GL Renderer HAL prototype implementation.
Class |
Description |
OpenGL renderer HAL prototype header. | |
GL mesh cache implementation. | |
Used to store platform specific information about render targets. | |
GL Texture class implementation, and may actually include several hardware textures (one for each ImageFormat plane). | |
GL TextureManager for creating textures and keeping track of them in the list. | |
Use ProfilerHAL class when you want to use profile modes. |
Enumeration |
Description |
HALConfigFlags enumeration defines system-specific HAL configuration flags passed into InitHAL through HALInitParams. |
Structure |
Description |
Provides OpenGL-specific rendering initialization parameters for HAL::InitHAL. |