Modify a simulation model

Commands in the Modify panel enable you modify geometry. These are the same commands found in the Design workspace, with a few exceptions.

To access the Modify commands:

simulation workspace - simplify tabs

  1. Click simplify icon (Simulation workspace > Setup tab > Simplify panel > Simplify).

Modification tools unique to the Simplify environment

The following commands are only available in the Simulation workspace > Simplify environment > Modify panel, and can be useful for preparing a Simulation Model:

Modify tool Used....
remove features icon Remove Features to simplify complex geometry by removing small, unnecessary features.
remove faces icon Remove Faces to automatically remove relevant neighboring faces, when you choose a face to remove. This action ensures that the remaining geometry can be healed properly.
replace with primitives icon Replace with Primitives to replace complex geometry with a representative primitive, such as a box, a cylinder, or a sphere.
press pull icon Press Pull to change the size of faces, bodies, fillets, chamfers, holes, and other geometry.
fillet solid icon Fillet to round sharp edges and corners.
chamfer icon Chamfer to bevel edges.
shell icon Shell to create a hollow cavity with walls of a specified thickness from a solid feature, by removing unnecessary material.
draft icon Draft to add an angle to a planar face.
scale icon Scale to increase or decrease the size of selected features, such as imported bodies that have no design history, or sketches, without having to alter dimensions.
combine icon Combine to change the geometry of a 'target' body, to reflect the shape of selected 'tool' bodies using one of three Boolean operations, Join, Cut, or Intersect.
replace face icon Replace Face to replace an existing face with a new face that completely intersects the original body.
trim surface icon Trim to remove unwanted portions of a surface.
extend surface icon Extend to select an edge of a surface and extend it out further.
stitch surface icon Stitch to combine surfaces into a single surface or solid body.
unstitch surface icon Unstitch to revert to multiple surfaces, or to break 3D bodies into multiple surface bodies.
reverse normal icon Reverse Normal to change the positive direction of the selected face, for example when repairing imported models.
Split to divide faces or bodies, to add draft, delete an area, or create features.

Split Face

Divides faces on a surface, or solid.

Split Body

Divides a solid body into two.

Silhouette Split

Projects a profile from an existing part to split the target face or body.
move/copy icon Move/Copy to move or copy a face, body, sketch curve, component, or sketch geometry.
align icon Align to move a body or component, relative to another object, without creating a relationship between the objects.