The Autodesk FBX® file format is recommended for transfer of data between Softimage and Mudbox. See also Import and export using FBX and Compatibility across products using FBX.
- Ensure the model meets the criteria described in Prepare a model for sculpting.
- To view the UV texture coordinates for a model in Softimage, select the object, then select View > Rendering/Texturing > UV Texture Editor.
- Use the UV Texture Editor to determine whether any UVs are overlapping by selecting View > Show Overlaps.
The UV Texture Editor provides many tools for modifying and correcting the layout of UVs.
Note:
Modifying the layout and distribution of the UVs on a mesh does not affect the layout and distribution of the faces on the 3D polygonal mesh but does have an impact on texture mapping.
- If you export an FBX file from Softimage, without selecting any specific objects, then the whole scene is exported as an FBX file. This includes any camera information as well as stereo cameras and all of their properties and paramter settings. However, Mudbox has limitations as to how much of the camera information it can interpret. For more information, see Compatibility across products using FBX.
- In the scene view, select the mesh.
- Select File > Crosswalk > Export FBX.
- In Mudbox, depending on your requirements, select File > Open or File > Import, and select the model you exported from Softimage. For more information on import options, see Open a model or Import a model.