Open Reality Reference Guide
 
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fbcommand.h
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1#ifndef __FBCOMMAND_H__
2#define __FBCOMMAND_H__
3/**************************************************************************
4 Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5 All Rights Reserved.
6
7 The coded instructions, statements, computer programs, and/or related
8 material (collectively the "Data") in these files contain unpublished
9 information proprietary to Autodesk, Inc. and/or its licensors, which is
10 protected by Canada and United States of America federal copyright law
11 and by international treaties.
12
13 The Data may not be disclosed or distributed to third parties, in whole
14 or in part, without the prior written consent of Autodesk, Inc.
15 ("Autodesk").
16
17 THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18 ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19 WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20 ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21 OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22 PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23 WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24 FREE.
25
26 IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS
27 OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
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30 OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
31 DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF
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37**************************************************************************/
38
43#include <kaydaradef.h>
44#ifndef FBSDK_DLL
48 #define FBSDK_DLL K_DLLIMPORT
49#endif
50
51#include <fbsdk/fbcomponent.h>
52
53#ifdef FBSDKUseNamespace
54 namespace FBSDKNamespace {
55#endif
56
58// FBCommand
60
67#define FBRegisterCommand( UniqueNameStr, ClassName, Label, Description, IconFilename ) \
68 HIObject RegisterCommand##ClassName( HIObject /*pOwner*/,const char* pName,void * /*pData*/) \
69 { \
70 ClassName *Class = new ClassName( Label ); \
71 Class->mAllocated = true; \
72 if (Class->FBCreate()) { \
73 return Class->GetHIObject(); \
74 } else { \
75 delete Class; \
76 return NULL; \
77 } \
78 } \
79 FBLibraryModule( ClassName ) \
80 { \
81 FBRegisterObject( ClassName##R1,"Commands",Label,Description,RegisterCommand##ClassName, true, IconFilename ); \
82 FBRegisterObject( ClassName##R2,"FbxStorable/Command",UniqueNameStr,Description,RegisterCommand##ClassName, true, IconFilename ); \
83 FBRegisterObject( ClassName##R3,"Browsing/Templates/Commands",Label,Description,RegisterCommand##ClassName, true, "object_command.tif" ); \
84 } \
85
90#define FBCommandDeclare( ClassName, Parent ) \
91 FBClassDeclare( ClassName,Parent); \
92 public: \
93 ClassName(const char* pName):Parent(pName) { FBClassInit; } \
94 private:
95
99#define FBCommandImplementation( ThisComponent ) \
100 FBClassImplementation( ThisComponent )
101
103// FBCommand
106
114
120};
121
122
123FB_DEFINE_ENUM ( FBSDK_DLL, CommandState );
124FB_DEFINE_ENUM ( FBSDK_DLL, TimeReferential );
125FB_DEFINE_COMPONENT ( FBSDK_DLL, Command );
126
130public:
135 FBCommand(const char* pName = NULL, HIObject pObject = NULL);
136
137 IObject_Declare(override); // Interface to IObject.
138
140
144 virtual bool FbxStore ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
145 virtual bool FbxRetrieve ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
147
149 virtual void ExecuteNotify();
150
153
157 virtual void DragAndDropAddNotify( FBComponent* pComponent );
158
162 virtual void RemoveNotify(HIObject pComponent);
163
167 FBPropertyCommandState State;
168 FBPropertyTimeReferential TimeReferential;
169};
170
171#ifdef FBSDKUseNamespace
172 }
173#endif
174#endif /* __FBCOMMAND_H */
Command class.
Definition fbcommand.h:128
virtual bool FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)
Storage/Retrieval of information into the FBX file format.
virtual void RemoveNotify(HIObject pComponent)
Remove an item that was added with drag and drop.
FBPropertyTime StopTime
Property: Stop time for the command.
Definition fbcommand.h:166
virtual void DragAndDropAddNotify(FBComponent *pComponent)
Add an item with drag and drop.
FBPropertyString Description
Property: Command description.
Definition fbcommand.h:164
FBPropertyTimeReferential TimeReferential
Property: What is the time referential of the command?
Definition fbcommand.h:168
FBCommand(const char *pName=NULL, HIObject pObject=NULL)
Constructor.
FBPropertyTime StartTime
Property: Start time for the command.
Definition fbcommand.h:165
virtual void ExecuteNotify()
Execute the command.
virtual void DragAndDropClearNotify()
Clear the command from the dropped items.
FBPropertyCommandState State
Property: Current state of the command.
Definition fbcommand.h:167
MotionBuilder SDK base class.
FBX file interface.
Definition fbfbx.h:80
Property class: const char * (String).
FBCommandState
FBCommandState.
Definition fbcommand.h:108
@ kFBCommandStateMuteBecauseSolo
Mute because of solo.
Definition fbcommand.h:112
@ kFBCommandStateSolo
Solo.
Definition fbcommand.h:111
@ kFBCommandStateStandard
Standard.
Definition fbcommand.h:109
@ kFBCommandStateMute
Mute.
Definition fbcommand.h:110
FBTimeReferential
FBCommandState.
Definition fbcommand.h:116
@ kFBTimeReferentialShot
Shot.
Definition fbcommand.h:118
@ kFBTimeReferentialEdit
Edit.
Definition fbcommand.h:119
@ kFBTimeReferentialAction
Action.
Definition fbcommand.h:117
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
class K_DLLIMPORT FBPropertyBase< FBTime, kFBPT_Time > FBPropertyTime
Property: FBTime
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define FB_DEFINE_ENUM(DllTag, Type)
Define an enum and give it the ability to be a property.
kFbxObjectStore
Description of the different store/retrieve passes of the FBX format.
Definition fbtypes.h:74
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68