FBObjectPose class. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBObjectPose (str pName) | |
| Public constructor. | |
| AddStanceOffset (str pObjectName, FBObjectPose pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) | |
| Add the StanceOffset to an object in the pose. | |
| AddStanceOffsetAllObjects (FBObjectPose pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) | |
| Add the StanceOffset to all the objects in the pose. | |
| ClearPose () | |
| Clear all the data of the pose. | |
| CopyFrom (FBObjectPose pFromPose) | |
| Copy everything from a given object. | |
| CopyObjectPose (str pObjectName, FBComponent pObject) | |
| Copy the pose of all the properties of an object. | |
| CopyPoseAllObjectsTransformFrom (FBObjectPose pFromPose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) | |
| Copy all the transforms from a given pose. | |
| CopyPoseDataFrom (FBObjectPose pFromPose) | |
| Copy all the pose data from a given pose. | |
| CopyPoseTransformFrom (FBObjectPose pFromPose, str pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) | |
| Copy the transforms of an object from a given pose. | |
| CopyPropertyPose (str pObjectName, FBProperty pProperty) | |
| Copy the pose of a property of an object. | |
| CopyTransform (str pObjectName, FBComponent pObject, FBObjectPoseOptions pObjectPoseOptions) | |
| Copy the transform of an object. | |
| GetPropertyValue (float pValue, int pSize, str pObjectName, str pPropertyName) | |
| Get the value of a property stored in the pose. | |
| FBStringList | GetStoredObjectNames () |
| Get all the object names currently stored in this pose. | |
| bool | GetTransform (FBTVector pT, FBMatrix pRM, FBMatrix pSM, str pObjectName, FBPoseTransformType pPoseTransformType) |
| Get the transform of an object in the pose. | |
| bool | IsPropertyPoseable (FBProperty pProperty) |
| Is the property poseable? | |
| bool | IsPropertyStored (str pObjectName, str pPropertyName) |
| Is the property stored in the pose? | |
| bool | IsTransformStored (str pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Is the transform of this object stored in the specified TransformType? | |
| MirrorPose (str pObjectName, FBObjectPoseMirrorOptions pObjectPoseMirrorOptions) | |
| Mirror the transform of an object in the pose. | |
| MirrorPoseAllObjects (FBObjectPoseMirrorOptions pObjectPoseMirrorOptions) | |
| Mirror the transform of all objects in the pose. | |
| MultTransform (str pObjectName, FBMatrix pGX, FBModelTransformationType pTransformAttribute, FBPoseTransformType pPoseTransformType) | |
| Multiply the transform of an objects in the pose. | |
| MultTransformAllObjects (FBMatrix pGX, FBModelTransformationType pTransformAttribute, FBPoseTransformType pPoseTransformType) | |
| Multiply the transform of all objects in the pose. | |
| PasteObjectPose (str pObjectName, FBComponent pObject) | |
| Paste the pose of all the properties of an object. | |
| PastePropertyPose (str pObjectName, FBProperty pProperty) | |
| Paste the pose of a property of an object. | |
| PasteTransform (str pObjectName, FBComponent pObject, FBObjectPoseOptions pObjectPoseOptions, FBEvaluateInfo pEvaluateInfo=None) | |
| Paste the transform of an object. | |
| RemoveStanceOffset (str pObjectName, FBObjectPose pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) | |
| Remove the StanceOffset from an object in the pose. | |
| RemoveStanceOffsetAllObjects (FBObjectPose pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) | |
| Remove the StanceOffset from all the objects in the pose. | |
| SetPropertyValue (str pObjectName, str pPropertyName, float pValue, int pSize) | |
| Set the value of a property in the pose. | |
| SetTransform (FBTVector pT, FBMatrix pRM, FBMatrix pSM, str pObjectName, FBPoseTransformType pPoseTransformType) | |
| Set the transform of an object in the pose. | |
Public Member Functions inherited from FBPose | |
| FBPose (str pName) | |
| Constructor. | |
| int | AddNode (FBModel pObject, FBMatrix pMatrix=None, bool pIsLocalMatrix=False) |
| Add a new pose node. | |
| CreatePoseThumbnail () | |
| Create an image thumbnail for the current pose. | |
| int | Find (str pNodeName) |
| Look in this pose if the given node is present. | |
| int | GetNodeCount () |
| Returns the number of pose nodes stored. | |
| FBMatrix | GetNodeMatrix (int pIndex) |
| Get the pose node matrix. | |
| str | GetNodeName (int pIndex) |
| Get the pose node at specified index. | |
| FBModel | GetNodeObject (int pIndex) |
| Get the pose node object. | |
| bool | IsNodeLocalMatrix (int pIndex) |
| Get the type of the Matrix for a given node. | |
| RemoveNode (int pIndex) | |
| Remove the pose node at specified index. | |
| SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) | |
| Set the type of the Matrix for a given node. | |
| SetNodeMatrix (int pIndex, FBMatrix pMatrix) | |
| Set the pose node matrix. | |
| SetNodeObject (int pIndex, FBModel pObject) | |
| Set the pose node object. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Additional Inherited Members | |
Public Attributes inherited from FBPose | |
| FBPoseType | Type |
| Read Only Property: Type of the pose (bind pose or rest pose) | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
FBObjectPose class.
This class exposes the object used to store the pose of objects.
| FBObjectPose | ( | str | pName | ) |
Public constructor.
This constructor is used to create a new object.
| pName | Object name. If pObject is not NULL, pName will be ignored. |
| AddStanceOffset | ( | str | pObjectName, |
| FBObjectPose | pStancePose, | ||
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Add the StanceOffset to an object in the pose.
| pObjectName | Name of the object. |
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
| AddStanceOffsetAllObjects | ( | FBObjectPose | pStancePose, |
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Add the StanceOffset to all the objects in the pose.
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
| ClearPose | ( | ) |
Clear all the data of the pose.
| CopyFrom | ( | FBObjectPose | pFromPose | ) |
Copy everything from a given object.
| pFromPose | Pose from which to copy. |
| CopyObjectPose | ( | str | pObjectName, |
| FBComponent | pObject | ||
| ) |
Copy the pose of all the properties of an object.
| pObjectName | Name of the object to store in the pose. |
| pObject | Object from which we'll read all the property values to store in the pose. |
| CopyPoseAllObjectsTransformFrom | ( | FBObjectPose | pFromPose, |
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Copy all the transforms from a given pose.
| pFromPose | Pose from which to copy the data. |
| pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |
| CopyPoseDataFrom | ( | FBObjectPose | pFromPose | ) |
Copy all the pose data from a given pose.
| pFromPose | Pose from which to copy the data. |
| CopyPoseTransformFrom | ( | FBObjectPose | pFromPose, |
| str | pObjectName, | ||
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Copy the transforms of an object from a given pose.
| pFromPose | Pose from which to copy the data. |
| pObjectName | Name of object to copy the transform from. |
| pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |
| CopyPropertyPose | ( | str | pObjectName, |
| FBProperty | pProperty | ||
| ) |
Copy the pose of a property of an object.
| pObjectName | Name of the object to store in the pose. |
| pProperty | Property from which we'll read the value to store in the pose. |
| CopyTransform | ( | str | pObjectName, |
| FBComponent | pObject, | ||
| FBObjectPoseOptions | pObjectPoseOptions | ||
| ) |
Copy the transform of an object.
| pObjectName | Name of the object to store in the pose. |
| pObject | Object from which we'll evaluate the transform values to store in the pose. |
| pObjectPoseOptions | PoseOptions used to specify the transform of the reference object (Default: Identity). |
Get the value of a property stored in the pose.
| pValue | Value to get. |
| pSize | Number of elements in pValue. |
| pObjectName | Name of the object to get the value. |
| pPropertyName | Name of the property to get the value. |
| FBStringList GetStoredObjectNames | ( | ) |
Get all the object names currently stored in this pose.
| bool GetTransform | ( | FBTVector | pT, |
| FBMatrix | pRM, | ||
| FBMatrix | pSM, | ||
| str | pObjectName, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Get the transform of an object in the pose.
| pT | Translation to get. |
| pRM | Rotation to get. |
| pSM | Scaling to get. |
| pObjectName | Name of the object to get the transform. |
| pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |
| bool IsPropertyPoseable | ( | FBProperty | pProperty | ) |
Is the property poseable?
Is the property stored in the pose?
| pObjectName | Name of the object. |
| pPropertyName | Name of the property. |
| bool IsTransformStored | ( | str | pObjectName, |
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Is the transform of this object stored in the specified TransformType?
| pObjectName | Name of the object. |
| pPoseTransformType | Transform type in which to check. |
| MirrorPose | ( | str | pObjectName, |
| FBObjectPoseMirrorOptions | pObjectPoseMirrorOptions | ||
| ) |
Mirror the transform of an object in the pose.
| pObjectName | Name of the object to mirror. |
| pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
| MirrorPoseAllObjects | ( | FBObjectPoseMirrorOptions | pObjectPoseMirrorOptions | ) |
Mirror the transform of all objects in the pose.
| pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
| MultTransform | ( | str | pObjectName, |
| FBMatrix | pGX, | ||
| FBModelTransformationType | pTransformAttribute, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Multiply the transform of an objects in the pose.
| pObjectName | Name of the object. |
| pGX | Transformation matrix to apply. |
| pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
| pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
| MultTransformAllObjects | ( | FBMatrix | pGX, |
| FBModelTransformationType | pTransformAttribute, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Multiply the transform of all objects in the pose.
| pGX | Transformation matrix to apply. |
| pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
| pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
| PasteObjectPose | ( | str | pObjectName, |
| FBComponent | pObject | ||
| ) |
Paste the pose of all the properties of an object.
| pObjectName | Name of the object stored in the pose. |
| pObject | Object which will receive the values stored in the pose. |
| PastePropertyPose | ( | str | pObjectName, |
| FBProperty | pProperty | ||
| ) |
Paste the pose of a property of an object.
| pObjectName | Name of the object stored in the pose. |
| pProperty | Property which will receive the value stored in the pose. |
| PasteTransform | ( | str | pObjectName, |
| FBComponent | pObject, | ||
| FBObjectPoseOptions | pObjectPoseOptions, | ||
| FBEvaluateInfo | pEvaluateInfo = None |
||
| ) |
Paste the transform of an object.
| pObjectName | Name of the object stored in the pose. |
| pObject | Object which will receive the transform values stored in the pose. |
| pObjectPoseOptions | PoseOptions used to specify the transform of the reference object, the TransformType and TransformAttributes to paste. |
| pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
| RemoveStanceOffset | ( | str | pObjectName, |
| FBObjectPose | pStancePose, | ||
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Remove the StanceOffset from an object in the pose.
| pObjectName | Name of the object. |
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
| RemoveStanceOffsetAllObjects | ( | FBObjectPose | pStancePose, |
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Remove the StanceOffset from all the objects in the pose.
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
Set the value of a property in the pose.
| pObjectName | Name of the object to set the value. |
| pPropertyName | Name of the property to set the value. |
| pValue | Value to set. |
| pSize | Number of elements in pValue. |
| SetTransform | ( | FBTVector | pT, |
| FBMatrix | pRM, | ||
| FBMatrix | pSM, | ||
| str | pObjectName, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Set the transform of an object in the pose.
| pT | Translation to set. |
| pRM | Rotation to set. |
| pSM | Scaling to set. |
| pObjectName | Name of the object to set the transform. |
| pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |