Weighting interface for meshes. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| int | ClusterBegin (int pIndex=-1) |
| Begin cluster definition. More... | |
| int | ClusterEnd () |
| End cluster definition. More... | |
| LinkClearUnused (float pThreshold=-1.0) | |
| Remove all unused links. More... | |
| FBModel | LinkGetAssociateModel (int pLinkNumber) |
| Get model associated with link. More... | |
| int | LinkGetCount () |
| Get number of links. More... | |
| FBModel | LinkGetModel (int pLinkNumber) |
| Get model from a link. More... | |
| str | LinkGetName (int pLinkNumber) |
| Get the name of a link. More... | |
| int | LinkGetVertexIndex (int pIndex) |
| Get current vertex at link. More... | |
| LinkRemove (int pLinkNumber) | |
| Remove a link. More... | |
| LinkSetCurrentVertex (int pLinkIndex, int pPointIndex) | |
| Link at current vertex. More... | |
| LinkSetModel (FBModel pModel) | |
| Set model to a link. More... | |
| LinkSetName (str pName, int pLinkNumber) | |
| Set the name of a link. More... | |
| VertexAdd (int pVertexIndex, float pWeight) | |
| Add a vertex to a cluster. More... | |
| VertexClear () | |
| Clear all linked vertices. More... | |
| int | VertexGetCount () |
| Get the number of vertices. More... | |
| int | VertexGetNumber (int pIndex) |
| Get vertex number. More... | |
| VertexGetTransform (FBVector3d pPosition, FBVector3d pRotation, FBVector3d pScaling) | |
| Get transform of a cluster set. More... | |
| float | VertexGetWeight (int pIndex) |
| Get vertex weight. More... | |
| VertexRemove (int pVertexIndex) | |
| Remove a vertex from a cluster. More... | |
| VertexSetTransform (FBVector3d pPosition, FBVector3d pRotation, FBVector3d pScaling) | |
| Set transform of a cluster set. More... | |
| VertexSetWeight (float pWeight, int pIndex) | |
| Set vertex weight. More... | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. More... | |
| str | ClassName () |
| Get the class name. More... | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate () |
| Open Reality Creation function. More... | |
| FBDelete () | |
| Open Reality deletion function. More... | |
| FBDestroy () | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More... | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More... | |
| HardSelect () | |
| HardSelect. More... | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More... | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More... | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. More... | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. More... | |
Public Attributes | |
| float | ClusterAccuracy |
| Read Write Property: Cluster accuracy. More... | |
| FBClusterMode | ClusterMode |
| Read Write Property: Cluster mode. More... | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. More... | |
| str | LongName |
| Read Write Property: Name and namespace for object. More... | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
| FBListComponent | Parents |
| List: Parents. More... | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| bool | Selected |
| Read Write Property: Selected property. More... | |
| int | TypeInfo |
| Contains the Type information of the object. More... | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. More... | |
| int | TypeInfo |
| TypeInfo. More... | |
Begin cluster definition.
| pIndex | Link index. |
| int ClusterEnd | ( | ) |
End cluster definition.
| LinkClearUnused | ( | float | pThreshold = -1.0 | ) |
Remove all unused links.
| pThreshold | Weight value under which links are considered unused (default=-1). |
Get model associated with link.
| pLinkNumber | Number value of link to get associated model from. |
| int LinkGetCount | ( | ) |
Get number of links.
Get model from a link.
| pLinkNumber | Number value of link to get model from. |
Get the name of a link.
| pLinkNumber | Number value of link to get name from. |
Get current vertex at link.
| pIndex | Index of link to get vertex from. |
| LinkRemove | ( | int | pLinkNumber | ) |
Remove a link.
| pLinkNumber | Number value of link to rename. |
Link at current vertex.
| pLinkIndex | Index of link to add vertex to. |
| pPointIndex | Index of vertex to add. |
| LinkSetModel | ( | FBModel | pModel | ) |
Set model to a link.
| pModel | Model to set. |
Set the name of a link.
| pName | Name of the link. |
| pLinkNumber | Number value of link to name. |
Add a vertex to a cluster.
| pVertexIndex | Index of vertex to add. |
| pWeight | Weight to give to vertex. |
| VertexClear | ( | ) |
Clear all linked vertices.
| int VertexGetCount | ( | ) |
Get the number of vertices.
Get vertex number.
| pIndex | Index of link to get vertex from. |
| VertexGetTransform | ( | FBVector3d | pPosition, |
| FBVector3d | pRotation, | ||
| FBVector3d | pScaling | ||
| ) |
Get transform of a cluster set.
| pPosition | Position transform. |
| pRotation | Rotation transform. |
| pScaling | Scaling transform. |
Get vertex weight.
| pIndex | Index of link to get vertex from. |
| VertexRemove | ( | int | pVertexIndex | ) |
Remove a vertex from a cluster.
| pVertexIndex | Index of vertex to remove. |
| VertexSetTransform | ( | FBVector3d | pPosition, |
| FBVector3d | pRotation, | ||
| FBVector3d | pScaling | ||
| ) |
Set transform of a cluster set.
| pPosition | Position transform. |
| pRotation | Rotation transform. |
| pScaling | Scaling transform. |
Set vertex weight.
| pWeight | Weight to give to vertex. |
| pIndex | Index of link to get vertex from. |
| float ClusterAccuracy |
Read Write Property: Cluster accuracy.
| FBClusterMode ClusterMode |
Read Write Property: Cluster mode.