This class represents a Sculpt Layer.
A sculpt layer stores offsets (deltas) to the vertex positions of a mesh. When the layer is visible, the offsets are added to the mesh (scaled according to the transparency factor). Sculpt layers also support Masking, where each vertex in the sculpt layer also has a mask value, which it is multiplied by. This allows the content of the layer to be attenuated locally (using the mask) or globally (using the transparency value) with no loss of data.
Sculpt layers only keep offset information for those vertices that have actually changed. For that reason, the index of a vertex within a sculpt layer is not the same as the index of a vertex within the model.
See also Mesh::AddLayer().
Definition at line 216 of file layer.h.
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virtual void | SetName (const QString &sName) |
| Set the name of the layer. More...
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virtual class Layer * | Layer (void) const |
| Returns the address of the layer object belongs to this LayerMeshData object. More...
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virtual QString | Name (void) const |
| Gets the name of the layer. More...
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virtual bool | Visible () const |
| Gets the visibility of the layer. More...
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virtual void | SetVisible (bool bVisible, bool bLeaveMesh=false) |
| Sets the visibility of the layer. More...
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virtual mudbox::Mesh * | Mesh () const |
| Returns the mesh that this layer affects. More...
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virtual void | SetTransparency (float fTransparency, bool bLeaveMesh=false) |
| Sets the transparency of the layer. More...
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virtual float | Transparency (void) const |
| Returns the current transparency of the layer. 0 is fully transparent, 1 is opaque. More...
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virtual unsigned int | LayerVertexIndex (unsigned int iVertexIndex, bool bCreate=true) |
| Returns the index of a vertex in a sculpt layer. More...
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virtual void | SetVertexCount (unsigned int iVertexCount) |
| Set the number of vertices in the layer. More...
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virtual unsigned int | VertexCount () const |
| Returns the number of vertex deltas in this layer. More...
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virtual unsigned int | MeshVertexIndex (unsigned int iLayerVertexIndex) const |
| Returns the mesh's vertex index for the corresponding layer vertex index. More...
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virtual void | SetVertexData (unsigned int iVertexLayerIndex, unsigned int iGlobalVertexIndex, float fMask) |
| Set the mask value belonging to a vertex in the layer. More...
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virtual Vector | SetVertexDelta (unsigned int iVertexLayerIndex, unsigned int iGlobalVertexIndex, const Vector &vDelta, bool bUpdate=true) |
| Set the delta position stored for a vertex in the layer. More...
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virtual void | SetVertexMask (unsigned int iVertexLayerIndex, float fMask) |
| Sets the mask of a vertex in the layer. More...
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virtual float | VertexMask (unsigned int iVertexLayerIndex) |
| Returns the mask of a vertex in the layer. More...
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virtual Vector | VertexDelta (unsigned int iVertexLayerIndex) |
| Returns the current delta value associated to a vertex. More...
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virtual bool | FinishChanges () |
| After creating new vertex deltas (by calling LayerVertexIndex with bCreate set to true) call this method to commit the changes into the layer. More...
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virtual void | Transform (const Matrix &mMatrix) |
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| TreeNode (void) |
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| ~TreeNode (void) |
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virtual void | Serialize (Stream &s) |
| Serializes the node. More...
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virtual void | AddChild (TreeNode *pChild, bool bFirst=false) const |
| Adds a node/subtree to the list of children. The added node will be removed from the current parent if it has one. More...
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virtual void | RemoveChild (TreeNode *pChild) const |
| Removes a node/subtree from the list of children. More...
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virtual TreeNode * | FirstChild (void) const |
| Returns the first node from the child list. More...
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virtual TreeNode * | Parent (void) const |
| Returns the parent node. More...
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virtual TreeNode * | NextSibling (void) const |
| Returns the next linked node with the same parent. More...
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virtual TreeNode * | PrevSibling (void) const |
| Returns the previous linked node with the same parent. More...
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virtual void | MoveChild (TreeNode *pChild, TreeNode *pAfter) |
| Moves the child after the given node in order. More...
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virtual TreeNode * | ChildByClass (const ClassDesc *pClass, bool bAutoCreate=true) const |
| Returns the first child with the specified type. When the bAutoCreate parameter is true and such a child does not exists, it creates it with the preferred descedant type. More...
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template<typename type > |
type * | ChildByClass (bool bAutoCreate=true) const |
| Same as above, a most confortable version. More...
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virtual TreeNode * | ChildByClass (const ClassDesc *pClass, unsigned int iIndex=0) const |
| Returns the first child with the specified type, or returns zero if no child found. More...
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template<typename type > |
type * | ChildByClass (unsigned int iIndex=0) const |
| Same as above, a most confortable version. More...
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virtual void | DeleteChildByClass (const ClassDesc *pClass) |
| Deletes all child which is derived from a specific class. More...
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virtual QString | Info (void) const |
| Returns descriptive information about the node. More...
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virtual void | SetVisible (bool b) |
| Sets the node visibility Should be overridden in derived classes. More...
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virtual bool | Locked (void) const |
| Returns if the node is locked. Should be overridden in derived classes. More...
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virtual void | SetLocked (bool b) |
| Sets the locking of the node. Should be overridden in derived classes. More...
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virtual bool | HiddenFromUI (void) const |
| Returns true if the node cannot be seen from UI. More...
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virtual void | SetHiddenFromUI (bool b) |
| Sets visibility in UI. More...
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virtual void | OnLinked (const TreeNode *pOldParent) |
| This function is called then the node is linked to a new parent. More...
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virtual void | CheckValidity (Node::DiagnosticLevel iLevel=dgnLevel2) const |
| See the documentation for Node::CheckValidity. More...
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QString | UniqueChildName (const TreeNode *pChild, const QString &sPrefix="") const |
| Finds a node name that is unique among the children of this node. More...
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virtual void | SetStringID (const QString &sName) |
| This method does the same thing as Node::SetStringID, except it ensures the name is unique among this node's siblings. More...
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virtual void | CopyTo (Node *pNode) const |
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| Node (const QString &sStringID="", const QString &sDisplayName="") |
| Standard constructor. More...
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virtual | ~Node (void) |
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virtual void | Initialize (void) |
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void | LoadTemplate (const QString &sFileName="", bool bStartEvent=false) |
| Use an external XML file to initialize the attributes. More...
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void | SaveTemplate (const QString &sFileName="", bool bSaveOnlyVisible=false) |
| Save current attributes as an XML template. More...
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unsigned int | Version (void) const |
| Returns the current version of the node. This number increases when the content of the node changed (when ContentChanged() called). More...
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void | SetVersion (unsigned int iVersion) |
| Sets the current version number for the node. More...
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unsigned int | ReferenceCount (void) const |
| Returns the number of pointers referencing this node. More...
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Attribute * | ReferencePointer (unsigned int iIndex) const |
| Returns the address of an attribute which refers to this node. The type of the attribute is always aptr. More...
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Node * | ReferenceNode (unsigned int iIndex) const |
| Returns the address of a node referencing this node. More...
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virtual QString | Name (const ClassDesc *pClass=0) const |
| Deprecated. More...
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virtual QString | StringID (const ClassDesc *pClass=0) const |
| Returns the string id of the node. More...
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virtual QString | DisplayName (void) const |
| Returns the display name of the node. More...
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virtual void | SetDisplayName (const QString &sDisplayName) |
| Sets the display name of the node. More...
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virtual QString | HelpID (void) const |
| Returns the help entry id of the node. Can be overwritten in derived classes. More...
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virtual void | SetHelpID (const QString &sHelpID) |
| Sets the help entry id of the node. More...
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void | Annex (Node *pSource, const QString &sCategory="") |
| Relink all the attributes of the source node to this one. More...
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bool | IsKindOf (const ClassDesc *pClass) const |
| Returns true if this node is derived from the pClass class. More...
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void | ContentChanged (void) const |
| This function must be called if the content of the node is changed. More...
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virtual Node * | Duplicate (void) const |
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virtual void | OnNodeEvent (const Attribute &cAttribute, NodeEventType cType) |
| This function is called if an event occurs with any of the attributes of the node. More...
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virtual void | OnEvent (const EventGate &cEvent) |
| This function is called when a generic event occurs. See EventGate class. More...
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void | RequestDeferredEvent (Attribute &cAttribute) |
| Request for a deferred event, which will occur only in the main loop. More...
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unsigned int | AttributeCount (void) const |
| Returns the number of attributes owned by the node. More...
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Attribute * | AttributeByIndex (int iIndex) const |
| Returns a specified attribute (or 0 if iIndex is greater than the number of attributes). More...
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Attribute * | AttributeByName (const QString &sName) const |
| Returns a specified attribute by its name. Returns 0 if the attribute not found. More...
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Attribute * | AttributeByID (const QString &sID) const |
| Returns a specified attribute by its ID. Returns 0 if the attribute not found. More...
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void | SetAttributeValue (const QString &sAttributeID, const QString &sNewValue) |
| Set the value of an attribute from a string. More...
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QString | AttributeValue (const QString &sAttributeID) const |
| Returns the current value of an attribute as a string. More...
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void | LogAttributes (void) const |
| Write all attributes into the log file. More...
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virtual QWidget * | CreatePropertiesWindow (QWidget *pParent) |
| Create a window which displays the attributes of the node. Can be overriden to provide a custom interface. More...
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Attribute * | AddAttribute (Attribute::AttributeType type, const QString &id) |
| Allows SDK users to add attributes at runtime. More...
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Node * | Next (void) const |
| Returns the next node in the chain. Used to enumerate the current nodes. See also First(). More...
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int | ID (void) const |
| Returns an ID for the node. The ID is unique in the whole application life. More...
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bool | SetID (int iID) |
| Set ID for the node. More...
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