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To Use ActiveShade Rendering

To use ActiveShade, you must use Nitrous drivers as legacy drivers are not supported. ActiveShade can only be displayed in one window or viewport at a time.

To display ActiveShade in a viewport:

  • In the Render Setup dialog, make sure the Target is set to ActiveShade and the Renderer is set to either the Arnold or ART renderer.
  • Click or right-click the Shading viewport label, and choose ActiveShade.

    Scanline rendering is not supported in the viewport. To render in Scanline, you must use the free-floating ActiveShade window.

To display a free-floating ActiveShade window:

  • Choose ActiveShade from the Render flyout.
    Note: As with the Render command, the ActiveShade window respects the Output Size setting from the Render Setup dialog. To use a different render size, set it first with Render Setup, and then open the ActiveShade window.

To zoom and pan in an ActiveShade floating window:

    You can zoom in and out and pan the image in the ActiveShade floating window. You can even do this while a scene is rendering.

  1. Hold down Ctrl and then click to zoom in, right-click to zoom out.
  2. Hold down Shift and then drag to pan. (The window must be zoomed in.)

    If you have a three-button mouse, you can use its third button or wheel to zoom and pan:

  1. Roll the wheel to zoom in or out.
  2. Press the wheel, and drag to pan.
    Note: You can use any third-button pointing device to pan the image. To enable this, choose the Pan/Zoom option on the Viewports panel of the Preferences dialog.

To update a Scanline ActiveShade floating window after moving an object or changing object geometry:

  1. Right-click the ActiveShade window.
  2. In the Tools (lower-right) quadrant of the quad menu, choose Initialize.

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