The Section Type rollout lets you choose either a built-in, stock section or a section based on a custom shape.
Modify panel > Select a 2D shape. > Modifier List > Sweep > Section Type rollout
Modify panel > Section Type rollout
Modify panel > Section Type rollout
Choose this to use one of the included stock sections.
Clicking the arrow button for this list displays common structural sections.

Angle section Sweeps a structural angle section along the spline. Default section=Angle.
Bar section Sweeps a 2D rectangular section along the spline.
Channel section Sweeps a structural channel section along the spline.
Cylinder section Sweeps a solid 2D circle section along the spline.
Half Round section This section produces a half round extrusion along the spline.
Pipe section Sweeps a circular hollow tube section along the spline.
Quarter Round section Useful for molding details; this section produces a quarter round extrusion along the spline.
Tee section Sweeps a structural tee section along the spline.
Tube section Based on a square, this sweeps a hollow tube section along the spline. Similar to the Pipe section.
Wide Flange section Sweeps a structural wide flange section along the spline.Choose this if you've created your own section or there is another shape in the current scene or in another MAX file that you'd like to use as your section.
Displays the name of the custom shape you've selected. This area is blank until you select a custom shape.
If the custom shape you want to use is visible in the viewport, click the Pick button and then pick the shape directly from the scene.
Click to select a custom shape by name. This dialog shows only valid shapes that are currently in the scene; its controls are like the Scene Explorer controls.
Lets you create a new shape in the scene that is either a copy, instance, or reference of the current custom section. Opens the Extract Shape dialog.
Lets you choose a section that is stored in another MAX file. Opens the Merge File dialog.
Sweeps the custom section along the specified spline. Unlike the Instance, Copy and Reference switches, the selected section is moved to the spline. Editing the original shape in the viewports has no effect on the Sweep mesh.
Sweeps a copy of the selected section along the specified spline.
Sweeps an instance of the selected section to the specified spline.
Sweeps a reference of the selected section along the specified spline.