Python Reference Guide
 
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FBShaderShadowLive Class Reference

Shader Shadow Live class. More...

#include <pyfbsdk.h>

Inheritance diagram for FBShaderShadowLive:

Public Member Functions

 FBShaderShadowLive (str pName)
 Constructor.
 
- Public Member Functions inherited from FBShader
 FBShader (str pName)
 Protected constructor.
 
bool Append (FBModel pModel)
 Append shader to pModel.
 
 CloneShaderParameter (FBShader pNewShader)
 Clone shader.
 
bool ReplaceAll (FBModel pModel)
 Replace all shader in pModel.
 
bool ShaderNeedBeginRender ()
 Does the shader need a begin render call.
 
- Public Member Functions inherited from FBBox
 FBBox (str pName)
 Constructor.
 
bool AnimationNodeDestroy (FBAnimationNode pAnimationNode)
 Destroy an animation node.
 
FBAnimationNode AnimationNodeInGet ()
 Get the (IN/OUT) animation node for this box.
 
bool AnimationNodeIsUserData (FBAnimationNode pAnimationNode)
 Is the animation node user data?
 
FBAnimationNode AnimationNodeOutGet ()
 
str FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
 
str FbxGetObjectType ()
 Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
 
FBAnimationNode GetInConnector (int pIndex)
 Get the animation node input associated with the given index.
 
int GetInConnectorCount ()
 Get the number of animation node inputs for this box.
 
FBAnimationNode GetOutConnector (int pIndex)
 Get the animation node output associated with the given index.
 
int GetOutConnectorCount ()
 Get the number of animation node outputs for this box.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

FBListObject Lights
 List: List of light object which will produce shadows.

 
bool LocalShadow
 Read Write Property: Creates an accurate projection of a shadow for each object.

 
FBListObject Models
 List: List of object which when lighted will cast a shadow.

 
FBShadowFrameType ShadowFrameType
 Read Write Property: Used to select the shadow calculation method.

 
FBAnimatableDouble ShadowIntensity
 Read Write Property: Controls the darkness of shadows cast by a selected object.

 
FBShadowType ShadowType
 Read Write Property: Indicate which shadow type is desired.

 
float ShadowZOffset
 Read Write Property: Specifies the offset of the Live Shadow shader's plane from the original selected plane.

 
bool UseGobo
 Read Write Property: Includes the gobo in the shadow map calculation.

 
- Public Attributes inherited from FBShader
FBRenderingPass RenderingPass
 Read Write Property: Rendering pass object are shaded in.

 
str ShaderDescription
 Description.

 
- Public Attributes inherited from FBBox
bool Animatable
 Read Write Property: Is the box animatable.

 
bool Live
 Read Write Property: Is live?

 
bool RecordMode
 Read Write Property: Is recording?

 
str UniqueName
 internal Unique name.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Shader Shadow Live class.


Use the Live Shadow shader to apply real-time shadows to models. You can specify shadow intensity as well as the lights and objects that cast shadows in a scene.There are two methods to create a FBShaderShadowLive object: using the FBShaderManager, or simply by instantiating a class object explicitely.Please consult the application documentation for more infos on shader properties and their effects.This class should not serve as a base class for another class.Sample C++ code:

// Create a shadow shader.
FBShaderShadowLive* lShader = new FBShaderShadowLive( "New Shader" );
// Add a cube in its list of affected objects.
FBModel* lModel = FBFindModelByLabelName( "Cube" )
if( lModel )
{
lShaderShadowLive.Add( lCube );
}
Model class.
Definition: pyfbsdk.h:12718
Shader Shadow Live class.
Definition: pyfbsdk.h:19021
FBModel FBFindModelByLabelName(str pModelLabelName)
Find a model in the scene by its label name.

Sample Python code:

from pyfbsdk import *
# Create shader.
lShader = FBShaderShadowLive( 'New Python Shader' )
# Find a cube to put in our list of affected objects.
lModel = FBFindModelByLabelName( 'Cube' )
if lModel:
lShader.ShadowCasterProperty.append( lModel )
Python module pyfbsk.
Definition: pyfbsdk.h:90

Constructor & Destructor Documentation

◆ FBShaderShadowLive()

FBShaderShadowLive ( str  pName)

Constructor.

Parameters
pNameName of shader.

Member Data Documentation

◆ Lights

FBListObject Lights

List: List of light object which will produce shadows.

◆ LocalShadow

bool LocalShadow

Read Write Property: Creates an accurate projection of a shadow for each object.

◆ Models

FBListObject Models

List: List of object which when lighted will cast a shadow.

◆ ShadowFrameType

FBShadowFrameType ShadowFrameType

Read Write Property: Used to select the shadow calculation method.

◆ ShadowIntensity

FBAnimatableDouble ShadowIntensity

Read Write Property: Controls the darkness of shadows cast by a selected object.

◆ ShadowType

FBShadowType ShadowType

Read Write Property: Indicate which shadow type is desired.

◆ ShadowZOffset

float ShadowZOffset

Read Write Property: Specifies the offset of the Live Shadow shader's plane from the original selected plane.

◆ UseGobo

bool UseGobo

Read Write Property: Includes the gobo in the shadow map calculation.