GL Renderer HAL prototype implementation.
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Class |
Description |
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OpenGL renderer HAL prototype header. | |
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GL mesh cache implementation. | |
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Used to store platform specific information about render targets. | |
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GL Texture class implementation, and may actually include several hardware textures (one for each ImageFormat plane). | |
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GL TextureManager for creating textures and keeping track of them in the list. | |
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Use ProfilerHAL class when you want to use profile modes. |
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Enumeration |
Description |
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HALConfigFlags enumeration defines system-specific HAL configuration flags passed into InitHAL through HALInitParams. |
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Structure |
Description |
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Provides OpenGL-specific rendering initialization parameters for HAL::InitHAL. |