3ds Max C++ API Reference
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Namespace List
Here is a list of all namespaces with brief descriptions:
[detail level 123]
 NATS
 NCatAPI
 NCommonRendererUIThis namespace aggregates various UI functionality to be shared by renderers
 NGFX_MESH
 NIKSys
 NImportExportInterface
 NLightingModel
 NManagedServices
 NMax
 NRenderingAPI
 NMaxGraphics
 NBackfaceWireframe
 NMAXScript
 NMaxSDK
 NAssetManagement
 NChannelDataThese are classes and enums to support the Data Channel Modifier
 NColorManagement
 NCUI
 NCustomFileStreamAPIThis API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files
 NDebuggingTools
 NGeomBindThese classes let you define skin weighting using a voxel or height map based algorithm
 NGraphics
 NHelperFunctionsBaseRaster
 NMaterialConversionHelperMaterialConversionHelper is a class to convert from a 3ds Max material (Mtl class) into a Viewport material (BaseMaterialHandle class) This viewport material can be assigned with :
 NUtilities
 NViewportInstancingThis API is about having a single INode in the scene, but having many geometries being instantiated at the GPU level in the viewport when the INode is drawn, e.g : a particles system
 NViewportVolumeDisplayVolume Display functions for 3ds Max's viewport This is a set of functions for an Object plug-in to support a volume display in the viewport Link with MaxGraphics.lib when using this header
 NNotificationAPI
 NNotificationAPIUtilsThis namespace exposes 4 private internal calls to the 3dsmax application
 NOSL
 NParticleFlow
 NPerformanceTools
 NPointCloud
 NPopulate
 NRenderingAPI
 NTranslationHelpers
 NRenderTimeInstancingThis API is meant to be implemented by plugins and used by renderers to instantiate objects at render-time
 NSkinEngine
 NThreadingDebuggingToolsThe functions in this namespace are provided to assist in debugging operations performed on a worker thread
 NTranslationSupportMAXScript scripts are typically written in English, but when MAXScript accesses names from TrackView nodes only localized names are available
 NUtil
 NDebugHelpers
 NTextFile
 NNodeEventNamespace
 NPF
 NQtHelpers
 NSceneEventNamespace
 NSlate
 Nstd
 NToolClips
 NUINamespace UI (Userinterface) Containing the namespace, EMouseCursors containing the function to load the cursors
 NMouseCursors
 NUtilityInterface