To load an audio file into your scene
in the
Playback Options and select
Import Audio. Set
Audio in the
Files of Type menu to filter for supported audio formats. A file browser lets you select the name of the sound file(s) to import. If there is an audio offset embedded with the file, it will appear in the File Type Specific Options. You can also specify an offset in this field as well.

The audio waveform fills the Time Slider
When you load a sound file into a scene, an audio node is created with the same name as the filename. This node has a reference to the location of the sound file. If you move the sound file to a different location, remember to change the filename referenced by your audio node.
from the Animation Controls menu which opens the sound files's attributes in the Attribute Editor. Specify what frame you want the auio to start playing at in the
Offset field. )
The peaks of the sound waves are visible in the Time Slider, and the Time Slider is ready to play or scrub the sound.
On Windows, if you are importing .wav files created on a Mac, you may need to convert the files to a Windows-compatible format before you can import them into Maya.
Maya supports the following audio file formats:
| Platform | Audio file format |
|---|---|
|
Linux® |
.aiff, .wav, .bwav |
|
Microsoft® Windows® |
.aiff, .wav, .bwav |
|
Apple® Mac OS® X |
.aiff, .wav, .bwav, .mp3 |