Renderer

Renderer

Renderer section describes the rendering system used in Scaleform, including classes such as HAL, Viewport, Image and Texture. You will find documentation here particularly useful when implementing your own renderer.

Namespaces
Namespace 
Description 
Core rendering subsystem for the Scaleform SDK. 
Threaded rendering context used by the 2D renderer. 
Handle-indexed pool for different-sized matrices and color transforms. 
An image file handler for loading and writing of JPEG images. The JPEG subsystem is based on the jpeglib library for image file handling. 
An image file handler for loading and writing TGA images. 
An image file handler for loading and writing of DDS images. 
An image file handler for loading and writing of PNG images. 
D3D10/11 Renderer HAL prototype implementation. 
D3D9 Renderer HAL prototype implementation. 
D3D12 Renderer HAL prototype implementation. 
GL Renderer HAL prototype implementation. 
Metal Renderer HAL prototype implementation. 
Vulkan Renderer HAL prototype implementation.