Base Device class. More...
#include <pyfbsdk.h>
Public Member Functions | |
FBDevice (str pName) | |
Constructor. | |
AckOneBadSampleReceived () | |
Acknowlege that one bad sample was received (for statistical purposes). | |
AckOneSampleReceived () | |
Acknowlege that one sample was received (for statistical purposes). | |
AckOneSampleSent () | |
Acknowlege that one sample was sent (for statistical purposes). | |
bool | DeviceOperation (kDeviceOperations pOperation) |
Operate device. | |
DeviceSendCommand (kDeviceOperations pOperation) | |
Send a command to the device. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBModel | ModelBindingCreate () |
Create a new model binding. | |
ModelBindingRootsList (FBModelList pList) | |
Get the list of all the possible root models for binding. | |
RecordingDoneAnimation (FBAnimationNode pAnimationNode) | |
When recording, finish animation. | |
RecordingInitAnimation (FBAnimationNode pAnimationNode) | |
When recording, initialize animation. | |
![]() | |
FBBox (str pName) | |
Constructor. | |
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
Destroy an animation node. | |
FBAnimationNode | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. | |
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
Is the animation node user data? | |
FBAnimationNode | AnimationNodeOutGet () |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
FBAnimationNode | GetInConnector (int pIndex) |
Get the animation node input associated with the given index. | |
int | GetInConnectorCount () |
Get the number of animation node inputs for this box. | |
FBAnimationNode | GetOutConnector (int pIndex) |
Get the animation node output associated with the given index. | |
int | GetOutConnectorCount () |
Get the number of animation node outputs for this box. | |
![]() | |
FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
int | CommType |
Read Write Property: Type of communications. | |
str | HardwareVersionInfo |
Read Write Property: Device information: hardware version. | |
str | Information |
Read Write Property: Device information: information. | |
FBModel | ModelBindingRoot |
Component: Root of model currently binded model hierarchy. | |
FBModelTemplate | ModelTemplate |
Component: Root of model template structure. | |
bool | Online |
Read Write Property: Is online? | |
FBTime | RecordingStartTime |
Read Only Property: The time at which the recording started. | |
FBTime | RecordingStopTime |
Read Only Property: The time at which the recording stopped. | |
FBDeviceSamplingMode | SamplingMode |
Read Write Property: Mode to use to record device. | |
FBTime | SamplingPeriod |
Read Write Property: Set this to how many times a device is to be evaluated in one second. There is no theoretical maximum value but practically you should consider scene complexity, system resources, network speed, etc. If set to 0: the device is evaluated on the sync signal. When the sync occurs; the device is scheduled to be evaluated. If you do not set, the sampling period is based on the internal variable from the [Sync] section of the .Application.txt file (NTSC, PAL, CINEMA). | |
str | Status |
Read Write Property: Device information: status. | |
![]() | |
bool | Animatable |
Read Write Property: Is the box animatable. | |
bool | Live |
Read Write Property: Is live? | |
bool | RecordMode |
Read Write Property: Is recording? | |
str | UniqueName |
internal Unique name. | |
![]() | |
FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
![]() | |
str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Base Device class.
Cannot be instantiated from Python.
AckOneBadSampleReceived | ( | ) |
Acknowlege that one bad sample was received (for statistical purposes).
AckOneSampleReceived | ( | ) |
Acknowlege that one sample was received (for statistical purposes).
AckOneSampleSent | ( | ) |
Acknowlege that one sample was sent (for statistical purposes).
bool DeviceOperation | ( | kDeviceOperations | pOperation | ) |
Operate device.
This is an operation such as Init, Start, Done, Reset, etc.
pOperation | Operation to have device perform. |
DeviceSendCommand | ( | kDeviceOperations | pOperation | ) |
Send a command to the device.
This function will send the Init, Start, etc. commands to the device.
pOperation | Operation for device to perform. |
bool FBCreate | ( | ) |
Open Reality Creation function.
FBDestroy | ( | ) |
Open Reality destruction function.
FBModel ModelBindingCreate | ( | ) |
Create a new model binding.
ModelBindingRootsList | ( | FBModelList | pList | ) |
Get the list of all the possible root models for binding.
pList | List to add found models to. |
RecordingDoneAnimation | ( | FBAnimationNode | pAnimationNode | ) |
When recording, finish animation.
pAnimationNode | Animation node to write information to. |
RecordingInitAnimation | ( | FBAnimationNode | pAnimationNode | ) |
When recording, initialize animation.
pAnimationNode | Animation node to read information from. |
int CommType |
Read Write Property: Type of communications.
str HardwareVersionInfo |
Read Write Property: Device information: hardware version.
str Information |
Read Write Property: Device information: information.
FBModel ModelBindingRoot |
Component: Root of model currently binded model hierarchy.
FBModelTemplate ModelTemplate |
Component: Root of model template structure.
bool Online |
Read Write Property: Is online?
FBTime RecordingStartTime |
Read Only Property: The time at which the recording started.
FBTime RecordingStopTime |
Read Only Property: The time at which the recording stopped.
FBDeviceSamplingMode SamplingMode |
Read Write Property: Mode to use to record device.
FBTime SamplingPeriod |
Read Write Property: Set this to how many times a device is to be evaluated in one second. There is no theoretical maximum value but practically you should consider scene complexity, system resources, network speed, etc. If set to 0: the device is evaluated on the sync signal. When the sync occurs; the device is scheduled to be evaluated. If you do not set, the sampling period is based on the internal variable from the [Sync] section of the .Application.txt file (NTSC, PAL, CINEMA).
str Status |
Read Write Property: Device information: status.