#include <pyfbsdk.h>

Public Member Functions | |
| FBCameraStereo (str pName) | |
| Constructor. More... | |
Public Member Functions inherited from FBCamera | |
| FBCamera (str pName) | |
| Constructor. More... | |
| GetCameraMatrix (FBMatrix pMatrix, FBCameraMatrixType pType, FBEvaluateInfo pEvalInfo=None) | |
| Obtains the camera's matrix. More... | |
| FBVector4d | InverseProjection (int pX, int pY, float pDistanceFromCamera, bool pRelativeToViewport=False) |
| Returns the world coordinates based on screen coordinates and input distance from the camera. More... | |
Public Member Functions inherited from FBModel | |
| FBModel (str pName) | |
| Constructor. More... | |
| FBModel | Clone () |
| Clone the model. More... | |
| CollapseInSchematic () | |
| Collapse the model in the schematic view. More... | |
| DofToLRM (FBMatrix pLM, FBRVector pDof) | |
| Convert object space vector to local matrix. More... | |
| ExpandInSchematic () | |
| Expand the model in the schematic view. More... | |
| FBDelete () | |
| Open Reality deletion function. More... | |
| str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
| str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
| ForceAlwaysEvaluate () | |
| Force Always Evaluate. More... | |
| FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) |
| Get Additional Unique Color Id. More... | |
| unsigned int | GetAdditionalUniqueColorIDCount () |
| Get additional unique color count. More... | |
| GetBoundingBox (FBVector3d pMin, FBVector3d pMax) | |
| Get the bounding box of the model. More... | |
| unsigned int | GetHierarchyWorldMatrices (FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None) |
| Computes the global transform matrices between this model and all its children (all levels). More... | |
| GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None) | |
| Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model. More... | |
| GetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | |
| Get a matrix from the model. More... | |
| FBVector2d | GetSchematicPosition () |
| Get the position in the schematic view for the model. More... | |
| int | GetSelectedPointsCount () |
| Get the number of selected points in the model. More... | |
| GetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | |
| Get a vector from the model. More... | |
| bool | IsCollapsedInSchematic () |
| Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
| bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None) |
| Is the model's evaluation task result ready. More... | |
| bool | IsForceAlwaysEvaluate () |
| Return Force Always Evaluate status. More... | |
| bool | IsVisible (FBEvaluateInfo pEvaluateInfo=None) |
| If the model is visible. More... | |
| LRMToDof (FBRVector pDof, FBMatrix pLM) | |
| Convert local matrix to object space vector. More... | |
| MatrixToRotation (FBRVector pRotation, FBMatrix pMatrix) | |
| Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
| int | NoFrustumCullingRelease () |
| Release no frustum culling request. More... | |
| int | NoFrustumCullingRequire () |
| Acquire no frustum culling request. More... | |
| bool | RayCast (FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal) |
| Ray cast test. More... | |
| RotationToMatrix (FBMatrix pMatrix, FBRVector pRotation) | |
| Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
| bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
| Request additional Unique color IDs. More... | |
| SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | |
| Set a matrix for the model. More... | |
| SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10) | |
| Set a matrix for the model. More... | |
| SetSchematicPosition (int pX, int pY) | |
| Set the position in the schematic view for the model. More... | |
| SetSchematicPosition (FBVector2d pVector2d) | |
| Set the position in the schematic view for the model. More... | |
| SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | |
| Set a vector for the model. More... | |
| SetupPropertiesForShapes () | |
| Setup Shape Properties. More... | |
| bool | UseFrustumCulling () |
| Get the current Frustum Culling Status. More... | |
Public Member Functions inherited from FBBox | |
| FBBox (str pName) | |
| Constructor. More... | |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. More... | |
| FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. More... | |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? More... | |
| FBAnimationNode | AnimationNodeOutGet () |
| str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. More... | |
| str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. More... | |
| FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index. More... | |
| int | GetInConnectorCount () |
| Get the number of animation node inputs for this box. More... | |
| FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index. More... | |
| int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box. More... | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. More... | |
| str | ClassName () |
| Get the class name. More... | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate () |
| Open Reality Creation function. More... | |
| FBDelete () | |
| Open Reality deletion function. More... | |
| FBDestroy () | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More... | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. More... | |
| HardSelect () | |
| HardSelect. More... | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. More... | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. More... | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. More... | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. More... | |
Public Attributes | |
| FBCamera | CenterCamera |
| Read Write Property: This property hold the center camera connected to it. Must be either the master, left or right camera. More... | |
| bool | DisplayZeroParallaxPlane |
| Read Write Property: Display the zero parallax plane. More... | |
| FBAnimatableDouble | FilmOffsetLeftCam |
| Read Write Property: This property handles the film offset for the left camera. (inch) More... | |
| FBAnimatableDouble | FilmOffsetRightCam |
| Read Write Property: This property handles the film offset for the right camera. (inch) More... | |
| FBAnimatableDouble | InteraxialSeparation |
| Read Write Property: This property handles the distance between left and right cameras. More... | |
| FBCamera | LeftCamera |
| Read Write Property: This property hold the left camera connected to it. More... | |
| str | PrecompFileName |
| Read Write Property: This property handles the precomp file name. More... | |
| str | RelativePrecompFileName |
| Read Write Property: This property handles the relative precomp file name. More... | |
| FBCamera | RightCamera |
| Read Write Property: This property hold the right camera connected to it. More... | |
| FBCameraStereoType | Stereo |
| Read Write Property: //!< This property handles the types of Stereo camera. More... | |
| FBAnimatableDouble | ToeInAdjust |
| Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode. More... | |
| FBAnimatableDouble | ZeroParallax |
| Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs. More... | |
| FBColor | ZeroParallaxPlaneColor |
| Read Write Property: Zero parallax plane color. More... | |
| float | ZeroParallaxPlaneTransparency |
| Read Write Property: Zero parallax plane transparency. More... | |
Public Attributes inherited from FBCamera | |
| float | AntiAliasingIntensity |
| Read Write Property: Anti-aliasing intensity. More... | |
| FBCameraAntiAliasingMethod | AntiAliasingMethod |
| Read Write Property: Anti-aliasing method. More... | |
| FBCameraApertureMode | ApertureMode |
| Read Write Property: Aperture mode. More... | |
| FBAnimatableColor | BackGroundColor |
| Read Write Property: Background color for camera. More... | |
| bool | BackGroundImageCenter |
| Read Write Property: Center the background image More... | |
| bool | BackGroundImageCrop |
| Read Write Property: Crop the background image More... | |
| bool | BackGroundImageFit |
| Read Write Property: Fit the background image More... | |
| bool | BackGroundImageKeepRatio |
| Read Write Property: Keep the background image's ratio More... | |
| FBAnimatableDouble | BackGroundImageOffsetX |
| Read Write Property: Ignored if BackGroundImageFit is true. X offset, in term of percentage of the fit background image width, applied on the background image. More... | |
| FBAnimatableDouble | BackGroundImageOffsetY |
| Read Write Property: Ignored if BackGroundImageFit is true. Y offset, in term of percentage of the fit background image height, applied on the background image. More... | |
| FBAnimatableDouble | BackGroundImageScaleX |
| Read Write Property: Ignored if BackGroundImageFit is true. X scale, in term of percentage of the fit background image width, applied on the background image. More... | |
| FBAnimatableDouble | BackGroundImageScaleY |
| Read Write Property: Ignored if BackGroundImageFit and/or BackGroundImageKeepRatio is true. Y scale, in term of percentage of the fit background image height, applied on the background image. The X scale property is considered instead of this Y scale property if BackGroundImageKeepRatio is set to true. More... | |
| float | BackGroundPlaneDistance |
| Read Write Property: Set the distance for the background plane. More... | |
| FBCameraDistanceMode | BackGroundPlaneDistanceMode |
| Read Write Property: Select mode for the background plane's distance. More... | |
| FBTexture | BackGroundTexture |
| Read Write Property: Background Texture More... | |
| int | CameraViewportHeight |
| Read Only Property: Camera Viewport height More... | |
| int | CameraViewportWidth |
| Read Only Property: Camera Viewport width More... | |
| int | CameraViewportX |
| Read Only Property: Camera Viewport start position's X value More... | |
| int | CameraViewportY |
| Read Only Property: Camera Viewport start position's Y value More... | |
| bool | Display2DMagnifierFrame |
| Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box. More... | |
| bool | DisplayTurnTableIcon |
| Read Write Property: Enable/Disable the drawing of the Turn Table icon. More... | |
| float | FarPlaneDistance |
| Read Write Property: Far plane distance. More... | |
| FBAnimatableDouble | FieldOfView |
| Read Write Property: Field of View (used when in horizontal or vertical aperture modes). More... | |
| FBAnimatableDouble | FieldOfViewX |
| Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode). More... | |
| FBAnimatableDouble | FieldOfViewY |
| Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode). More... | |
| float | FilmAspectRatio |
| Read Write Property: Film aspect ratio. More... | |
| FBCameraFilmBackType | FilmBackType |
| Read Write Property: Film back standard type. More... | |
| float | FilmSizeHeight |
| Read Write Property: Height of the film. More... | |
| float | FilmSizeWidth |
| Read Write Property: Width of the film. More... | |
| FBAnimatableDouble | FocalLength |
| Read Write Property: Focal Length. More... | |
| FBAnimatableDouble | FocusAngle |
| Read Write Property: Focus Angle (rendering dof). More... | |
| FBCameraFocusDistanceSource | FocusDistanceSource |
| Read Write Property: Select source for focusing. More... | |
| FBModel | FocusModel |
| Read Write Property: Another model that determines the focus distance. More... | |
| FBAnimatableDouble | FocusSpecificDistance |
| Read Write Property: Specfic distance for focusing. More... | |
| FBAnimatableDouble | ForeGroundAlpha |
| Read Write Property: Opacity of foreground. More... | |
| bool | ForeGroundImageCenter |
| Read Write Property: Center the foreground image More... | |
| bool | ForeGroundImageCrop |
| Read Write Property: Crop the foreground image More... | |
| bool | ForeGroundImageFit |
| Read Write Property: Fit the foreground image More... | |
| bool | ForeGroundImageKeepRatio |
| Read Write Property: Keep the foreground image's ratio? More... | |
| FBAnimatableDouble | ForeGroundImageOffsetX |
| Read Write Property: Ignored if ForeGroundImageFit is true. X offset, in term of percentage of the fit foreground image width, applied on the foreground image. More... | |
| FBAnimatableDouble | ForeGroundImageOffsetY |
| Read Write Property: Ignored if ForeGroundImageFit is true. Y offset, in term of percentage of the fit foreground image height, applied on the foreground image. More... | |
| FBAnimatableDouble | ForeGroundImageScaleX |
| Read Write Property: Ignored if ForeGroundImageFit is true. X scale, in term of percentage of the fit foreground image width, applied on the foreground image. More... | |
| FBAnimatableDouble | ForeGroundImageScaleY |
| Read Write Property: Ignored if ForeGroundImageFit and/or ForeGroundImageKeepRatio is true. Y scale, in term of percentage of the fit foreground image height, applied on the foreground image. The X scale property is considered instead of this Y scale property if ForeGroundImageKeepRatio is set to true. More... | |
| float | ForeGroundMaterialThreshold |
| Read Write Property: Material threshold for a transparent foreground. More... | |
| float | ForeGroundPlaneDistance |
| Read Write Property: Set the distance for the foreground plane. More... | |
| FBCameraDistanceMode | ForeGroundPlaneDistanceMode |
| Read Write Property: Select mode for the foreground plane's distance. More... | |
| FBTexture | ForeGroundTexture |
| Read Write Property: ForeGround Texture More... | |
| bool | ForeGroundTransparent |
| Read Write Property: Is the foreground transparent? More... | |
| FBColor | FrameColor |
| Read Write Property: Frame color for camera. More... | |
| FBCameraFrameSizeMode | FrameSizeMode |
| Read Write Property: Frame size standard mode. More... | |
| FBListHUD | HUDs |
| List : HUDs present in this camera More... | |
| bool | InteractiveMode |
| Read Write Property: Interactive mode? More... | |
| FBModel | Interest |
| Read Write Property: Direct camera's interest. More... | |
| FBAnimatableDouble | MagnifierPosX |
| Read Write Property: 2D Magnifier X Position. More... | |
| FBAnimatableDouble | MagnifierPosY |
| Read Write Property: 2D Magnifier Y Position. More... | |
| FBAnimatableDouble | MagnifierZoom |
| Read Write Property: 2D Magnifier Zoom value. More... | |
| FBAnimatableDouble | MotionBlurIntensity |
| Read Write Property: Motion Blur Intensity. More... | |
| bool | MouseLockCamera |
| Read Write Property: Mouse lock for camera? More... | |
| float | NearPlaneDistance |
| Read Write Property: Near plane distance. More... | |
| int | NumberOfSamples |
| Read Write Property: Number of samples to oversample with. More... | |
| FBAnimatableDouble | OpticalCenterX |
| Read Write Property: Optical Center X (mm). More... | |
| FBAnimatableDouble | OpticalCenterY |
| Read Write Property: Optical Center Y (mm). More... | |
| float | OrthoFactor |
| Constant scale factor to be used with OrthoZoom for orthographic cameras. More... | |
| float | OrthoZoom |
| Read Write Property: Zoom factor of an orthographic camera. More... | |
| float | PixelAspectRatio |
| Read Write Property: Pixel aspect ratio. More... | |
| float | ResolutionHeight |
| Read Write Property: Resolution height. More... | |
| FBCameraResolutionMode | ResolutionMode |
| Read Write Property: Resolution standard mode. More... | |
| float | ResolutionWidth |
| Read Write Property: Resolution width. More... | |
| FBAnimatableDouble | Roll |
| Read Write Property: Camera's roll on it's Z axis. More... | |
| FBCameraSafeAreaMode | SafeAreaMode |
| Read Write Property: Select mode for safe area. More... | |
| FBCameraSamplingType | SamplingType |
| Read Write Property: Type of over sampling. More... | |
| float | SqueezeRatio |
| Read Write Property: Squeeze ratio. More... | |
| bool | SystemCamera |
| Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera. More... | |
| FBAnimatableDouble | TurnTable |
| Read Write Property: Camera's rotation around its interest. More... | |
| FBCameraType | Type |
| Read Write Property: Type of camera More... | |
| bool | Use2DMagnifier |
| Read Write Property: Enable/Disable the 2D Magnifier. More... | |
| bool | UseAccumulationBuffer |
| Read Write Property: Use accumulation buffer? More... | |
| bool | UseAntiAliasing |
| Read Write Property: Use anti-aliasing? More... | |
| FBAnimatableBool | UseDepthOfField |
| Read Write Property: Use depth of field calculations? More... | |
| bool | UseFrameColor |
| Read Write Property: Use frame color? More... | |
| bool | UseMotionBlur |
| Read Write Property: Enable Motion Blur. More... | |
| bool | UseRealTimeMotionBlur |
| Read Write Property: Enable Real-time Motion Blur. More... | |
| FBCameraViewPlaneMode | ViewBackGroundPlaneMode |
| Read Write Property: Background plane view mode More... | |
| bool | ViewCameraInterest |
| Read Write Property: Show the camera interest? More... | |
| bool | ViewDisplaySafeArea |
| Read Write Property: Display safe area? More... | |
| FBCameraViewPlaneMode | ViewForeGroundPlaneMode |
| Read Write Property: Foreground plane view mode More... | |
| bool | ViewNearFarPlane |
| Read Write Property: Show near/far planes? More... | |
| bool | ViewOpticalCenter |
| Read Write Property: View optical center? More... | |
| bool | ViewShowAxis |
| Read Write Property: Show axis? More... | |
| bool | ViewShowGrid |
| Read Write Property: Show grid? More... | |
| bool | ViewShowManipulators |
| Read Write Property: Show manipulators? More... | |
| bool | ViewShowName |
| Read Write Property: Show name? More... | |
| bool | ViewShowTimeCode |
| Read Write Property: Show time code? More... | |
| float | WindowHeight |
| Read Only Property: Window height. More... | |
| float | WindowWidth |
| Read Only Property: Window width. More... | |
Public Attributes inherited from FBModel | |
| FBAnimationNode | AnimationNode |
| Read Only Property: Animation node of the model. More... | |
| bool | BlendShapeDeformable |
| Read Write Property: Model blend-shape deformable. Not Savable More... | |
| bool | CastsShadows |
| Read Write Property: If true, the geometry will produce shadows. More... | |
| FBListModel | Children |
| List: Children for model. More... | |
| bool | ConstrainDeformable |
| Read Write Property: Model constraint deformable. Not Savable More... | |
| FBListDeformer | Deformers |
| List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
| FBVector3d | GeometricRotation |
| Read Write Property: Geometric rotation. More... | |
| FBVector3d | GeometricScaling |
| Read Write Property: Geometric scaling. More... | |
| FBVector3d | GeometricTranslation |
| Read Write Property: Geometric translation. More... | |
| FBGeometry | Geometry |
| Read Write Property: Geometry for the model. More... | |
| int | GeometryUpdateId |
| Read Only Property: model geometry (vertex data) related update id. More... | |
| bool | Icon3D |
| Read Write Property: Is model a 3D icon? More... | |
| bool | IsConstrained |
| Read Only Property: Is model constrained? More... | |
| bool | IsDeformable |
| Read Only Property: Is model deformable? More... | |
| FBModel | LookAt |
| Read Write Property: Look at model (interest point). More... | |
| FBListMaterial | Materials |
| List: Materials for model. More... | |
| FBModelVertexData | ModelVertexData |
| Read Only Property: ModelVertexData for the model. More... | |
| FBModel | Parent |
| Read Write Property: Parent model. More... | |
| bool | Pickable |
| Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'. More... | |
| bool | PointCacheDeformable |
| Read Write Property: Model point cache deformable. Not Savable More... | |
| bool | PointCacheRecord |
| Read Write Property: Record Point Cache for model? Not Savable More... | |
| FBVector3d | PostRotation |
| Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
| FBVector3d | PreRotation |
| Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
| bool | PrimaryVisibility |
| Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off. More... | |
| bool | QuaternionInterpolate |
| Read Write Property: Use quaternion interpolation. More... | |
| bool | ReceiveShadows |
| Read Write Property: If true, the geometry will receive shadows. More... | |
| FBAnimatableVector3d | Rotation |
| Read Write Property: Lcl rotation. More... | |
| bool | RotationActive |
| Read Write Property: Is model using Rotation Limits? More... | |
| FBVector3d | RotationMax |
| Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
| bool | RotationMaxX |
| Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
| bool | RotationMaxY |
| Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
| bool | RotationMaxZ |
| Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
| FBVector3d | RotationMin |
| Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
| bool | RotationMinX |
| Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
| bool | RotationMinY |
| Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
| bool | RotationMinZ |
| Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
| FBModelRotationOrder | RotationOrder |
| Read Write Property: Rotation order. More... | |
| bool | RotationSpaceForLimitOnly |
| Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
| FBAnimatableVector3d | Scaling |
| Read Write Property: Lcl scaling. More... | |
| FBScene | Scene |
| Read Only Property: Scene containing the model. More... | |
| FBListShader | Shaders |
| List: Shaders for model. More... | |
| FBModelShadingMode | ShadingMode |
| Read Write Property: Shading mode for the model. More... | |
| bool | Show |
| Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'. More... | |
| bool | SkeletonDeformable |
| Read Write Property: Model skeleton deformable. Not Savable More... | |
| bool | SoftSelected |
| Read Write Property: Is model Soft selected? More... | |
| FBListTexture | Textures |
| List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
| bool | Transformable |
| Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'. More... | |
| FBAnimatableVector3d | Translation |
| Read Write Property: Lcl translation. More... | |
| FBColor | UniqueColorId |
| Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision. More... | |
| FBModel | UpVector |
| Read Write Property: UpVector model. More... | |
| FBAnimatableBool | Visibility |
| Read Write Property: Visibility of model. This can be overridden by the 'Show' property. More... | |
| bool | VisibilityInheritance |
| Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
Public Attributes inherited from FBBox | |
| bool | Animatable |
| Read Write Property: Is the box animatable. More... | |
| bool | Live |
| Read Write Property: Is live? More... | |
| bool | RecordMode |
| Read Write Property: Is recording? More... | |
| str | UniqueName |
| internal Unique name. More... | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. More... | |
| str | LongName |
| Read Write Property: Name and namespace for object. More... | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. More... | |
| FBListComponent | Parents |
| List: Parents. More... | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| bool | Selected |
| Read Write Property: Selected property. More... | |
| int | TypeInfo |
| Contains the Type information of the object. More... | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. More... | |
| int | TypeInfo |
| TypeInfo. More... | |
| FBCameraStereo | ( | str | pName | ) |
Constructor.
| pName | Name of stereo camera. |
| FBCamera CenterCamera |
Read Write Property: This property hold the center camera connected to it. Must be either the master, left or right camera.
| bool DisplayZeroParallaxPlane |
Read Write Property: Display the zero parallax plane.
| FBAnimatableDouble FilmOffsetLeftCam |
Read Write Property: This property handles the film offset for the left camera. (inch)
| FBAnimatableDouble FilmOffsetRightCam |
Read Write Property: This property handles the film offset for the right camera. (inch)
| FBAnimatableDouble InteraxialSeparation |
Read Write Property: This property handles the distance between left and right cameras.
| FBCamera LeftCamera |
Read Write Property: This property hold the left camera connected to it.
| str PrecompFileName |
Read Write Property: This property handles the precomp file name.
| str RelativePrecompFileName |
Read Write Property: This property handles the relative precomp file name.
| FBCamera RightCamera |
Read Write Property: This property hold the right camera connected to it.
| FBCameraStereoType Stereo |
Read Write Property: //!< This property handles the types of Stereo camera.
| FBAnimatableDouble ToeInAdjust |
Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode.
| FBAnimatableDouble ZeroParallax |
Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs.
| FBColor ZeroParallaxPlaneColor |
Read Write Property: Zero parallax plane color.
| float ZeroParallaxPlaneTransparency |
Read Write Property: Zero parallax plane transparency.