Mudbox/geometry.h Source File
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36 virtual unsigned int LevelCount(
void )
const;
50 virtual void AddLevel(
58 virtual bool RemoveHighestLevel();
63 virtual bool RemoveLowestLevel();
75 virtual bool ChangeActiveLevel(
80 virtual unsigned int LayerCount()
const;
119 virtual void SetActiveLevel(
124 virtual int GeometryID(
void )
const;
128 virtual void ImportUVs(
const Geometry* pSource,
130 float fTolerance = 0.001
f
133 virtual void Transform(
const Matrix &mMatrix );
aptr< SubdivisionLevel > m_pActiveLevel
This variable contains the address of the active level.
This class represents a 4x4 transformation matrix.
Match vertices by their vertex IDs.
This is the base class for all nodes that are transformable objects in the Mudbox scene...
Match vertices by using their UV coordinates.
Class: ConvolutionKernel.
Describes a material of a geometry including its surface colors, transparency and texture information...
Represents a 3d object in the scene.
Represents one level of subdivision details in a geometry.
#define DECLARE_CLASS
This macro should be used in declaration of classes which are inherited from the Node class (or any d...
This class represents a Sculpt Layer.