A Damage Receptor is a point object that is used to define the location and properties of a structure/building within a 2D mesh.
The following describes all the data that defines a Damage Receptor. For details of results fields, see the Damage Receptor Results Data Fields topic.
Fields that are common to the majority of objects can be found in the Common Fields topic.
Database Table Name: hw_damage_receptor
Field Name |
Description |
Database Field |
Size |
Precision |
Default |
Error Lower Limit |
Error Upper Limit |
Warning Lower Limit |
Warning Upper Limit |
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ID | Unique ID for the point | point_id | Text | 64 | 0 |
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x | X coordinate | x | Double | XY | 1 |
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y | Y coordinate | y | Double | XY | 1 |
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Linked polygons table | Choice list of polygon tables - used in conjunction with Polygon reference field and Polygon reference value to link Damage Receptors with one or more polygons. | link_shapes_table | Text | 50 | 0 |
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Polygon reference field | Field in the linked polygons table - used in conjunction with Linked polygons table and Polygon reference value to link Damage Receptors with one or more polygons. | link_shapes_ref_field | Text | 50 | 0 |
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Polygon reference value |
Look up reference. Polygons of type selected in Linked polygons table will be linked to the Damage Receptor if the Polygon reference value matches the entry in the Polygon reference field. |
link_shapes_ref | Text | 100 | 0 |
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Code 1 |
Land use code to be used for looking up damage curve in Damage Function. |
code_1 | Text | 64 | 0 | ||||||
Component 1 | Component used for looking up damage curve in Damage Function. | component_1 | Text | 64 | 0 | ||||||
Weight 1 | Factor to weight the damages found in the curve referenced by Code 1 and Component 1 fields. | weight_1 | Double | 3 | 1 | ||||||
Code 2 | As Code 1 | code_2 | Text | 64 | 0 | ||||||
Component 2 | As Component 1 | component_2 | Text | 64 | 0 | ||||||
Weight 2 | Factor to weight the damages found in the curve referenced by Code 2 and Component 2 fields. | weight_2 | Double | 3 | 1 | ||||||
Code 3 | As Code 1 | code_3 | Text | 64 | 0 | ||||||
Component 3 | As Component 1 | component_3 | Text | 64 | 0 | ||||||
Weight 3 | Factor to weight the damages found in the curve referenced by Code 3 and Component 3 fields. | weight_3 | Double | 3 | 1 | ||||||
Code 4 | As Code 1 | code_4 | Text | 64 | 0 | ||||||
Component 4 | As Component 1 | component_4 | Text | 64 | 0 | ||||||
Weight 4 | Factor to weight the damages found in the curve referenced by Code 4 and Component 4 fields. | weight_4 | Double | 3 | 1 | ||||||
Area |
Property floor area Used as a multiplying factor when using Relative to Area damage curves. If an area is not defined at the Damage Receptor and polygons are associated with the receptor, the sum of the associated polygon areas will be used to calculate damage. If neither the Damage Receptor or associated polygon objects have areas defined, a damage value cannot be calculated for the receptor. |
area | Double | CA | 3 | ||||||
Floor level | Reference for flood level | floor_level | Double | Z | 3 | ||||||
Floor type | Type of floor | floor_type | Text | 32 | 0 | ||||||
Value |
Property value Used as a multiplying factor when using Relative to Value damage curves. |
value | Double | WN_COST | 3 | ||||||
Threshold height |
The threshold height represents the situation where the floor of a property is higher (or lower) than ground level, and can be used when actual floor levels are not available. The specified threshold height (+ or -) is used to calculate the maximum depth of the Damage Receptor. |
threshold_height | Double | 0 |