Kaim::MoveOnNavMeshQuery< TraverseLogic > Class Template Reference

Kaim::MoveOnNavMeshQuery< TraverseLogic > Class Template Reference

#include <moveonnavmeshquery.h>

Class Description

template<class TraverseLogic>
class Kaim::MoveOnNavMeshQuery< TraverseLogic >

This class is used to get move bots on the NavMesh without physics engine.

Inherits Kaim::BaseMoveOnNavMeshQuery.

Public Attributes

bool m_visualDebugActivated
 When toggle on, the query will send visual debug information. More...
 
QueryProcessStatus m_processStatus
 Modified by the query within Advance(). Do not modify. More...
 
Ptr< IOnDonem_onDone
 The optional IOnDone instance to be called. Must be set manually by the user. See IOnDone. More...
 

Protected Attributes

WorldIntegerPos m_startIntegerPos
 m_startIntegerPos More...
 
Vec3f m_startPos3f
 The starting point of the line segment being tested. More...
 
Vec2f m_normalizedDir2d
 A normalized vector representing the direction the ray is cast. More...
 
NavTrianglePtr m_startTrianglePtr
 The NavMesh triangle corresponding to #m_startPos3f. It can be an input, or it can be retrieved as an output of the query. More...
 
KyFloat32 m_distanceToBoundary
 The minimal safety distance to NavMesh boundary the resulting position should be. More...
 
KyFloat32 m_moveDistance
 Determines the maximum distance the disk will travel. More...
 
Vec3f m_arrivalPos3f
 Updated during processing to indicate the final position of the ray at the end of the cast. More...
 
MoveOnNavMeshQueryResult m_result
 Updated during processing to indicate the result of the query. More...
 

Functions

static QueryType GetStaticType ()
 
virtual QueryType GetType () const
 Get query type. More...
 
virtual ~MoveOnNavMeshQuery ()
 
virtual void Advance (WorkingMemory *workingMemory)
 This function is called by the QueryQueue to process one step on the query. More...
 
void PerformQuery (WorkingMemory *workingMemory=nullptr)
 If workingMemory param is nullptr, m_database.GetWorkingMemory() will be used. More...
 

For internal use only

void PerformQueryWithInputCoordPos (WorkingMemory *workingMemory)
 

Main API Functions

MoveOnNavMeshQueryResult GetResult () const
 
const Vec3fGetStartPos () const
 
const Vec3fGetArrivalPos () const
 
const Vec2fGetNormalizedDir2d () const
 
const NavTrianglePtrGetStartTrianglePtr () const
 
KyFloat32 GetDistanceToBoundary () const
 
KyFloat32 GetDistance () const
 
const WorldIntegerPosGetStartIntegerPos () const
 

For internal use only

static KyFloat32 CapDistanceToBoundary (Kaim::Database *database, KyFloat32 distanceToBoundary)
 
void BindToDatabase (Database *database)
 
void Initialize (const Vec3f &startPos, const Vec2f &normalizedDir2d, KyFloat32 maxDist)
 
void SetStartTrianglePtr (const NavTrianglePtr &startTrianglePtr)
 
void SetDistanceToBoundary (KyFloat32 distanceToBoundary)
 
void SetStartIntegerPos (const WorldIntegerPos &startIntegerPos)
 

IQuery Functions

bool CanBeInitialized () const
 In the case of a query processed in a QueryQueue, this must be tested before initializing the query, to prevent modifying the query during the process. More...
 
bool IsInAQueryQueue () const
 Returns true if the query is currently registered in a QueryQueue. More...
 
bool IsSafeToReadResult () const
 Returns true if the query has been processed, is no longer in a queue, and OnDone (if there is one) has been called. More...
 
KyUInt32 PerformQueryBlocking (WorkingMemory *workingMemory=nullptr)
 Calls Advance() untill the query is done. More...
 
void OnDone ()
 Calls m_onDone IOnDone::OnDone() if m_onDone is not null. More...
 
KyResult SendVisualDebug ()
 Sends the query to the NavigationLab. More...
 
void SetTraverseLogicUserData (void *traverseLogicUserData)
 Sets m_traverseLogicUserData for queries that have a custom TraverseLogic, useless otherwise. More...
 
void * GetTraverseLogicUserData () const
 Gets m_traverseLogicUserData. More...
 

For internal use only

static const char * GetQueryTypeName (QueryType queryType)
 
Databasem_database
 The database on which the query will be performed. Set in Initialize(), do not directly modify. More...
 
void * m_traverseLogicUserData
 This userData is typically passed by the Bot. More...
 
QueryQueuem_queue
 Updated by the QueryQueue. Do not modify. More...
 
QueryStatusInQueue m_inQueueStatus
 Used by the QueryQueue. Do not modify. More...
 
KyUInt32 m_queryInfoId
 

Internal Virtual functions for NavigationLab Remote Query processing

virtual Ptr< BaseBlobHandler > CreateQueryBlobHandler ()
 
virtual void BuildQueryBlob (Kaim::BaseBlobHandler *)
 
virtual void InitFromQueryBlob (World *, void *)
 

Mandatory initialization calls to be done by derived classes

void Initialize ()
 Should be called by the derived class prior to perform the query or to push it in a QueryQueue. More...
 

Member Function Documentation

template<class TraverseLogic>
virtual void Kaim::MoveOnNavMeshQuery< TraverseLogic >::Advance ( WorkingMemory *  workingMemory)
inlinevirtual

This function is called by the QueryQueue to process one step on the query.

One call to Advance should be short (< 0.1ms as too long). It's Advance() responsibility to update m_processStatus. If the query is atomic, one call to Advance() will fully perform the query and set m_processStatus to QueryDone. If the query is time-sliced, several calls to Advance() will be needed to complete the query. the first call should set m_processStatus to Kaim::QueryInProcess and the last one to Kaim::QueryDone.

Parameters
workingMemorySandbox memory used to perform queries.

Implements Kaim::IQuery.

bool Kaim::IQuery::CanBeInitialized ( ) const
inlineinherited

In the case of a query processed in a QueryQueue, this must be tested before initializing the query, to prevent modifying the query during the process.

void* Kaim::IQuery::GetTraverseLogicUserData ( ) const
inlineinherited
template<class TraverseLogic>
virtual QueryType Kaim::MoveOnNavMeshQuery< TraverseLogic >::GetType ( ) const
inlinevirtual

Get query type.

Implements Kaim::IQuery.

void Kaim::IQuery::Initialize ( )
inlineinherited

Should be called by the derived class prior to perform the query or to push it in a QueryQueue.

BindToDatabase() must have been called once before. It sets m_processStatus to QueryNotStarted. The query can be pending or in-progress in a query queue, then calling Initialize() is an error. CanBeInitialized() can be called to test this.

bool Kaim::IQuery::IsInAQueryQueue ( ) const
inlineinherited

Returns true if the query is currently registered in a QueryQueue.

If true, you must not push it again in QueryQueue (even the same one). If false, you must not try to cancel it from the QueryQueue.

bool Kaim::IQuery::IsSafeToReadResult ( ) const
inlineinherited

Returns true if the query has been processed, is no longer in a queue, and OnDone (if there is one) has been called.

If true, it's guaranteed to be safe to read the results of this query. Will return false if the Query has been cancelled or has not yet been processed.

void Kaim::IQuery::OnDone ( )
inlineinherited

Calls m_onDone IOnDone::OnDone() if m_onDone is not null.

Called automatically by the QueryQueue during the World::Update() (in the FlushQueries() step) when this query has been completed. OnDone() is not called if the query is canceled. Note that the member m_onDone is reset to nullptr at the end of this function.

template<class TLogic >
void Kaim::MoveOnNavMeshQuery< TLogic >::PerformQuery ( WorkingMemory *  workingMemory = nullptr)

If workingMemory param is nullptr, m_database.GetWorkingMemory() will be used.

KyUInt32 Kaim::IQuery::PerformQueryBlocking ( WorkingMemory *  workingMemory = nullptr)
inherited

Calls Advance() untill the query is done.

Parameters
workingMemorySandbox memory used to perform queries. If not set, m_database.GetWorkingMemory() will be used.
Returns
the number of call to Advance() (timesliced iterations) it took to perform the query.
KyResult Kaim::IQuery::SendVisualDebug ( )
inherited

Sends the query to the NavigationLab.

Currently the implementation transform the query using a DisplayList, and the display list is shown only at the frame SendVisualDebug is called.

void Kaim::IQuery::SetTraverseLogicUserData ( void *  traverseLogicUserData)
inlineinherited

Sets m_traverseLogicUserData for queries that have a custom TraverseLogic, useless otherwise.

Member Data Documentation

Vec3f Kaim::BaseMoveOnNavMeshQuery::m_arrivalPos3f
protectedinherited

Updated during processing to indicate the final position of the ray at the end of the cast.

  • If no collision was detected, the result is the triangle arrived at by traversing the NavMesh in the direction of #m_normalizedDir2d.
  • If a collision is detected, the result is derived from the collision point by backtracking along the orientation of #m_normalizedDir2d. This ensures #m_arrivalPos3f will be inside the boundaries of the NavMesh.
Database* Kaim::IQuery::m_database
inherited

The database on which the query will be performed. Set in Initialize(), do not directly modify.

KyFloat32 Kaim::BaseMoveOnNavMeshQuery::m_distanceToBoundary
protectedinherited

The minimal safety distance to NavMesh boundary the resulting position should be.

When the movement hits a boundary, we move back the final position so that it is at #m_distanceToBoundary meters from this boundary. It must not be greater than half of PixelSize and strictly positive.

QueryStatusInQueue Kaim::IQuery::m_inQueueStatus
inherited

Used by the QueryQueue. Do not modify.

KyFloat32 Kaim::BaseMoveOnNavMeshQuery::m_moveDistance
protectedinherited

Determines the maximum distance the disk will travel.

If this distance is too far from the starting point (approximately 32 times the length of a NavData cell), running the query can result in an integer overflow during calculation.

Vec2f Kaim::BaseMoveOnNavMeshQuery::m_normalizedDir2d
protectedinherited

A normalized vector representing the direction the ray is cast.

Ptr<IOnDone> Kaim::IQuery::m_onDone
inherited

The optional IOnDone instance to be called. Must be set manually by the user. See IOnDone.

QueryProcessStatus Kaim::IQuery::m_processStatus
inherited

Modified by the query within Advance(). Do not modify.

Before reading m_processStatus, always ensure IsInAQueryQueue() returns false.

QueryQueue* Kaim::IQuery::m_queue
inherited

Updated by the QueryQueue. Do not modify.

MoveOnNavMeshQueryResult Kaim::BaseMoveOnNavMeshQuery::m_result
protectedinherited

Updated during processing to indicate the result of the query.

WorldIntegerPos Kaim::BaseMoveOnNavMeshQuery::m_startIntegerPos
protectedinherited

m_startIntegerPos

Vec3f Kaim::BaseMoveOnNavMeshQuery::m_startPos3f
protectedinherited

The starting point of the line segment being tested.

NavTrianglePtr Kaim::BaseMoveOnNavMeshQuery::m_startTrianglePtr
protectedinherited

The NavMesh triangle corresponding to #m_startPos3f. It can be an input, or it can be retrieved as an output of the query.

void* Kaim::IQuery::m_traverseLogicUserData
inherited

This userData is typically passed by the Bot.

bool Kaim::BaseMoveOnNavMeshQuery::m_visualDebugActivated
inherited

When toggle on, the query will send visual debug information.


The documentation for this class was generated from the following files: