Extract Shape Dialog (Sweep Modifier)

The Extract feature allows you to recover custom cross-sections that may have been deleted from the scene. As long as you have a Sweep object in the scene that uses the deleted shape as a custom cross-section, you can use Extract to restore the shape to the scene.

In a large scene that has many objects and shapes, you can also use Extract if you want to quickly duplicate a section used by the sweep instead of searching for the original shape you used as the section.

Procedures

To extract a section from a sweep:

  1. In a viewport, image select a swept shape.

  2. Go to the image Modify panel and in the Section Types rollout > Custom Section Types group, click the Extract button.

    3ds Max opens the Extract Shapes dialog.

  3. Enter a new name for the extracted section.

  4. Specify the type of cloned shape you want extracted; a copy, an instance or a reference.

  5. Click OK.

Interface

image

Name

This field shows the default name that will be given to the extracted section. By default, it always has the naming convention of Sweep_ShapeName01, Sweep_ShapeName02, and so on.

For example, if your missing section was named Roman-Ogee, the extracted shape will be named Sweep_Roman-Ogee01.

Copy

Places a copy of the extracted section at the global origin (0,0,0).

Instance

Places an instance of the extracted section at the global origin.

Reference

Places a reference of the extracted section at the global origin.