Array Modifier Material ID Rollout

The Array modifier's Material ID rollout lets you control how material IDs are applied to the clones in the selected array. A Multi/Sub-object material must be assigned to your array, and sub-materials must be assigned to take advantage of the parameters in this rollout.

Note: By default, the To and From parameters are set to 1, which results in no modification to the clone's existing material ID. If the To and From values contain a range of IDs, each clone is randomly assigned one of the IDs within the range. Any ID values beyond the To value remain unchanged.

Interface

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Material ID Method

Lets you control how Material IDs are assigned to the clones in the selected array.

A Multi/Sub-object material is assigned to the array used in the following examples. Five sub-materials are assigned solid colours:

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You can select the following methods:

Random:

Material IDs are assigned to clones randomly based on a selected orientation:

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Ordered

Material IDs are assigned to clones in sequential order based on a selected orientation:

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First Middle Last

The specified material IDs are assigned to the first and last clone and the remaining material ID assignments are random. The results change based on the selected orientation:

First

This parameter is only available when the First Middle Last method is selected.

Sets the material ID for the first clone in the array.

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From

Sets a minimum ID value that is randomly applied to the clones.

Note: The From parameter must be set a value of 1 or above to display expected results.

To

Sets a maximum ID value that is randomly applied to the clones.

Last

This parameter is only available when the First Middle Last method is selected.

Sets the material ID for the last clone in the array.

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N Times

Is only available when the Random or Ordered method is selected and the orientation is set to ID.

Specifies the number of times each material ID is repeated in the array.

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Phase

Cycles through the assigned material IDs.

The following example shows how the clones cycle through material IDs one through five as the Phase parameter is adjusted:

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Animating the Phase parameter can create interesting effects, as illustrated by this marquee. In this example, the Multi/Sub-object material assigned to this array has two different material IDs for the lightbulb filament: on and off. As the value of the Phase parameter changes, the material on the filament cycles from one clone to the next. When the Phase parameter is animated, the result is a glittering marquee.

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Seed

Sets a random number seed for the material ID value.

Seed Randomization

Click image to randomize the seed value.