Scaleform Studio 1.1 Release Notes

Sections in this topic:

What's New

Support for masks in the Editor

When transforming shapes, you can now apply masks to shapes and modify their appearance. For more information, see Create layer masks.

Timeline Frame panel

Set frame actions using the new Frame Panel. You can also use the new timeline icons to create frames, keyframes, and tweens in the updated Timeline Panel.

Edit text directly

When creating text components, you can now edit text directly in the viewport. Double-click a text component to enter the text edit mode. See Add a text component.

Widgets assets are now organized in Asset folders

When you create a widget, its scripts and resources are grouped in a widget folder in the Assets panel.

Better Wwise support

Adding audio for your Scaleform Studio projects is now easier with the improved integration of Audiokinetic Wwise. You can now easily share Wwise audio banks between Stingray and Scaleform Studio.

Switch to optimized memory allocator

Native gamepad support

Enhanced context menu for grids, guides, snapping, render and layer control

Add Widget Lua API for accessing widget data

You can now employ a set of widget accessor functions in your scripts to return the text of a label, check if the widget is focused, get slider values, and so on. To see the list of the widget functions, check out Widget helper functions.

Add Scaleform Studio Player object dump (Ctrl+L) for debugging and memory leak checking

Various improvements to guides, grids and snapping

When you enable grid snapping (right-click and select Snapping > Snap to Grid), the pivot and control now correctly snaps to the grid. Guides also snap properly relative to the grid (right-click, and select Snapping > Snap to Guide).

Support for iOS Metal rendering

Improved timer code implementation and usage

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What's Fixed

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Known Limitations / Workarounds

Upgrade Requirements

Note that 'Template' terminology has been changed to 'Prefab' in the Editor and docs (see Create actor prefabs)

Lua API changes

For a complete list of all new, modified, and removed elements in the Lua API in this release, see the version history.

If your project contains any API elements that have been modified or removed, you will need to adjust your code accordingly.

Major changes:

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