Weighting interface for meshes. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
int | ClusterBegin (int pIndex=-1) |
Begin cluster definition. More... | |
int | ClusterEnd () |
End cluster definition. More... | |
LinkClearUnused (float pThreshold=-1.0) | |
Remove all unused links. More... | |
FBModel | LinkGetAssociateModel (int pLinkNumber) |
Get model associated with link. More... | |
int | LinkGetCount () |
Get number of links. More... | |
FBModel | LinkGetModel (int pLinkNumber) |
Get model from a link. More... | |
str | LinkGetName (int pLinkNumber) |
Get the name of a link. More... | |
int | LinkGetVertexIndex (int pIndex) |
Get current vertex at link. More... | |
LinkRemove (int pLinkNumber) | |
Remove a link. More... | |
LinkSetCurrentVertex (int pLinkIndex, int pPointIndex) | |
Link at current vertex. More... | |
LinkSetModel (FBModel pModel) | |
Set model to a link. More... | |
LinkSetName (str pName, int pLinkNumber) | |
Set the name of a link. More... | |
VertexAdd (int pVertexIndex, float pWeight) | |
Add a vertex to a cluster. More... | |
VertexClear () | |
Clear all linked vertices. More... | |
int | VertexGetCount () |
Get the number of vertices. More... | |
int | VertexGetNumber (int pIndex) |
Get vertex number. More... | |
VertexGetTransform (FBVector3d pPosition, FBVector3d pRotation, FBVector3d pScaling) | |
Get transform of a cluster set. More... | |
float | VertexGetWeight (int pIndex) |
Get vertex weight. More... | |
VertexRemove (int pVertexIndex) | |
Remove a vertex from a cluster. More... | |
VertexSetTransform (FBVector3d pPosition, FBVector3d pRotation, FBVector3d pScaling) | |
Set transform of a cluster set. More... | |
VertexSetWeight (float pWeight, int pIndex) | |
Set vertex weight. More... | |
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FBComponent () | |
Constructor. More... | |
str | ClassName () |
Get the class name. More... | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. More... | |
bool | FBCreate () |
Open Reality Creation function. More... | |
FBDelete () | |
Open Reality deletion function. More... | |
FBDestroy () | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. More... | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. More... | |
HardSelect () | |
HardSelect. More... | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. More... | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. More... | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. More... | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. More... | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. More... | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. More... | |
Public Attributes | |
float | ClusterAccuracy |
Read Write Property: Cluster accuracy. More... | |
FBClusterMode | ClusterMode |
Read Write Property: Cluster mode. More... | |
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FBListComponent | Components |
List: List of components. More... | |
str | LongName |
Read Write Property: Name and namespace for object. More... | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
FBListComponent | Parents |
List: Parents. More... | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
bool | Selected |
Read Write Property: Selected property. More... | |
int | TypeInfo |
Contains the Type information of the object. More... | |
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str | ClassGroupName |
ClassGroupName of the object. More... | |
int | TypeInfo |
TypeInfo. More... | |
Begin cluster definition.
pIndex | Link index. |
int ClusterEnd | ( | ) |
End cluster definition.
LinkClearUnused | ( | float | pThreshold = -1.0 | ) |
Remove all unused links.
pThreshold | Weight value under which links are considered unused (default=-1). |
Get model associated with link.
pLinkNumber | Number value of link to get associated model from. |
int LinkGetCount | ( | ) |
Get number of links.
Get model from a link.
pLinkNumber | Number value of link to get model from. |
Get the name of a link.
pLinkNumber | Number value of link to get name from. |
Get current vertex at link.
pIndex | Index of link to get vertex from. |
LinkRemove | ( | int | pLinkNumber | ) |
Remove a link.
pLinkNumber | Number value of link to rename. |
Link at current vertex.
pLinkIndex | Index of link to add vertex to. |
pPointIndex | Index of vertex to add. |
LinkSetModel | ( | FBModel | pModel | ) |
Set model to a link.
pModel | Model to set. |
Set the name of a link.
pName | Name of the link. |
pLinkNumber | Number value of link to name. |
Add a vertex to a cluster.
pVertexIndex | Index of vertex to add. |
pWeight | Weight to give to vertex. |
VertexClear | ( | ) |
Clear all linked vertices.
int VertexGetCount | ( | ) |
Get the number of vertices.
Get vertex number.
pIndex | Index of link to get vertex from. |
VertexGetTransform | ( | FBVector3d | pPosition, |
FBVector3d | pRotation, | ||
FBVector3d | pScaling | ||
) |
Get transform of a cluster set.
pPosition | Position transform. |
pRotation | Rotation transform. |
pScaling | Scaling transform. |
Get vertex weight.
pIndex | Index of link to get vertex from. |
VertexRemove | ( | int | pVertexIndex | ) |
Remove a vertex from a cluster.
pVertexIndex | Index of vertex to remove. |
VertexSetTransform | ( | FBVector3d | pPosition, |
FBVector3d | pRotation, | ||
FBVector3d | pScaling | ||
) |
Set transform of a cluster set.
pPosition | Position transform. |
pRotation | Rotation transform. |
pScaling | Scaling transform. |
Set vertex weight.
pWeight | Weight to give to vertex. |
pIndex | Index of link to get vertex from. |
float ClusterAccuracy |
Read Write Property: Cluster accuracy.
FBClusterMode ClusterMode |
Read Write Property: Cluster mode.