Python Reference Guide
 
Loading...
Searching...
No Matches
FBHandle Class Reference

FBHandle class exposes the Handle object of the application. More...

#include <pyfbsdk.h>

Inheritance diagram for FBHandle:

Public Member Functions

 FBHandle (str pName)
 Public constructor.
 
 Select ()
 Meta selection.
 
- Public Member Functions inherited from FBBox
 FBBox (str pName)
 Constructor.
 
bool AnimationNodeDestroy (FBAnimationNode pAnimationNode)
 Destroy an animation node.
 
FBAnimationNode AnimationNodeInGet ()
 Get the (IN/OUT) animation node for this box.
 
bool AnimationNodeIsUserData (FBAnimationNode pAnimationNode)
 Is the animation node user data?
 
FBAnimationNode AnimationNodeOutGet ()
 
str FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
 
str FbxGetObjectType ()
 Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
 
FBAnimationNode GetInConnector (int pIndex)
 Get the animation node input associated with the given index.
 
int GetInConnectorCount ()
 Get the number of animation node inputs for this box.
 
FBAnimationNode GetOutConnector (int pIndex)
 Get the animation node output associated with the given index.
 
int GetOutConnectorCount ()
 Get the number of animation node outputs for this box.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

FBListObject Follow
 List: Object to be followed by the handle. Should have a cardinality of 1.

 
FBListObject Image
 List: Image to be used in the handle display. Only the image at position 0 is used.

 
FBListObject Manipulate
 List: Objects manipulated by the handle.

 
FBListObject ManipulateRotation
 List: Objects manipulated by the handle. Only their rotation is affected.

 
FBListObject ManipulateScaling
 List: Objects manipulated by the handle. Only their scaling is affected.

 
FBListObject ManipulateTranslation
 List: Objects manipulated by the handle. Only their translation is affected.

 
- Public Attributes inherited from FBBox
bool Animatable
 Read Write Property: Is the box animatable.

 
bool Live
 Read Write Property: Is live?

 
bool RecordMode
 Read Write Property: Is recording?

 
str UniqueName
 internal Unique name.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

FBHandle class exposes the Handle object of the application.


This is a terminal class and should not be used as a base for a new class.

Constructor & Destructor Documentation

◆ FBHandle()

FBHandle ( str  pName)

Public constructor.

This constructor is used to create a new object.

Parameters
pNameObject name.

Member Function Documentation

◆ Select()

Select ( )

Meta selection.

With this method, the handle itself is selected as well as all the models that are manipulated by the handle.

Member Data Documentation

◆ Follow

FBListObject Follow

List: Object to be followed by the handle. Should have a cardinality of 1.

◆ Image

FBListObject Image

List: Image to be used in the handle display. Only the image at position 0 is used.

◆ Manipulate

FBListObject Manipulate

List: Objects manipulated by the handle.

◆ ManipulateRotation

FBListObject ManipulateRotation

List: Objects manipulated by the handle. Only their rotation is affected.

◆ ManipulateScaling

FBListObject ManipulateScaling

List: Objects manipulated by the handle. Only their scaling is affected.

◆ ManipulateTranslation

FBListObject ManipulateTranslation

List: Objects manipulated by the handle. Only their translation is affected.