Scaleform Studio 1.1 Release Notes
Sections in this topic:
Support for masks in the Editor
When transforming shapes, you can now apply masks to shapes and modify their appearance. For more information, see Create layer masks.
Set frame actions using the new Frame Panel. You can also use the new timeline icons to create frames, keyframes, and tweens in the updated Timeline Panel.
When creating text components, you can now edit text directly in the viewport. Double-click a text component to enter the text edit mode. See Add a text component.
When you create a widget, its scripts and resources are grouped in a widget folder in the Assets panel.
Adding audio for your Scaleform Studio projects is now easier with the improved integration of Audiokinetic Wwise. You can now easily share Wwise audio banks between Stingray and Scaleform Studio.
Switch to optimized memory allocator
Enhanced context menu for grids, guides, snapping, render and layer control
You can now employ a set of widget accessor functions in your scripts to return the text of a label, check if the widget is focused, get slider values, and so on. To see the list of the widget functions, check out Widget helper functions.
Various improvements to guides, grids and snapping
When you enable grid snapping (right-click and select Snapping > Snap to Grid), the pivot and control now correctly snaps to the grid. Guides also snap properly relative to the grid (right-click, and select Snapping > Snap to Guide).
Improved timer code implementation and usage
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- Text can be edited in the Player even if TextComponent is not set as Editable
- Crash when async loading bitmap
- 3D rotation in the editor appears too extreme
- Translating an actor shouldn't cause the timeline to rebuild
- Add support for multiple animation calls on a single frame.
- Lua booleans to property values not being converted properly
- Crash when applying huge crazy transforms then selecting the actor in the Explorer panel
- Component name elides too aggressively
- Scaleform Studio player: sprites lua file have graphical issue in iOS
- Filters should not be fixed to screen space but scale when zoomed in or out in the editor.
- Diving into a child actor in Explorer can sometimes generate a warning
- Problem with Color Transform
- 'Ctrl' key does not have access for multi selection actors in viewport
- Inconsistency in Renaming files in Asset Browser and Scene Explorer
- Rollover trigger twice
- Properties panel fields for HAlign/VAlign do not update when switching selection between two actors with text components
- Precision problem when resizing Shape Component
- Can't type unicode characters in an editable text component
- Scaleform Studio crash when moving actors
- Scaleform Content to remove deprecated function
- Number values in a lua table can changed when passed as event through scaleform.Stage.dispatch_event
- Push Actor as Child and Push Layer as Child duplicating Actor
- GamePad Events not hooked up in s2d Plugin
- Crash when reloading Bitmap resources
- Can't select SVGs within the selection area over empty pixels.
- Switch Data::Transform to only use doubles
- Android: Crash occurs with Scaleform Studio Player when user takes the app to background and resume it
- Add MouseWheel support to Scalefom Studio plugin
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Known Limitations / Workarounds
Note that 'Template' terminology has been changed to 'Prefab' in the Editor and docs (see Create actor prefabs)
For a complete list of all new, modified, and removed elements in the Lua API in this release, see the version history.
If your project contains any API elements that have been modified or removed, you will need to adjust your code accordingly.
Major changes:
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