacter | |
LongName | FBComponent | |
MirrorMode | FBCharacter | |
Name | FBComponent | |
Parents | FBComponent | |
PlotAnimation(FBCharacterPlotWhere pPlotWhere, FBPlotOptions pPlotOptions) | FBCharacter | |
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) | FBComponent | |
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) | FBComponent | |
PropertyAdd(FBProperty pProperty) | FBComponent | |
PropertyAddReferenceProperty(FBProperty pReferenceProperty) | FBComponent | |
PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) | FBComponent | |
PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | FBComponent | |
PropertyList | FBComponent | |
PropertyRemove(FBProperty pProperty) | FBComponent | |
ReadyForRetarget() | FBCharacter | |
RecordMode | FBBox | |
ReferenceAdd(int pGroupIndex, FBModel pModel) | FBConstraint | |
ReferenceGet(int pGroupIndex, int pItemIndex=0) | FBConstraint | |
ReferenceGetCount(int pGroupIndex) | FBConstraint | |
ReferenceGroupAdd(str pGroupName, int pMaxItemCount) | FBConstraint | |
ReferenceGroupGetCount() | FBConstraint | |
ReferenceGroupGetMaxCount(int pGroupIndex) | FBConstraint | |
ReferenceGroupGetName(int pGroupIndex) | FBConstraint | |
ReferenceRemove(int pGroupIndex, FBModel pModel) | FBConstraint | |
RemoveAllAnimationNodes() | FBConstraint | |
RemoveCharacterExtension(FBCharacterExtension pExt) | FBCharacter | |
ResetProperties(FBCharacterResetProperties pType) | FBCharacter | |
RestoreModelState(FBModel pModel) | FBConstraint | |
Retarget(bool pOnBaseLayer) | FBCharacter | |
RightElbowKillPitch | FBCharacter | |
RightHandIndexIndex | FBCharacter | |
RightHandIndexMiddle | FBCharacter | |
RightHandIndexPinky | FBCharacter | |
RightHandIndexRing | FBCharacter | |
RightHandMiddleIndex | FBCharacter | |
RightHandMiddleMiddle | FBCharacter | |
RightHandMiddlePinky | FBCharacter | |
RightHandMiddleRing | FBCharacter | |
RightHandPinkyIndex | FBCharacter | |
RightHandPinkyMiddle | FBCharacter | |
RightHandPinkyPinky | FBCharacter | |
RightHandPinkyRing | FBCharacter | |
RightHandRingIndex | FBCharacter | |
RightHandRingMiddle | FBCharacter | |
RightHandRingPinky | FBCharacter | |
RightHandRingRing | FBCharacter | |
RightKneeKillPitch | FBCharacter | |
RollSolver | FBCharacter | |
SaveModelState(FBModel pModel, bool pS, bool pR, bool pT) | FBConstraint | |
Selected | FBComponent | |
SelectModels(bool pSelect, bool pApplyToCharacter, bool pApplyToRig, bool pApplyToExtensions) | FBCharacter | |
SetCharacterizeOff() | FBCharacter | |
SetCharacterizeOn(bool pSetAsBiped) | FBCharacter | |
SetExternalSolver(int pIndex) | FBCharacter | |
SetExternalSolver(FBCharacterSolver pSolver) | FBCharacter | |
SetFKVisibility(bool pState) | FBCharacter | |
SetIKVisibility(bool pState) | FBCharacter | |
SetObjectFlags(FBObjectFlag pFlags) | FBComponent | |
SetObjectStatus(FBObjectStatus pStatus, bool pValue) | FBComponent | |
SetRotationPin(FBEffectorId pEffectorIndex, bool pValue) | FBCharacter | |
SetSkeletonVisibility(bool pState) | FBCharacter | |
SetTranslationPin(FBEffectorId pEffectorIndex, bool pValue) | FBCharacter | |
SetupAllAnimationNodes() | FBConstraint | |
ShoulderCorrection | FBCharacter | |
Snap | FBConstraint | |
SnapSuggested() | FBConstraint | |
SyncMode | FBCharacter | |
TypeInfo | FBComponent | |
UniqueName | FBBox | |
Weight | FBConstraint | |
WriteReference | FBCharacter | |