Shader Shadow Live class. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBShaderShadowLive (str pName) | |
| Constructor. | |
Public Member Functions inherited from FBShader | |
| FBShader (str pName) | |
| Protected constructor. | |
| bool | Append (FBModel pModel) |
| Append shader to pModel. | |
| CloneShaderParameter (FBShader pNewShader) | |
| Clone shader. | |
| bool | ReplaceAll (FBModel pModel) |
| Replace all shader in pModel. | |
| bool | ShaderNeedBeginRender () |
| Does the shader need a begin render call. | |
Public Member Functions inherited from FBBox | |
| FBBox (str pName) | |
| Constructor. | |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. | |
| FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. | |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? | |
| FBAnimationNode | AnimationNodeOutGet () |
| str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
| str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
| FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index. | |
| int | GetInConnectorCount () |
| Get the number of animation node inputs for this box. | |
| FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index. | |
| int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| FBListObject | Lights |
| List: List of light object which will produce shadows. | |
| bool | LocalShadow |
| Read Write Property: Creates an accurate projection of a shadow for each object. | |
| FBListObject | Models |
| List: List of object which when lighted will cast a shadow. | |
| FBShadowFrameType | ShadowFrameType |
| Read Write Property: Used to select the shadow calculation method. | |
| FBAnimatableDouble | ShadowIntensity |
| Read Write Property: Controls the darkness of shadows cast by a selected object. | |
| FBShadowType | ShadowType |
| Read Write Property: Indicate which shadow type is desired. | |
| float | ShadowZOffset |
| Read Write Property: Specifies the offset of the Live Shadow shader's plane from the original selected plane. | |
| bool | UseGobo |
| Read Write Property: Includes the gobo in the shadow map calculation. | |
Public Attributes inherited from FBShader | |
| FBRenderingPass | RenderingPass |
| Read Write Property: Rendering pass object are shaded in. | |
| str | ShaderDescription |
| Description. | |
Public Attributes inherited from FBBox | |
| bool | Animatable |
| Read Write Property: Is the box animatable. | |
| bool | Live |
| Read Write Property: Is live? | |
| bool | RecordMode |
| Read Write Property: Is recording? | |
| str | UniqueName |
| internal Unique name. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Shader Shadow Live class.
Use the Live Shadow shader to apply real-time shadows to models. You can specify shadow intensity as well as the lights and objects that cast shadows in a scene.There are two methods to create a FBShaderShadowLive object: using the FBShaderManager, or simply by instantiating a class object explicitely.Please consult the application documentation for more infos on shader properties and their effects.This class should not serve as a base class for another class.Sample C++ code:
Sample Python code:
| FBShaderShadowLive | ( | str | pName | ) |
Constructor.
| pName | Name of shader. |
| FBListObject Lights |
List: List of light object which will produce shadows.
| bool LocalShadow |
Read Write Property: Creates an accurate projection of a shadow for each object.
| FBListObject Models |
List: List of object which when lighted will cast a shadow.
| FBShadowFrameType ShadowFrameType |
Read Write Property: Used to select the shadow calculation method.
| FBAnimatableDouble ShadowIntensity |
Read Write Property: Controls the darkness of shadows cast by a selected object.
| FBShadowType ShadowType |
Read Write Property: Indicate which shadow type is desired.
| float ShadowZOffset |
Read Write Property: Specifies the offset of the Live Shadow shader's plane from the original selected plane.
| bool UseGobo |
Read Write Property: Includes the gobo in the shadow map calculation.