Texture::Upload

Texture::Upload
virtual bool Upload(unsigned itex, unsigned level, const ImagePlane& plane);
Description

Upload uploads the texture to the user/video memory for use in the application. 

The ImagePlane structure contains data for the entire texture, but in GL, we need to upload each mip level individually.

Parameters
Parameters 
Description 
unsigned itex 
The texture identifier for accessing the texture. 
unsigned level 
The mipmap level of the image. 
const ImagePlane& plane 
Pointer to image data that will be uploaded to the video memory. 
Return Value

A Boolean value of true if the texture upload is successful and false if texture upload failed.