Tree list view. More...
#include <pyfbsdk.h>
Public Member Functions | |
FBTree () | |
Constructor. | |
Clear () | |
Clear the tree (remove all nodes). | |
FBTreeNode | GetRoot () |
Get the root node. | |
FBTreeNode | InsertLast (FBTreeNode pNode, str pName) |
Insert node at the end. | |
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FBVisualComponent () | |
Constructor. | |
bool | AddChild (FBVisualComponent pChild, int pId=0) |
Add a child component. | |
FBVisualComponent | GetChild (int pId=0) |
Get a child component. | |
QWidget | GetQWidgetAddress () |
Get internal QWidget. | |
bool | IsView () |
Is component a view? | |
Refresh (bool pNow=False) | |
Refresh component. | |
ViewExpose () | |
Exposed view callback function. | |
ViewInput (int pMouseX, int pMouseY, FBInputType pAction, int pButtonKey, int pModifier) | |
Input callback function. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
bool | AllowCollapse |
Read Write Property: When OnCollapsing occurs, set this to true to allow collapse. | |
bool | AllowExpansion |
Read Write Property: When OnExpanding occurs, set this to true to allow expansion. | |
bool | AutoExpandOnDblClick |
Read Write Property: Allow automatic expand on double click, default is false. | |
bool | AutoExpandOnDragOver |
Read Write Property: Allow automatic expand on drag over, default is false. | |
bool | AutoScroll |
Read Write Property: If AutoScroll property is True then the tree window will be automatically scrolled when the user drags item(s) over the boundaries of the tree. | |
bool | AutoScrollOnExpand |
Read Write Property: Allow automatic scroll on expand, default is true. | |
bool | CheckBoxes |
Read Write Property: Draw check boxe for each node. | |
bool | DeselectOnCollapse |
Read Write Property: Tells whether node are deselected if parent node is collapsed. | |
bool | EditNodeOn2Select |
Read Write Property: Set to true, to allow automatic node editing on second select. | |
bool | HighlightOnRightClick |
Read Write Property: Hightlight node on right click. | |
int | Indent |
Read Write Property: Use Indent to determine how far child nodes are indented from their parent nodes when the parent is expanded. | |
int | ItemHeight |
Read Write Property: Height of an item. | |
bool | MultiDrag |
Read Write Property: Tells whether multiple drag/drop is allowed or not. | |
bool | MultiSelect |
Read Write Property: Tells whether multiple selection is allowed or not. | |
bool | NoSelectOnDrag |
Read Write Property: Tells whether node are selected if drag is start and node is not already selected. | |
bool | NoSelectOnRightClick |
Read Write Property: Tells whether node are selected if right click on node. | |
FBEvent | OnChange |
Event: Change of the selection. | |
FBEvent | OnClick |
Event: Click on a node of the tree. Use OnSelect. | |
FBEvent | OnClickCheck |
Event: Click on a node checkbox of the tree. | |
FBEvent | OnCollapsed |
Event: Click on the "-" sign before a non-leaf node. | |
FBEvent | OnCollapsing |
Event: Fired before the node collapse. To refuse collapsing, set AllowCollapse to false. | |
FBEvent | OnDblClick |
Event: Double-Click on a node of the tree. Use FBEventTreeSelect to cast event. | |
FBEvent | OnDragAndDrop |
Event: Drag and drop of an element. | |
FBEvent | OnExpanded |
Event: Click on the "+" sign before a non-leaf node | |
FBEvent | OnExpanding |
Event: Is fired before the node expand. To refuse expanding set AllowExpansion to false. | |
FBEvent | OnSelect |
Event: A node was selected. Use FBEventTreeSelect to cast event. | |
int | SelectedCount |
Read Only Property: Count of selected items. | |
FBListTreeNode | SelectedNodes |
Read Only Property: List of selected nodes. | |
bool | SelectionActive |
Read Write Property: Tells whether selection is allowed or not. | |
bool | ShowLines |
Read Write Property: On node selection, will draw entire line selected | |
int | TreeHeight |
Read Only Property: Height of the tree. | |
int | TreeWidth |
Read Only Property: Width of the tree. | |
int | VisibleItemCount |
Read Only Property: Count of visible items. | |
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str | RegionName |
Read Write Property: Region name. | |
int | RegionOffsetX |
Read Write Property: Region X offset. | |
int | RegionOffsetY |
Read Write Property: Region Y offset. | |
int | RegionOffsetWidth |
Read Write Property: Region width offset. | |
int | RegionOffsetHeight |
Read Write Property: Region height offset. | |
float | RegionRatioX |
Read Write Property: Ratio for X attachment. | |
float | RegionRatioY |
Read Write Property: Ratio for Y attachment. | |
float | RegionRatioWidth |
Read Write Property: Ratio for Width attachment. | |
float | RegionRatioHeight |
Read Write Property: Ratio for Height attachment. | |
FBAttachType | RegionAttachTypeX |
Read Write Property: X Attachment type. | |
FBAttachType | RegionAttachTypeY |
Read Write Property: Y Attachment type. | |
FBAttachType | RegionAttachTypeWidth |
Read Write Property: Width Attachment type. | |
FBAttachType | RegionAttachTypeHeight |
Read Write Property: Height Attachment type. | |
FBVisualComponent | RegionAttachToX |
Read Write Property X Attachment source. | |
FBVisualComponent | RegionAttachToY |
Read Write Property: Y Attachment source. | |
FBVisualComponent | RegionAttachToWidth |
Read Write Property: Width Attachment source. | |
FBVisualComponent | RegionAttachToHeight |
Read Write Property: Height Attachment source. | |
int | RegionPosMaxX |
Read Write Property: Region X position Max | |
int | RegionPosMinX |
Read Write Property: Region X position Min | |
int | RegionPosMaxY |
Read Write Property: Region Y position Max | |
int | RegionPosMinY |
Read Write Property: Region Y position Min | |
str | BorderCaption |
Read Write Property: Caption to display in border. | |
bool | BorderShowCaption |
Read Write Property: Show caption? | |
FBBorderStyle | BorderStyle |
Read Write Property: Style of border. | |
bool | BorderInSet |
Read Write Property: Is border inset? | |
int | BorderWidth |
Read Write Property: Width of border. | |
int | BorderSpacing |
Read Write Property: Spacing of border. | |
float | BorderMaxAngle |
Read Write Property: Max angle for rounding. | |
int | BorderCornerRadius |
Read Write Property: Corner radius (rounded). | |
str | Caption |
Property: Widget caption. | |
bool | Enabled |
Read Write Property: Is visual enabled? | |
int | Height |
Read Write Property: Height. | |
str | Hint |
Read Write Property: Hint to show. | |
int | Left |
Read Write Property: Left coordinate. | |
bool | ReadOnly |
Read Write Property: Is visual component read only? | |
int | Top |
Read Write Property: Top coordinate. | |
bool | Visible |
Read Write Property: Is visual component visible? | |
int | Width |
Read Write Property: Width. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
FBTree | ( | ) |
Constructor.
Clear | ( | ) |
Clear the tree (remove all nodes).
FBTreeNode GetRoot | ( | ) |
Get the root node.
FBTreeNode InsertLast | ( | FBTreeNode | pNode, |
str | pName | ||
) |
Insert node at the end.
pNode | Node under which the new node will appear. |
pName | Text to display for this node. |
bool AllowCollapse |
Read Write Property: When OnCollapsing occurs, set this to true to allow collapse.
bool AllowExpansion |
Read Write Property: When OnExpanding occurs, set this to true to allow expansion.
bool AutoExpandOnDblClick |
Read Write Property: Allow automatic expand on double click, default is false.
bool AutoExpandOnDragOver |
Read Write Property: Allow automatic expand on drag over, default is false.
bool AutoScroll |
Read Write Property: If AutoScroll property is True then the tree window will be automatically scrolled when the user drags item(s) over the boundaries of the tree.
bool AutoScrollOnExpand |
Read Write Property: Allow automatic scroll on expand, default is true.
bool CheckBoxes |
Read Write Property: Draw check boxe for each node.
bool DeselectOnCollapse |
Read Write Property: Tells whether node are deselected if parent node is collapsed.
bool EditNodeOn2Select |
Read Write Property: Set to true, to allow automatic node editing on second select.
bool HighlightOnRightClick |
Read Write Property: Hightlight node on right click.
int Indent |
Read Write Property: Use Indent to determine how far child nodes are indented from their parent nodes when the parent is expanded.
int ItemHeight |
Read Write Property: Height of an item.
bool MultiDrag |
Read Write Property: Tells whether multiple drag/drop is allowed or not.
bool MultiSelect |
Read Write Property: Tells whether multiple selection is allowed or not.
bool NoSelectOnDrag |
Read Write Property: Tells whether node are selected if drag is start and node is not already selected.
bool NoSelectOnRightClick |
Read Write Property: Tells whether node are selected if right click on node.
FBEvent OnChange |
Event: Change of the selection.
FBEvent OnClick |
Event: Click on a node of the tree. Use OnSelect.
FBEvent OnClickCheck |
Event: Click on a node checkbox of the tree.
FBEvent OnCollapsed |
Event: Click on the "-" sign before a non-leaf node.
FBEvent OnCollapsing |
Event: Fired before the node collapse. To refuse collapsing, set AllowCollapse to false.
FBEvent OnDblClick |
Event: Double-Click on a node of the tree. Use FBEventTreeSelect to cast event.
FBEvent OnDragAndDrop |
Event: Drag and drop of an element.
FBEvent OnExpanded |
Event: Click on the "+" sign before a non-leaf node
FBEvent OnExpanding |
Event: Is fired before the node expand. To refuse expanding set AllowExpansion to false.
FBEvent OnSelect |
Event: A node was selected. Use FBEventTreeSelect to cast event.
int SelectedCount |
Read Only Property: Count of selected items.
FBListTreeNode SelectedNodes |
Read Only Property: List of selected nodes.
bool SelectionActive |
Read Write Property: Tells whether selection is allowed or not.
bool ShowLines |
Read Write Property: On node selection, will draw entire line selected
int TreeHeight |
Read Only Property: Height of the tree.
int TreeWidth |
Read Only Property: Width of the tree.
int VisibleItemCount |
Read Only Property: Count of visible items.