Crowd animation lets you simulate the behavior of crowds of people, animals, or other beings parametrically, using several different types of objects. The topics that follow describe the user interface for setting up a crowd simulation.

Crowd of mannequins in a subway station animated using character studio
- The Crowd helper object includes facilities for replicating and grouping objects and assigning behaviors to objects and groups. The Crowd object works directly on Delegate helper objects, and indirectly on bipeds and other objects via delegates.
- Cognitive controllers can change delegate behavior based on circumstances in the simulation.
- Motion synthesis uses animation from the linked object based on delegate orientation, speed and other factors.