Related help topics
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
string | Name |
The name of the level to change to. | |||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/appkit/appkit.script_flow_nodes
Outputs | |||||
Position | vector3 |
The position of the marker. | |||
Rotation | quaternion |
The rotation of the marker. | |||
Variables | |||||
Marker | level_object |
The marker to locate. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Position | vector3 |
The position of the shape. | |||
Rotation | quaternion |
The rotation of the shape. | |||
Radius | vector3 |
The radius of the shape. | |||
Scale | vector3 |
The scale of the shape. | |||
Actor Template | string |
The name of the actor template. | |||
Shape Template | string |
The name of the shape template. | |||
Variables | |||||
Trigger | level_object |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Story Id | instanceid |
The ID of the story played. | |||
Played | event |
The output event triggered for the story played. | |||
Stopped | event |
The output event triggered for the story stopped. | |||
Reverse Played | event |
The output event triggered when the story playback is reversed. | |||
Variables | |||||
Story | level_object |
The story to play. | |||
Inputs | |||||
float | Time |
The time of the story, in seconds. | |||
float | Speed |
The speed at which to play the story. | |||
string | Loop Mode |
The loop mode to set for the story. Can be one of the following values: none, loop, ping_pong. Accepted values: none loop ping_pong | |||
float | Loop Start |
The start time of the loop range, in seconds. | |||
float | Loop End |
The end time of the loop range, in seconds. | |||
event | Play |
The input event triggered to play the story. | |||
event | Stop |
The input event triggered to stop the story. | |||
event | Reverse Play |
The input event triggered to reverse the story playback. |
Available in Level Flow Editor only.