gwnavruntime/pathfollower/shortcuttrajectory.h Source File
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30 template<
class TraverseLogic>
43 virtual KyResult ComputeTargetOnPathOnNavMeshOnly(TargetOnPath& targetOnPath,
KyFloat32 simulationTimeInSeconds, ComputeTargetOnPathSearchControl forwardSearchControl)
const;
47 virtual bool WillUpdatePathFollowThisFrame_(
KyFloat32 simulationTimeInSeconds,
KyUInt32 worldUpdateIdx,
KyUInt32 updatePeriod);
This class computes minimal trajectory made of just one velocity.
Definition: baseshortcuttrajectory.h:33
std::uint32_t KyUInt32
uint32_t
Definition: types.h:29
#define KY_DEFINE_NEW_DELETE_OPERATORS(MemStat)
This macro defines new and delete operators.
Definition: memory.h:132
Navigation return code class.
Definition: types.h:108
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
This class computes minimal trajectory made of just one velocity.
Definition: shortcuttrajectory.h:31
This class computes the trajectory either with ShortcutTrajectory or with SplineTrajectory.
Definition: trajectory.h:26
float KyFloat32
float
Definition: types.h:32