Section Type Rollout (Sweep Modifier)

The Section Type rollout lets you choose either a built-in, stock section or a section based on a custom shape.

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Use Built-In Section

Choose this to use one of the included stock sections.

Built-In Section group

Built-In Section list

Clicking the arrow button for this list displays common structural sections.

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Use Custom Section

Choose this if you've created your own section or there is another shape in the current scene or in another MAX file that you'd like to use as your section.

Note: Using a 2D shape as the Sweep modifier’s custom section will yield the most predictable results. If using a 3D shape as the custom section, for the most predictable results the base object should be a straight line or smooth path like a circle or an arc. The same applies to custom sections made up of multiple splines. You'll get the best results attained by insuring that all vertices in all the shapes are coplanar.

Custom Section Types group

Section

Displays the name of the custom shape you've selected. This area is blank until you select a custom shape.

Note: You can switch from a custom section to a built-in section and back without having to pick the custom-section shape again from the viewports.

Pick

If the custom shape you want to use is visible in the viewport, click the Pick button and then pick the shape directly from the scene.

Pick Shape

Click to select a custom shape by name. This dialog shows only valid shapes that are currently in the scene; its controls are like the Scene Explorer controls.

Extract

Lets you create a new shape in the scene that is either a copy, instance, or reference of the current custom section. Opens the Extract Shape dialog.

Merge From File

Lets you choose a section that is stored in another MAX file. Opens the Merge File dialog.

Note: When you use the Merge from File option, you will not be able to Undo your work.

Move

Sweeps the custom section along the specified spline. Unlike the Instance, Copy and Reference switches, the selected section is moved to the spline. Editing the original shape in the viewports has no effect on the Sweep mesh.

Copy

Sweeps a copy of the selected section along the specified spline.

Instance

Sweeps an instance of the selected section to the specified spline.

Reference

Sweeps a reference of the selected section along the specified spline.

Note: When using Instance or Reference, adding modifiers to or editing the original section in the viewports will change the Sweep mesh.