Open Reality Reference Guide
 
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fbundomanager.h
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1#ifndef __FBUNDOMANAGER_H__
2#define __FBUNDOMANAGER_H__
3/**************************************************************************
4Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5All Rights Reserved.
6
7The coded instructions, statements, computer programs, and/or related
8material (collectively the "Data") in these files contain unpublished
9information proprietary to Autodesk, Inc. and/or its licensors, which is
10protected by Canada and United States of America federal copyright law
11and by international treaties.
12
13The Data may not be disclosed or distributed to third parties, in whole
14or in part, without the prior written consent of Autodesk, Inc.
15("Autodesk").
16
17THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24FREE.
25
26IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS
27OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
28EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE
29DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS
30OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
31DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF
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33LIMITED TO, NEGLIGENCE), OR OTHERWISE, ARISING OUT OF OR RELATING TO THE
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35BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
36
37**************************************************************************/
38
43#include <kaydaradef.h>
44#ifndef FBSDK_DLL
48#define FBSDK_DLL K_DLLIMPORT
49#endif
50
51#include <fbsdk/fbarray.h>
52#include <fbsdk/fbplug.h>
53#include <fbsdk/fbcomponent.h>
54
55#ifdef FBSDKUseNamespace
56namespace FBSDKNamespace {
57#endif
58
59
60
62 // FBUndoManager
66
68
69
81 {
83
88
92 FBUndoManager& operator=( const FBUndoManager& );
93
94 public:
95
98 FBUndoManager(HIObject pObject=NULL);
99
103 bool Clear();
104
107 void Redo();
108
112 void Undo( bool pNoRedo = false );
113
120 bool TransactionBegin(const char *pTransactionName);
121
126
134 bool TransactionAdd(FBUndo* pUndo, FBArrayPlug* pDepdendPlugArray = NULL);
135
142
149
157
164
169
174
175 static FBUndoManager& TheOne();
176 };
177
181
182 public:
185 virtual ~FBUndo();
186
189 virtual void Undo();
190
193 virtual void Redo();
194
197 virtual const char* GetName();
198 };
199
200#ifdef FBSDKUseNamespace
201}
202#endif
203#endif
204
MotionBuilder SDK base class.
Model class.
Definition fbmodel.h:274
PropertyEvent: Base event class.
Property: Base property class.
Base Class for Custom Undoable Actions.
virtual void Redo()
Callback function for redo custom action.
virtual ~FBUndo()
Destructor.
virtual const char * GetName()
Get Custom action name.
virtual void Undo()
Callback function for undo custom action.
Access to global undo and redo functionality.
FBPropertyEvent OnUndo
Event: An undo operation will be executed.
bool TransactionAddModelTRS(FBModel *pModel)
Add Transaction if transaction stack is open.
FBPropertyEvent OnRedoCompleted
Event: A redo operation has been executed.
bool TransactionAddObjectDestroy(FBObject *pObject)
Add Transaction if transaction stack is open.
void Undo(bool pNoRedo=false)
Undo last action.
bool ActiveOperation()
Determine if an undo operation is in action.
bool TransactionAdd(FBUndo *pUndo, FBArrayPlug *pDepdendPlugArray=NULL)
Add Transaction if transaction stack is open.
bool TransactionBegin(const char *pTransactionName)
Open transaction stack for adding transactions.
FBPropertyEvent OnUndoCompleted
Event: An undo operation has been executed.
bool TransactionAddProperty(FBProperty *pProperty)
Add Transaction if transaction stack is open.
FBPropertyEvent OnRedo
Event: A redo operation will be executed.
bool TransactionEnd()
Close transaction stack.
FBUndoManager(HIObject pObject=NULL)
Constructor.
bool Clear()
Clear the undo and redo stacks.
bool TransactionIsOpen()
Query if transaction stack is already open.
void Redo()
Redo last undone action.
A template class for arrays.
#define FB_DEFINE_ARRAY(DllTag, Type)
Define an array (template) for a component (discard the FB..).
Definition fbarray.h:360
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Definition of the class FBPlug and related enums and utility functions.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:62
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68