3ds Max C++ API Reference
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Interface into the biped driver controller for Max 8. More...
#include <Biped8Api.h>
Public Member Functions | |
virtual void | RefreshBipedUI ()=0 |
Updates the biped user interface. | |
virtual IMixer8 * | GetMixer8 ()=0 |
Get the new mixer interface for max 8 that supports max objects. | |
Quaternion / Euler Track Specification | |
virtual bool | GetEulerActive (const int id)=0 |
Gets whether or not a biped track is euler. | |
virtual int | GetEulerOrder (const int id)=0 |
Gets the euler order of a biped track. | |
virtual bool | SetEulerActive (int id, int eulerOrder)=0 |
Sets a biped track to euler with the specified euler order. | |
virtual bool | SetQuaternionActive (int id)=0 |
Sets a biped track to quaternion. | |
virtual bool | SetEulerOrder (int id, int eulerOrder)=0 |
Sets a biped track to the specified euler order. | |
Center of Mass Selection | |
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virtual bool | IsComLocked ()=0 |
Queries the locked state of the com. | |
virtual void | LockCom (bool lock)=0 |
Locks or unlocks the com. | |
Manipulation of Twist Bones | |
virtual bool | GetTwist () const =0 |
Queries the state of Twists for this biped. | |
virtual void | SetTwist (bool enable)=0 |
Enables or disables the twists for this biped. | |
virtual float | GetTwistBias (int twisttrack) const =0 |
Gets the twist bias for the specified twist track of this biped. | |
virtual void | SetTwistBias (int twisttrack, float bias)=0 |
Sets the twist bias for the specified twist track of this biped. | |
Twist Poses | |
virtual int | NumTwistPoses (int keytrack)=0 |
Queries the number of twist poses for the specified limb. | |
virtual bool | CreateTwistPose (int keytrack)=0 |
Creates a new arm or leg twist pose, and appends it the the existing poses. | |
virtual bool | SetTwistPose (int keytrack, int index)=0 |
Sets an existing arm or leg twist pose. | |
virtual bool | DeleteTwistPose (int keytrack, int index)=0 |
Deletes an arm or leg twist pose. | |
virtual void | SetDefaultTwistPoses (int keytrack)=0 |
Sets the arm or leg twist poses to the default poses. | |
virtual bool | SetTwistPoseName (int keytrack, int index, const MCHAR *name)=0 |
Sets the name of an arm or leg twist pose. | |
virtual bool | SetTwistPoseTwist (int keytrack, int index, float twist)=0 |
Sets the twist value of an arm or leg twist pose. | |
virtual bool | SetTwistPoseBias (int keytrack, int index, float bias)=0 |
Sets the bias value of an arm or leg twist pose. | |
virtual const MCHAR * | GetTwistPoseName (int keytrack, int index)=0 |
Returns the name of an arm or leg twist pose. | |
virtual float | GetTwistPoseTwist (int keytrack, int index)=0 |
Returns the twist value of an arm or leg twist pose. | |
virtual float | GetTwistPoseBias (int keytrack, int index)=0 |
Returns the bias value of an arm or leg twist pose. | |
virtual void | SetLimbToTwistPose (int keytrack, int index, bool opposite)=0 |
Updates the limb to match an arm or leg twist pose. | |
virtual int | LoadFigNoTwists (const MCHAR *fname, BOOL redraw=false, BOOL msgs=false)=0 |
Loads a figure file without loading the twist poses stored in the file. | |
virtual int | LoadFigJustTwists (const MCHAR *fname, BOOL redraw=false, BOOL msgs=false)=0 |
Loads only the twist poses from a figure file. | |
Bend Links Menu Functions | |
For spine, neck.tail, and pony tail link rotations | |
virtual void | ZeroTwist (int keytrack)=0 |
Zeros out the twist for the specified track of this biped. | |
virtual void | ZeroAll (int keytrack)=0 |
Zeros out all the angles for all the links of the specified track of this biped. | |
virtual void | SmoothTwist (int keytrack, float bias)=0 |
Smooths the twist between the first and last link of the specified track of this biped. | |
Copy/Paste Functions and Copy Collections | |
virtual int | NumCopyCollections () const =0 |
Queries the number of copy collections. | |
virtual ICopyCollection * | GetCopyCollection (int index) const =0 |
Gets a copy collection. | |
virtual ICopyCollection * | GetCopyCollection (const MCHAR *name, int *index) const =0 |
Gets a copy collection. | |
virtual ICopyCollection * | CreateCopyCollection (const MCHAR *colname)=0 |
Creates a copy collection. | |
virtual bool | DeleteCopyCollection (int index)=0 |
Deletes a copy collection. | |
virtual void | DeleteAllCopyCollections ()=0 |
Deletes all copy collections. | |
virtual IBipedCopy * | CopyBipPosture (ICopyCollection *ICC, INodeTab *nodes, int snapshottype)=0 |
Copies the posture of the specified parts of this biped. | |
virtual IBipedCopy * | CopyBipPose (ICopyCollection *ICC, int snapshottype)=0 |
Copies the biped's pose. | |
virtual IBipedCopy * | CopyBipTrack (ICopyCollection *ICC, INodeTab *nodes, int snapshottype)=0 |
Copies the animation of the specified parts of this biped. | |
virtual bool | PasteBipPosture (IBipedCopy *CP, bool opposite, int KeyPasteType, bool Hor, bool Ver, bool Trn, bool ByVel)=0 |
Pastes a posture onto this biped. | |
virtual bool | PasteBipPose (IBipedCopy *CP, bool opposite, int KeyPasteType, bool Hor, bool Ver, bool Trn, bool ByVel)=0 |
Pastes a pose onto this biped. | |
virtual bool | PasteBipTrack (IBipedCopy *CP, bool opposite, bool Hor, bool Ver, bool Trn)=0 |
Pastes a track onto this biped. | |
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virtual | ~IBipDriver () |
virtual void | SetTrackSelection (int track)=0 |
virtual int | GetTrackSelection ()=0 |
virtual void | SaveBipFileDlg ()=0 |
virtual void | LoadBipFileDlg ()=0 |
virtual int | SaveFigfile (const MCHAR *fname)=0 |
virtual int | SaveStpfile (const MCHAR *fname)=0 |
virtual int | SaveBipfile (const MCHAR *fname, BOOL SaveListCntrls, BOOL SaveMaxObjects, Tab< SaveSubAnimInfo > *selectedControlers=NULL, Tab< INode * > *selectedNodes=NULL)=0 |
virtual int | SaveBipfileSegment (const MCHAR *filenamebuf, int StartSeg, int EndSeg, int SegKeyPerFrame, BOOL SaveListCntrls, BOOL SaveMaxObjects, Tab< SaveSubAnimInfo > *selectedControlers=NULL, Tab< INode * > *selectedNodes=NULL)=0 |
virtual int | LoadFigfile (const MCHAR *fname, BOOL redraw=false, BOOL msgs=false)=0 |
virtual int | LoadBipStpfile (const MCHAR *fname, BOOL redraw, BOOL msgs, BOOL MatchFile=false, BOOL ZeroHgt=false, BOOL loadMaxObjects=false, BOOL promptForDuplicates=false, BOOL retargetHeight=false, BOOL retargetLimbSizes=false, BOOL scaleIKObjectSize=false, BOOL loadSubAnimControllers=false, Tab< const MCHAR * > *selectedNodes=NULL, Tab< LoadSubAnimInfo > *selectedControllers=NULL)=0 |
virtual int | LoadMocapfile (const MCHAR *fname, BOOL redraw=false, BOOL msgs=false, BOOL prompt=false)=0 |
virtual BOOL | IsCreating ()=0 |
virtual void | BeginModes (DWORD modes, int redraw=TRUE)=0 |
virtual void | EndModes (DWORD modes, int redraw=TRUE)=0 |
virtual DWORD | GetActiveModes ()=0 |
virtual BOOL | CanSwitchMode (DWORD mode)=0 |
virtual void | ConvertToFreeForm (bool keyPerFrame=false)=0 |
virtual void | ConvertToFootSteps (bool keyPerFrame=false, bool flattenToZ=true)=0 |
virtual DWORD | GetDisplaySettings ()=0 |
virtual void | SetDisplaySettings (DWORD disp)=0 |
virtual BOOL | DoDisplayPrefDlg (HWND hParent)=0 |
virtual int | GetBodyType ()=0 |
virtual void | SetBodyType (int bodytype)=0 |
virtual int | GetDynamicsType ()=0 |
virtual void | SetDynamicsType (int dyn)=0 |
virtual float | GetGravAccel ()=0 |
virtual void | SetGravAccel (float grav)=0 |
virtual const MCHAR * | GetRootName ()=0 |
virtual void | SetRootName (const MCHAR *rootname, bool incAll=true)=0 |
virtual BOOL | GetAdaptLocks (int id)=0 |
virtual void | SetAdaptLocks (int id, BOOL onOff)=0 |
virtual BOOL | GetSeparateTracks (int id)=0 |
virtual void | SeparateTracks (int id, BOOL separate)=0 |
virtual void | SetBodySpaceNeckRotation (BOOL val)=0 |
virtual BOOL | GetBodySpaceNeckRotation ()=0 |
virtual BOOL | GetHasArms ()=0 |
virtual void | SetHasArms (BOOL arms)=0 |
virtual int | GetNumLinks (int keytrack)=0 |
virtual void | SetNumLinks (int keytrack, int n)=0 |
virtual int | GetNumFingers ()=0 |
virtual void | SetNumFingers (int n)=0 |
virtual int | GetNumToes ()=0 |
virtual void | SetNumToes (int n)=0 |
virtual float | GetAnkleAttach ()=0 |
virtual void | SetAnkleAttach (float aa)=0 |
virtual float | GetHeight ()=0 |
virtual void | SetHeight (float h, BOOL KeepFeetOnGround=TRUE)=0 |
virtual BOOL | GetTrianglePelvis ()=0 |
virtual void | SetTrianglePelvis (BOOL tri)=0 |
virtual BOOL | GetProp1Exists ()=0 |
virtual void | SetProp1Exists (BOOL prop)=0 |
virtual BOOL | GetProp2Exists ()=0 |
virtual void | SetProp2Exists (BOOL prop)=0 |
virtual BOOL | GetProp3Exists ()=0 |
virtual void | SetProp3Exists (BOOL prop)=0 |
virtual BOOL | ConvertFromBuffer ()=0 |
virtual BOOL | PasteFromBuffer ()=0 |
virtual BOOL | GetDispBuffer ()=0 |
virtual void | SetDispBuffer (BOOL onOff)=0 |
virtual BOOL | GetDispBufferTraj ()=0 |
virtual void | SetDispBufferTraj (BOOL onOff)=0 |
virtual BOOL | GetTalentFigMode ()=0 |
virtual void | SetTalentFigMode (BOOL onOff)=0 |
virtual void | AdjustTalentPose ()=0 |
virtual void | SaveTalentFigFile (const MCHAR *fname)=0 |
virtual void | SaveTalentPoseFile (const MCHAR *fname)=0 |
virtual BOOL | GetFSAppendState ()=0 |
virtual void | SetFSAppendState (BOOL onOff)=0 |
virtual BOOL | GetFSInsertState ()=0 |
virtual void | SetFSInsertState (BOOL onOff)=0 |
virtual int | GetGaitMode ()=0 |
virtual void | SetGaitMode (int mode)=0 |
virtual int | GetGroundDur ()=0 |
virtual void | SetGroundDur (int val)=0 |
virtual int | GetAirDur ()=0 |
virtual void | SetAirDur (int val)=0 |
virtual void | DoMultipleFSDlg ()=0 |
virtual int | AddFootprint (Point3 pos, float dir, Matrix3 mtx, int appendFS)=0 |
virtual void | AddFootprints (MultFprintParams *Params)=0 |
virtual void | NewFprintKeys ()=0 |
virtual void | BendFootprints (float angle)=0 |
virtual void | ScaleFootprints (float scale)=0 |
virtual IMoFlow * | GetMoFlow ()=0 |
virtual void | UnifyMotion ()=0 |
virtual const MCHAR * | GetClipAtTime (TimeValue t)=0 |
virtual IMixer * | GetMixer ()=0 |
virtual void | SetAttachNode (INode *node)=0 |
virtual INode * | GetAttachNode ()=0 |
virtual void | SetHeadTarget (INode *node)=0 |
virtual INode * | GetHeadTarget ()=0 |
virtual bool | IsNodeDeleted ()=0 |
virtual Interval | GetCurrentRange ()=0 |
virtual int | GetMaxNodes ()=0 |
virtual int | GetMaxLinks ()=0 |
virtual INode * | GetNode (int id, int link=0)=0 |
virtual BOOL | GetIdLink (INode *node, int &id, int &link)=0 |
virtual Control * | GetHorizontalControl ()=0 |
virtual Control * | GetVerticalControl ()=0 |
virtual Control * | GetTurnControl ()=0 |
virtual void | SetBipedKey (TimeValue t, INode *node=NULL, BOOL setHor=TRUE, BOOL setVer=TRUE, BOOL setTurn=TRUE)=0 |
virtual void | SetPlantedKey (TimeValue t, INode *node=NULL)=0 |
virtual void | SetSlidingKey (TimeValue t, INode *node=NULL)=0 |
virtual void | SetFreeKey (TimeValue t, INode *node=NULL)=0 |
virtual ScaleValue | GetBipedScale (TimeValue t, INode *node)=0 |
virtual Point3 | GetBipedPos (TimeValue t, INode *node)=0 |
virtual Quat | GetBipedRot (TimeValue t, INode *node, BOOL local=FALSE)=0 |
virtual void | SetBipedScale (BOOL relative, const ScaleValue &scale, TimeValue t, INode *node)=0 |
virtual void | SetBipedPos (const Point3 &p, TimeValue t, INode *node, BOOL setKey=TRUE)=0 |
virtual void | SetBipedRot (const Quat &q, TimeValue t, INode *node, BOOL setKey=TRUE)=0 |
virtual void | SetMultipleKeys ()=0 |
virtual void | DoSetMultipleKeysDlg ()=0 |
virtual void | ResetAllLimbKeys ()=0 |
virtual void | CollapseMoveAllMode (BOOL msg)=0 |
virtual INode * | GetRotParentNode (int id, int link)=0 |
virtual INode * | GetPosParentNode (int id, int link)=0 |
virtual Quat | GetParentNodeRot (TimeValue t, int id, int link)=0 |
virtual Point3 | GetParentNodePos (TimeValue t, int id, int link)=0 |
virtual void | GetClavicleVals (TimeValue t, int id, float &val1, float &val2)=0 |
virtual void | GetHingeVal (TimeValue t, int id, float &val)=0 |
virtual void | GetHorseAnkleVal (TimeValue, int id, float &val)=0 |
virtual void | GetPelvisVal (TimeValue t, float &val)=0 |
virtual void | GetFingerVal (TimeValue t, int id, int link, float &val)=0 |
virtual BOOL | GetIKActive (TimeValue t, int id)=0 |
virtual int | NumLayers ()=0 |
virtual void | CreateLayer (int index, const MCHAR *name)=0 |
virtual void | DeleteLayer (int index)=0 |
virtual bool | CollapseAtLayer (int index)=0 |
virtual bool | GetLayerActive (int index)=0 |
virtual void | SetLayerActive (int index, bool onOff)=0 |
virtual const MCHAR * | GetLayerName (int index)=0 |
virtual void | SetLayerName (int index, const MCHAR *name)=0 |
virtual int | GetCurrentLayer ()=0 |
virtual void | SetCurrentLayer (int index)=0 |
virtual void | UpdateLayers ()=0 |
virtual void | SetSnapKey (TimeValue t, INode *node=NULL)=0 |
virtual int | GetVisibleBefore ()=0 |
virtual void | SetVisibleBefore (int val)=0 |
virtual int | GetVisibleAfter ()=0 |
virtual void | SetVisibleAfter (int val)=0 |
virtual bool | GetKeyHighlight ()=0 |
virtual void | SetKeyHighlight (bool onOff)=0 |
virtual void | ClearPreferredClips ()=0 |
virtual bool | AddPreferredClip (const MCHAR *clipname, int prob=100)=0 |
virtual bool | DeletePreferredClip (const MCHAR *clipname)=0 |
virtual int | IsPreferredClip (const MCHAR *clipname)=0 |
virtual const MCHAR * | GetCurrentClip ()=0 |
virtual int | NumPreferredClips ()=0 |
virtual const MCHAR * | GetPreferredClip (int i)=0 |
virtual int | GetPreferredClipProbability (int i)=0 |
virtual bool | GetEnableSubAnims ()=0 |
virtual void | SetEnableSubAnims (bool onOff)=0 |
virtual bool | GetManipSubAnims ()=0 |
virtual void | SetManipSubAnims (bool onOff)=0 |
virtual bool | GetShowAllTracksInTV ()=0 |
virtual void | SetShowAllTracksInTV (bool onOff)=0 |
virtual bool | GetShowBipedInTrackBar ()=0 |
virtual void | SetShowBipedInTrackBar (bool onOff)=0 |
virtual void | Mirror ()=0 |
virtual void | ClearAllAnimation ()=0 |
virtual void | ClearSelectedAnimation ()=0 |
virtual void | CreatePosSubAnims (Control *controlToClone, BOOL checkIfOneExists)=0 |
virtual void | CreateRotSubAnims (Control *controlToClone, BOOL checkIfOneExists)=0 |
virtual void | CreateScaleSubAnims (Control *controlToClone, BOOL checkIfOneExists)=0 |
virtual void | SetPosSubAnim (const Point3 &p, TimeValue t, INode *node, BOOL absolute)=0 |
virtual void | SetRotSubAnim (const Quat &q, TimeValue t, INode *node, BOOL absolute)=0 |
virtual void | SetScaleSubAnim (const ScaleValue &s, TimeValue t, INode *node)=0 |
virtual void | CollapseAllPosSubAnims (BOOL perFrame, BOOL keep)=0 |
virtual void | CollapseAllRotSubAnims (BOOL perFrame, BOOL keep)=0 |
virtual void | CollapseRotSubAnims (BOOL perFrame, BOOL keep, INode *node)=0 |
virtual void | CollapsePosSubAnims (BOOL perFrame, BOOL keep, INode *node)=0 |
virtual const MCHAR * | CopyPosture (int copyType, BOOL copyHor, BOOL copyVer, BOOL copyTurn)=0 |
virtual BOOL | PastePosture (int copyType, int opposite, const MCHAR *name)=0 |
virtual void | DeleteAllCopies (int copyType, BOOL holdIt=true)=0 |
virtual int | NumCopies (int copyType)=0 |
virtual void | DeleteCopy (int copyType, const MCHAR *name)=0 |
virtual const MCHAR * | GetCopyName (int copyType, int index)=0 |
virtual void | SetCopyName (int copyType, int index, const MCHAR *newName)=0 |
virtual BOOL | SaveCopyPasteFile (const MCHAR *fname)=0 |
virtual BOOL | LoadCopyPasteFile (const MCHAR *fname)=0 |
Additional Inherited Members | |
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static UtilExport void * | operator new (size_t size) |
Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. | |
static UtilExport void * | operator new (size_t size, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. | |
static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. | |
static UtilExport void * | operator new (size_t size, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. | |
static UtilExport void * | operator new[] (size_t size) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. | |
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. | |
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate arrays of objects. | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. | |
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. | |
static UtilExport void | operator delete (void *ptr) |
Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. | |
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. | |
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. | |
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. | |
static UtilExport void | operator delete[] (void *ptr) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. | |
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. | |
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. | |
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. | |
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
Placement new operator. | |
static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
Placement delete operator. | |
static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
Allocates memory on a specified alignment boundary. | |
static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
Reallocates memory on a specified alignment boundary. | |
static UtilExport void | aligned_free (void *ptr) |
Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. | |
Interface into the biped driver controller for Max 8.
This contains functions supporting new biped features in Max 8. These include euler versus quaternion rotations, locked com, twist bones, twist poses, bend links functions, and copy collections.
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pure virtual |
Updates the biped user interface.
This will update all biped menus in the creation or motion panel, whichever is visible.
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pure virtual |
Gets whether or not a biped track is euler.
[in] | id | - a biped track, as defined in tracks.h |
Gets the euler order of a biped track.
[in] | id | - a biped track, as defined in tracks.h |
Sets a biped track to euler with the specified euler order.
[in] | id | - a biped track, as defined in tracks.h. Props, fingers, toes, footprints, horizontal, and vertical tracks cannot be set to euler. |
[in] | eulerOrder | - any of the EULERTYPEs, as defined euler.h, except for EULERTYPE_XYX, EULERTYPE_YZY, and EULERTYPE_ZXZ |
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pure virtual |
Sets a biped track to quaternion.
[in] | id | - a biped track, as defined in tracks.h |
Sets a biped track to the specified euler order.
The euler order is only relevant if the track is euler or when it becomes euler.
[in] | id | - a biped track, as defined in tracks.h |
[in] | eulerOrder | - any of the EULERTYPEs, as defined in euler.h, except for EULERTYPE_XYX, EULERTYPE_YZY, and EULERTYPE_ZXZ |
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pure virtual |
Queries the locked state of the com.
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pure virtual |
Locks or unlocks the com.
[in] | lock | - true to lock the com, false to unlock the com |
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pure virtual |
Queries the state of Twists for this biped.
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pure virtual |
Enables or disables the twists for this biped.
[in] | enable | - If true, new twists will be added. If false, all twists will be removed. |
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pure virtual |
Gets the twist bias for the specified twist track of this biped.
[in] | twisttrack | - one of the following twist track identifiers: TWS_LFARM, TWS_RFARM, TWS_LCALF, TWS_RCALF, TWS_LHORSE, TWS_RHORSE |
Sets the twist bias for the specified twist track of this biped.
[in] | twisttrack | - one of the following twist track identifiers: TWS_LFARM, TWS_RFARM, TWS_LCALF, TWS_RCALF, TWS_LHORSE, TWS_RHORSE |
[in] | bias | - the bias, between 0.0 and 1.0 |
Queries the number of twist poses for the specified limb.
[in] | keytrack | - KEY_LARM or KEY_RARM for arm poses, KEY_LLEG or KEY_RLEG for leg poses |
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pure virtual |
Creates a new arm or leg twist pose, and appends it the the existing poses.
The pose will be the current rotation of the upper arm for the arm track, and the thigh for the leg track.
[in] | keytrack | - KEY_LARM or KEY_RARM to create an arm pose, and KEY_LLEG or KEY_RLEG to create a leg pose |
Sets an existing arm or leg twist pose.
The pose will be the current rotation of the upper arm for the arm track, and the thigh for the leg track.
[in] | keytrack | - KEY_LARM or KEY_RARM to set an arm pose, and KEY_LLEG or KEY_RLEG to set a leg pose |
[in] | index | - the index of the pose in the pose list |
Deletes an arm or leg twist pose.
[in] | keytrack | - KEY_LARM or KEY_RARM to set an arm pose, and KEY_LLEG or KEY_RLEG to set a leg pose |
[in] | index | - the index of the pose in the pose list |
Sets the arm or leg twist poses to the default poses.
[in] | keytrack | - KEY_LARM or KEY_RARM to set the arm poses, and KEY_LLEG or KEY_RLEG to set the leg poses |
Sets the name of an arm or leg twist pose.
[in] | keytrack | - KEY_LARM or KEY_RARM to set an arm pose, and KEY_LLEG or KEY_RLEG to set a leg pose |
[in] | index | - the index of the pose in the pose list |
[in] | name | - the name to call the pose |
Sets the twist value of an arm or leg twist pose.
[in] | keytrack | - KEY_LARM or KEY_RARM to set an arm pose, and KEY_LLEG or KEY_RLEG to set a leg pose |
[in] | index | - the index of the pose in the pose list |
[in] | twist | - the twist value in degrees, between -180 and 180 |
Sets the bias value of an arm or leg twist pose.
[in] | keytrack | - KEY_LARM or KEY_RARM to set an arm pose, and KEY_LLEG or KEY_RLEG to set a leg pose |
[in] | index | - the index of the pose in the pose list |
[in] | bias | - the bias value, between 0.0 and 1.0 |
Returns the name of an arm or leg twist pose.
[in] | keytrack | - KEY_LARM or KEY_RARM to get an arm pose, and KEY_LLEG or KEY_RLEG to get a leg pose |
[in] | index | - the index of the pose in the pose list |
Returns the twist value of an arm or leg twist pose.
[in] | keytrack | - KEY_LARM or KEY_RARM to get an arm pose, and KEY_LLEG or KEY_RLEG to get a leg pose |
[in] | index | - the index of the pose in the pose list |
Returns the bias value of an arm or leg twist pose.
[in] | keytrack | - KEY_LARM or KEY_RARM to get an arm pose, and KEY_LLEG or KEY_RLEG to get a leg pose |
[in] | index | - the index of the pose in the pose list |
Updates the limb to match an arm or leg twist pose.
[in] | keytrack | - KEY_LARM or KEY_RARM to get an arm pose, and KEY_LLEG or KEY_RLEG to get a leg pose |
[in] | index | - the index of the pose in the pose list |
[in] | opposite | - the twisties of the opposite limb will also be updated if this is true |
|
pure virtual |
Loads a figure file without loading the twist poses stored in the file.
[in] | fname | - name of figure file |
[in] | redraw | - redraw viewports if true |
[in] | msgs | - pop up error dialogs if an error occurs |
|
pure virtual |
Loads only the twist poses from a figure file.
[in] | fname | - name of figure file |
[in] | redraw | - redraw viewports if true |
[in] | msgs | - pop up error dialogs if an error occurs |
Zeros out the twist for the specified track of this biped.
[in] | keytrack | - one of the following track identifiers: KEY_SPINE,KEY_NECK,KEY_TAIL,KEY_PONY1,KEY_PONY2 |
Zeros out all the angles for all the links of the specified track of this biped.
[in] | keytrack | - one of the following track identifiers: KEY_SPINE,KEY_NECK,KEY_TAIL,KEY_PONY1,KEY_PONY2 |
Smooths the twist between the first and last link of the specified track of this biped.
[in] | keytrack | - one of the following track identifiers: KEY_SPINE,KEY_NECK,KEY_TAIL,KEY_PONY1,KEY_PONY2 |
[in] | bias | - the bias, between 0.0 and 1.0 |
|
pure virtual |
Queries the number of copy collections.
|
pure virtual |
Gets a copy collection.
[in] | index | - index of desired copy collection |
|
pure virtual |
Gets a copy collection.
[in] | name | - name of desired copy collection |
[out] | index | - index of desired copy collection |
|
pure virtual |
Creates a copy collection.
[in] | colname | - name of new copy collection |
|
pure virtual |
Deletes a copy collection.
[in] | index | - index of copy collection to delete |
|
pure virtual |
Deletes all copy collections.
|
pure virtual |
Copies the posture of the specified parts of this biped.
[in] | ICC | - copy collection in which to place the new copy |
[in] | nodes | - parts of the biped whose posture will be copied. If this is NULL, the posture of the selected parts of the biped will be copied. |
[in] | snapshottype | - type of snapshot to store, one of the following: SNAP_VIEW (active viewport), SNAP_AUTO (automatic), SNAP_NONE (none) |
|
pure virtual |
Copies the biped's pose.
[in] | ICC | - copy collection in which to place the new copy |
[in] | snapshottype | - type of snapshot to store, one of the following: SNAP_VIEW (active viewport), SNAP_AUTO (automatic), SNAP_NONE (none) |
|
pure virtual |
Copies the animation of the specified parts of this biped.
[in] | ICC | - copy collection in which to place the new copy |
[in] | nodes | - parts of the biped whose animation will be copied. If this is NULL, the animation of the selected parts of the biped will be copied. |
[in] | snapshottype | - type of snapshot to store, one of the following: SNAP_VIEW (active viewport), SNAP_AUTO (automatic), SNAP_NONE (none) |
|
pure virtual |
Pastes a posture onto this biped.
[in] | CP | - a biped copy of type posture |
[in] | opposite | - true to paste opposite, false to paste normal |
[in] | KeyPasteType | - method to paste TCB/IK values, one of the following: PST_DEF (default), PST_COPY (copied), PST_INTERP (interpolated). KeyPasteType is only relevant if you are in auto key mode |
[in] | Hor | - true to paste the horizontal com, false to keep the existing horizontal com |
[in] | Ver | - true to paste the vertical com, false to keep the existing vertical com |
[in] | Trn | - true to paste the rotation com, false to keep the existing rotation com. Hor, Ver, Trn are only relevant if you are pasting a posture with a copied com |
[in] | ByVel | - true to paste the com by velocity, false to paste the com absolute, relevant for true values of Hor, Ver, Trn |
|
pure virtual |
Pastes a pose onto this biped.
[in] | CP | - a biped copy of type pose |
[in] | opposite | - true to paste opposite, false to paste normal |
[in] | KeyPasteType | - method to paste TCB/IK values, one of the following: PST_DEF (default), PST_COPY (copied), PST_INTERP (interpolated). KeyPasteType is only relevant if you are in auto key mode. |
[in] | Hor | - true to paste the horizontal com, false to keep the existing horizontal com |
[in] | Ver | - true to paste the vertical com, false to keep the existing vertical com |
[in] | Trn | - true to paste the rotation com, false to keep the existing rotation com |
[in] | ByVel | - true to paste the com by velocity, false to paste the com absolute, relevant for true values of Hor, Ver, Trn |
|
pure virtual |
Pastes a track onto this biped.
[in] | CP | - a biped copy of type track |
[in] | opposite | - true to paste opposite, false to paste normal |
[in] | Hor | - true to paste the horizontal com, false to keep the existing horizontal com |
[in] | Ver | - true to paste the vertical com, false to keep the existing vertical com |
[in] | Trn | - true to paste the rotation com, false to keep the existing rotation com |