Generic Material Properties

View and define properties for materials on the Appearances tab in the Material Editor panel of the Material Browser.

Legacy assets (and the materials that use them) are marked with the icon. This topic describes properties for a legacy appearance asset, which uses an older rendering shader. If the current appearance asset does not display the icon, see Appearance Asset Properties for information about its properties.

In general, use a generic material when other types of rendering shaders do not provide the desired properties or controls.

Property Description
Color Color of the render appearance for the material. This color affects the diffuse reflection as well as the transmittance of light in the material. See About Render Appearance Color.
Image

The image to use to represent the surface texture or the render appearance color of the material. See Texture Editor.

Image Fade

Controls the composite between the base color and the diffuse image. The image fade property is only editable if an image is used.

Glossiness Measurement of the glossy quality of the surface (or its roughness), which affects both reflectivity and transparency. Enter a value between 0 (dull) and 1.0 (a perfect mirror). By changing the glossiness, you can change the size and intensity of highlights. Reduce glossiness to create matte surfaces or frosted glass.
Highlights Select the reflective highlight type for the material: Non-Metallic or Metallic.