Motion Blend class. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBMotionBlendEdit | AddEdit (str pName=nullptr, bool pSetAsCurrent=True) |
| Add a new Edit in the Motion Blend. More... | |
| FBMotionBlendEdit | GetCurrentEdit () |
| Get the current Edit used in the Motion Blend. More... | |
| FBMotionBlendEdit | GetEdit (int pIndex) |
| Get the Edit associated to the input index. More... | |
| int | GetEditCount () |
| Get the number of Edits in the Motion Blend. More... | |
| bool | GetForceTime () |
| Get the "Force Time" state. More... | |
| bool | GetSnapOnFrame () |
| Get the "Snap On Frame" state. More... | |
| bool | GetSyncTakeEditStartEnd () |
| Get the "Sync Take/Edit Start & End" state. More... | |
| bool | RemoveAllEdits () |
| Remove all Edits from the Motion Blend. More... | |
| bool | RemoveEdit (FBMotionBlendEdit pEdit) |
| Remove an Edit from the Motion Blend. More... | |
| bool | SetCurrentEdit (FBMotionBlendEdit pEdit) |
| Set the current Edit to be used in the Motion Blend. More... | |
| bool | SetForceTime (bool pForceTime) |
| Set the "Force Time" state. More... | |
| bool | SetSnapOnFrame (bool pSnap) |
| Set the "Snap On Frame" state. More... | |
| bool | SetSyncTakeEditStartEnd (bool pSync) |
| Set the "Sync Take/Edit Start & End" state. More... | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. More... | |
| str | ClassName () |
| Get the class name. More... | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate () |
| Open Reality Creation function. More... | |
| FBDelete () | |
| Open Reality deletion function. More... | |
| FBDestroy () | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More... | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More... | |
| HardSelect () | |
| HardSelect. More... | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More... | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More... | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. More... | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. More... | |
Additional Inherited Members | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. More... | |
| str | LongName |
| Read Write Property: Name and namespace for object. More... | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
| FBListComponent | Parents |
| List: Parents. More... | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| bool | Selected |
| Read Write Property: Selected property. More... | |
| int | TypeInfo |
| Contains the Type information of the object. More... | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. More... | |
| int | TypeInfo |
| TypeInfo. More... | |
Motion Blend class.
This class allows interacting with the Edits and options of the Motion Blend window.
| FBMotionBlendEdit AddEdit | ( | str | pName = nullptr, |
| bool | pSetAsCurrent = True |
||
| ) |
Add a new Edit in the Motion Blend.
| pName | The new Edit name. If unset, the name "Edit" will be set. |
| pSetAsCurrent | True (default) to set the new Edit as the current Edit to be used in the Motion Blend. |
| FBMotionBlendEdit GetCurrentEdit | ( | ) |
Get the current Edit used in the Motion Blend.
| FBMotionBlendEdit GetEdit | ( | int | pIndex | ) |
Get the Edit associated to the input index.
| pIndex | The index of the Edit to get. |
| int GetEditCount | ( | ) |
Get the number of Edits in the Motion Blend.
| bool GetForceTime | ( | ) |
Get the "Force Time" state.
| bool GetSnapOnFrame | ( | ) |
Get the "Snap On Frame" state.
| bool GetSyncTakeEditStartEnd | ( | ) |
Get the "Sync Take/Edit Start & End" state.
| bool RemoveAllEdits | ( | ) |
Remove all Edits from the Motion Blend.
A default empty Edit is then created.
| bool RemoveEdit | ( | FBMotionBlendEdit | pEdit | ) |
Remove an Edit from the Motion Blend.
| pEdit | The FBMotionBlendEdit object to remove. |
| bool SetCurrentEdit | ( | FBMotionBlendEdit | pEdit | ) |
Set the current Edit to be used in the Motion Blend.
| pEdit | The FBMotionBlendEdit object to set as the current Edit. |
Set the "Force Time" state.
| pForceTime | True to snap the Timeline indicator in place so that it cannot be moved by dragging, false otherwise. |
Set the "Snap On Frame" state.
| pSnap | True to force the start and end times of all cuts and poses to snap to the nearest frame, false otherwise. |