Creating beautiful and lasting impressions of your game or architectural scene often requires special effects. Waterfalls, glow, depth of field, a gentle hazy fog, or particle trails - all are possible in Stingray and can give your scene that extra quality that's just not possible from standard polygonal modeling alone.
You can use particle effects to create an entire array of effects including but not limited to explosions, waterfalls, mist and smoke.
You can find a series of tutorial videos, including a link to download sample files here.
The shading environment settings let you create other types of global effects in your scene, including:
Bloom
Gives lights and emissive textures a glow or haze.
Fog
Gives a scene a simple atmosphere.
Vignette
Darkens the edging of your screen.
Lens Quality (Distortion)
Gives the scene a grainy "film" quality and emulates effects from a camera.
Depth of Field
Can blur things both closer and farther from a focal point.
Motion Blur
Gives objects in motion a realistic softening effect.
See The Shading environment and post effects for more.