Open Reality Reference Guide
 
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fbcyclecreator.h
1#ifndef __FBCYCLECREATOR_H__
2#define __FBCYCLECREATOR_H__
3/**************************************************************************
4 Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5 All Rights Reserved.
6
7 The coded instructions, statements, computer programs, and/or related
8 material (collectively the "Data") in these files contain unpublished
9 information proprietary to Autodesk, Inc. and/or its licensors, which is
10 protected by Canada and United States of America federal copyright law
11 and by international treaties.
12
13 The Data may not be disclosed or distributed to third parties, in whole
14 or in part, without the prior written consent of Autodesk, Inc.
15 ("Autodesk").
16
17 THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18 ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19 WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20 ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
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24 FREE.
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37**************************************************************************/
38
39#include <kaydaradef.h>
40#ifndef FBSDK_DLL
44 #define FBSDK_DLL K_DLLIMPORT
45#endif
46
47#include <fbsdk/fbcomponent.h>
48
49#ifdef FBSDKUseNamespace
50namespace FBSDKNamespace {
51#endif
52
53FB_DEFINE_COMPONENT( FBSDK_DLL, CycleCreator );
54
55
56
58 // FBCycleCreator
61
63 {
65
66 public:
70 FBCycleCreator( HIObject pObject = NULL );
71
76
94 bool CreateCycle( FBTime pStartTime,
95 FBTime pEndTime,
96 FBCharacter* pChar = NULL,
97 bool pMoveStartToZero = false,
98 bool pAddZeroKey = true,
99 const char* pNewTakeName = "",
100 FBModel* pReferencedIK = NULL,
101 bool pPasteTx = true,
102 bool pPasteTy = false,
103 bool pPasteTz = true,
104 bool pPasteR = true,
105 bool pPasteG = true );
106 };
107
108
109
110
111#ifdef FBSDKUseNamespace
112};
113#endif
114
115#endif
116
117
A character is the link between a motion source and a character model.
MotionBuilder SDK base class.
FBCycleCreator(HIObject pObject=NULL)
Constructor.
static FBCycleCreator & TheOne()
Get the global object for this class.
bool CreateCycle(FBTime pStartTime, FBTime pEndTime, FBCharacter *pChar=NULL, bool pMoveStartToZero=false, bool pAddZeroKey=true, const char *pNewTakeName="", FBModel *pReferencedIK=NULL, bool pPasteTx=true, bool pPasteTy=false, bool pPasteTz=true, bool pPasteR=true, bool pPasteG=true)
Create animation cycle for current character if pChar is NULL, else for the character assigned by pCh...
Model class.
Definition fbmodel.h:274
Time data structure.
Definition fbtime.h:88
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68